/**************************************************************************** ** ** Copyright (C) 2023 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ import QtQuick import QtQuick.Controls import QtQuick.Timeline Rectangle { id: rectangle width: 400 height: 400 color: "#ffffff" Rectangle { id: rectangle1 width: 200 height: 200 color: "#ffffff" anchors.verticalCenter: parent.verticalCenter anchors.horizontalCenter: parent.horizontalCenter Rectangle { id: rectangle2 x: 40 y: 40 width: 120 height: 120 color: "#8c8c8c" radius: 60 border.width: 0 Item { id: item1 x: 0 y: 0 width: 120 height: 120 rotation: 360 Rectangle { id: rectangle3 x: 55 y: -5 width: 10 height: 65 color: "#000000" } } } } Timeline { id: timeline animations: [ TimelineAnimation { id: timelineAnimation pingPong: true loops: -1 duration: 1000 running: true to: 1000 from: 0 } ] endFrame: 1000 startFrame: 0 enabled: true KeyframeGroup { target: item1 property: "rotation" Keyframe { easing.bezierCurve: [0.198, 0.68, 0.856, 0.573, 1, 1] frame: 0 value: 0 } Keyframe { easing.bezierCurve: [0.252, -0.021, 0.333, 1.2, 1, 1] frame: 1000 value: 360 } } } states: [ State { name: "clicked" when: button.checked } ] }