{
    "localeCode": "zh-cn",
    "authors": ["Melnus", "Holy_Water", "huang825172", "modimobeikete", "WARCRAFT11", "flower-elf", "lolosiax", "ZokuTe", "Grumm3191"],
    "messages": {
        "General.OK": "确定",
        "General.Start": "开始",
        "General.Finish": "结束",
        "General.Cancel": "取消",
        "General.Continue": "继续",
        "General.Next": "下一步",
        "General.Previous": "上一步",
        "General.Back": "返回",
        "General.Confirm": "是否确认？",
        "General.Loading": "正在加载...",
        "General.Processing": "正在处理...",
        "General.FAILED": "失败",
        "General.Reset": "重置",
        "General.WorldOpenConfirm": "确认要开放吗？",
        "General.Save": "保存",
        "General.Saving": "正在保存...",
        "General.Saved": "已保存！",
        "General.Done": "完成！",
        "General.Close": "关闭",
        "General.CopyToClipboard": "拷贝到剪贴板",
        "General.CopiedToClipboard": "已拷贝！",
        "General.CopiedToClipboardLong": "已拷贝到剪贴板！",
        "General.Create": "创建",
        "General.Creating": "正在创建...",
        "General.Buy": "购买",
        "General.Yes": "是",
        "General.No": "否",
        "General.ClearSelection": "清除选择",
        "General.Off": "禁用",
        "General.On": "启用",
        "General.Understand": "我已知晓",
        "General.Notice": "注意",
        "General.UnderstandEnable": "我已知晓, 仍启用",
        "General.Dismiss": "忽略",
        "General.Edit": "编辑",
        "General.DontShowAgain": "不要再次显示",

        "General.UI.SearchPrompt": "搜索...",
        "General.UI.SearchPromptLong": "输入搜索内容...",
        "General.UI.ToggleEditMode": "切换编辑模式",
        "General.UI.ToggleSubtitles": "字幕开关",
        "General.UI.Subtitles.On": "字幕: 启用",
        "General.UI.Subtitles.Off": "字幕: 禁用",

        "General.UI.MusicVolumeLocal": "音乐音量（本地）: ",
        "General.UI.VoiceVolumeLocal": "语音音量（本地）: ",
        "General.UI.SoundVolumeLocal": "音效音量（本地）: ",

        "General.UI.PressToBegin": "按键开始",

        "General.Sort.Ascending": "升序",
        "General.Sort.Descending": "降序",

        "General.Units.Metric": "国际单位（米）",
        "General.Units.Imperial": "英制单位（英寸）",

        "Worlds.Home": "家",
        "Worlds.Tutorial": "教程",

        "Locomotion.Noclip.Name": "穿墙",
        "Locomotion.Noclip.Description": "穿墙飞行模式, 适合编辑。",
        "Locomotion.Teleport.Name": "传送",
        "Locomotion.Teleport.Description": "使用弹道路径传送, 移动舒适。",
        "Locomotion.Fly.Name": "飞行",
        "Locomotion.Fly.Description": "飞行模式",
        "Locomotion.WalkRun.Name": "行走/奔跑",
        "Locomotion.WalkRun.Description": "物理行走, 奔跑和跳跃。",
        "Locomotion.WalkRunGripping.Name": "行走/奔跑（含攀爬）",
        "Locomotion.WalkRunGripping.Description": "行走, 奔跑, 跳跃和攀登。",
        "Locomotion.ZeroG.Name": "零重力",
        "Locomotion.ZeroG.Description": "无重力状态",
        "Locomotion.GrabWorld.Name": "抓握世界",
        "Locomotion.GrabWorld.Description": "创建参照世界锚, 并将玩家相对于世界锚移动。",
        "Locomotion.Slide.Name": "滑动",
        "Locomotion.Slide.Description": "简单的滑动移动方式, 会在接触表面时吸附, 否则以飞行方式移动。",

        "Interaction.Destroy": "删除",
        "Interaction.Duplicate": "复制",
        "Interaction.SaveToInventory": "保存到物品库",
        "Interaction.SaveToInventory.NotLoggedIn": "您必须登录才能保存物品。",
        "Interaction.SaveToInventory.NoWritePermission": "无法保存到当前物品库文件夹。",
        "Interaction.Undo": "撤消",
        "Interaction.Redo": "重做",
        "Interaction.EquipTool": "装备",
        "Interaction.DequipTool": "卸下装备",
        "Interaction.ScalingEnabled": "缩放状态: 启用",
        "Interaction.ScalingDisabled": "缩放状态: 禁用",
        "Interaction.ResetScale": "重置缩放",
        "Interaction.LaserEnabled": "激光状态: 启用",
        "Interaction.LaserDisabled": "激光状态: 禁用",
        "Interaction.Grab.Palm": "抓取: 手掌",
        "Interaction.Grab.Precision": "抓取: 精确",
        "Interaction.Grab.Auto": "抓取: 自动",
        "Interaction.Grab.Off": "抓取: 仅激光",
        "Interaction.Grabbing": "抓握",
        "Interaction.Grab.StickyGrab": "粘滞抓取",
        "Interaction.Grab.HoldToHold": "长按保持",
        "Interaction.Locomotion": "移动方式",
        "Interaction.Locomotion.None": "无",

        "Interaction.NamedEquipTool": "装备{name}",
        "Interaction.NamedEquipTool.Default": "工具",

        "Interaction.EnterAnchor": "进入座位",
        "Interaction.ExitAnchor": "退出座位",

        "Interaction.EquipAvatar": "装备虚拟形象",

        "Interaction.SaveAsScreenshot": "另存为屏幕截图",
        "Interaction.ExportScreenshot": "导出截图",
        "Interaction.ImportFile": "导入文件",
        "Interaction.ExportFile": "导出文件",
        "Interaction.CopyLink": "拷贝链接",
        "Interaction.CopyImage": "拷贝图片",

        "Inventory.OpenWorld": "打开世界",
        "Inventory.Equip": "装备",
        "Inventory.Delete": "删除",
        "Inventory.CreateDirectory": "新建文件夹",
        "Inventory.SaveHeld": "保存手持",
        "Inventory.GetURL": "获取 URL",
        "Inventory.Inventories": "物品列表",
        "Inventory.Share": "分享",
        "Inventory.Unshare": "取消分享",
        "Inventory.SaveAvatar": "保存虚拟形象",
        "Inventory.Favorite.Home": "设为默认家园",
        "Inventory.Favorite.ProgressBar": "设为默认进度条",
        "Inventory.Favorite.AudioStreamController": "设为默认音频流控制器",
        "Inventory.Favorite.TextDisplay": "设为默认文字显示",
        "Inventory.Favorite.VideoPlayer": "设为默认视频播放器",
        "Inventory.Favorite.AudioPlayer": "设为默认音频播放器",
        "Inventory.Favorite.InteractiveCamera": "设为默认直播相机",
        "Inventory.Favorite.Keyboard": "设为默认键盘",
        "Inventory.Favorite.Avatar": "设为默认虚拟形象",
        "Inventory.Favorite.WorldLoadingIndicator": "设为默认加载条",
        "Inventory.Favorite.ColorDialog": "设为默认取色器",
        "Inventory.Favorite.Hyperlink": "设为默认超链接显示",
        "Inventory.Favorite.Document": "设为默认文档显示",
        "Inventory.SpawnFacet": "生成界面组件",

        "Dash.Screens.Home": "首页",
        "Dash.Screens.Worlds": "世界",
        "Dash.Screens.Contacts": "好友",
        "Dash.Screens.Inventory": "物品库",
        "Dash.Screens.Desktop": "桌面",
        "Dash.Screens.Session": "房间",
        "Dash.Screens.FileBrowser": "文件",
        "Dash.Screens.Settings": "设置",
        "Dash.Screens.Help": "帮助",
        "Dash.Screens.Exit": "退出",

        "Dash.Actions.PasteFromClipboard": "从剪贴板粘贴内容",

        "Dash.Actions.TurnOffUIEdit": "退出用户界面编辑模式",

        "Dash.Actions.CloudHome": "回家",

        "Dash.Exit.Header": "退出 {appName}",
        "Dash.Exit.ExitAndSave": "退出并保存家园变更",
        "Dash.Exit.ExitAndDiscard": "退出并丢弃世界变更",
        "Dash.Exit.Sponsor": "超级感谢 {name} 赞助了这个项目！",
        "Dash.Exit.Sponsor.You": "就是您！",
        "Dash.Exit.Shoutouts": "这个项目能成, 还要感谢这些人: ",
        "Dash.Exit.Shoutouts.AndMore": " 以及其他很多人！",
        "Dash.Exit.Shoutouts.You": "{name}（就是您！谢谢您！）",
        "Dash.Exit.ThankYou": "谢谢您使用 {appName}！",
        "Dash.Exit.SubmittedBy": "提交者: {name}",

        "Facets.FPS": "{fps}<size=61.803%> 帧每秒</size>",

        "World.Waiting": "正在等候...",
        "World.HostIsStarting": "房主正在初始化一个房间",
        "World.Loading": "正在加载...",
        "World.LoadingFailed": "失败",
        "World.LoadedAssets": "已加载 {assets}/{total_assets} 个资产",
        "World.Downloading": "正在下载 {bytes}/{total_bytes}",
        "World.Loaded": "加载完成",

        "World.Connection.EstablishingConnection": "正在连接",
        "World.Connection.RequestingJoin": "申请加入",
        "World.Connection.Authenticating": "验证中",
        "World.Connection.Connected": "连接成功",
        "World.Connection.SyncingInitialState": "同步初始世界状态",

        "World.Connection.LNL.DirectIP": "LNL IP 直连<br><size=75%>{address}</size>",
        "World.Connection.LNL.LNLPoke": "正在请求 LNL 探测连接",
        "World.Connection.LNL.NATPunchthrough": "LNL NAT 穿透 {n}",
        "World.Connection.LNL.Relay": "LNL 中继",
        "World.Connection.SteamNetworkingSockets": "Steam 网络通讯",
        "World.Connection.TCP": "TCP 连接<br><size=75%>{address}</size>",

        "World.Connection.NoProtocolsAvailable": "没有可用的连接方法",
        "World.Connection.AllProtocolsFailed": "所有连接方法失败",

        "World.Error.AccessDenied": "您已被房主或服务器屏蔽, 无法进入。",
        "World.Error.SecurityViolation": "发生安全违例",
        "World.Error.OnlyRegisteredUsers": "只允许已注册用户加入",
        "World.Error.OnlyContacts": "仅允许房主的好友加入",
        "World.Error.OnlyContactsOfContacts": "仅允许房间中的玩家的好友加入",
        "World.Error.Private": "此房间仅允许房主邀请加入",
        "World.Error.SessionEnded": "此房间已关闭",
        "World.Error.UserLimitReached": "此房间达到了人数上限",
        "World.Error.FailedAuthentication": "身份验证失败",
        "World.Error.FailedUserID": "认证用户标识失败",
        "World.Error.FailedFetchingAuthentication": "无法获取身份验证信息",
        "World.Error.JoinAlreadyRequested": "已请求加入",
        "World.Error.FailedConnectToRelay": "连接中继失败",
        "World.Error.FailedToConnect": "连接失败",
        "World.Error.InvalidAddress": "无效地址",
        "World.Error.NoPort": "未指定端口",
        "World.Error.SessionIncompatible": "不兼容的版本",
        "World.Error.HostBlocked": "房主已屏蔽",
        "World.Error.HostBlockedDetail": "您已屏蔽该房主",
        "World.Error.WorldCrash": "世界崩溃了",
        "World.Error.WorldCrashDetail": "在尝试更新该世界时遭遇了致命错误",
        "World.Error.Handshake": "握手错误",
        "World.Error.Unknown": "未知错误",
        "World.Error.FailedToCreateBanAccessKey": "创建封禁密钥失败",
        "World.Error.UnhandledError": "发生未处理的错误",

        "World.Config.Name": "世界名称: ",
        "World.Config.Description": "描述: ",
        "World.Config.MaxUsers": "最大玩家数量: ",
        "World.Config.MobileFriendly": "移动端友好",
        "World.Config.SaveOptionsHeader": "保存这个世界: ",
        "World.Config.EditMode": "编辑模式: ",
        "World.Config.AccessLevelHeader": "谁可以加入这个房间？",
        "World.Config.AutoKickAFK": "自动踢出挂机玩家: ",
        "World.Config.AutoKickAFKMinutes": "最长挂机时长（分）:",
        "World.Config.HideFromListing": "不显示在房间列表中",
        "World.Config.Autosave": "自动保存（将覆盖上一次保存）: ",
        "World.Config.AutosaveInterval": "自动保存间隔（分钟）:",
        "World.Config.CleanupAssets": "清理未使用的资产: ",
        "World.Config.CleanupInterval": "清理间隔（秒）:",

        "World.Config.ResoniteLinkHeader": "Resonite 接入器",
        "World.Config.ResoniteLinkOff": "Resonite 接入器已关闭",
        "World.Config.ResoniteLinkPort": "Resonite 接入器在 {port} 端口下运行",

        "World.Actions.StartSession": "创建房间",
        "World.Actions.Join": "加入",
        "World.Actions.Focus": "聚焦",
        "World.Actions.Close": "关闭房间",
        "World.Actions.Leave": "离开房间",
        "World.Actions.Save": "保存更改",
        "World.Actions.SaveAs": "另存为...",
        "World.Actions.SaveCopy": "保存副本...",
        "World.Actions.SaveHere": "保存到这里",
        "World.Actions.SaveToInventory": "保存到物品库",
        "World.Actions.Saving": "正在保存...",
        "World.Actions.Discard": "放弃更改",
        "World.Actions.Clone": "克隆世界",
        "World.Actions.Delete": "删除世界",
        "World.Actions.ConfirmDelete": "确认删除",
        "World.Actions.ReallyConfirmDelete": "永久删除",
        "World.Actions.Overwrite": "用{name}覆盖",
        "World.Actions.ConfirmOverwrite": "确认覆盖",
        "World.Actions.Overwriting": "正在覆盖...",

        "World.Actions.ClosePrompt": "要关闭此房间吗？",
        "World.Actions.LeavePrompt": "要离开此房间吗？",
        "World.Actions.CloseConfirm": "关闭",
        "World.Actions.LeaveConfirm": "离开",
        "World.Actions.CannotClose": "（无法关闭此房间）",
        "World.Actions.GuestWarning": "",
        "World.Actions.HostingWarning": "您目前是此房间的主机。如果继续操作, 所有玩家都会从此房间断开连接。",

        "World.Actions.GetWorldOrb": "获取世界球",
        "World.Actions.CopyWorldURL": "拷贝世界链接",
        "World.Actions.CopyRecordURL": "拷贝记录链接",
        "World.Actions.StartCustomSession": "创建自定义房间",
        "World.Actions.ModifyMetadata": "编辑元数据",
        "World.Actions.GetSessionOrb": "获取房间球",
        "World.Actions.CopySessionURL": "拷贝房间链接",

        "World.Actions.EnableResoniteLink": "启动 Resonite 接入器",

        "World.Indicator.NoData": "没有数据",
        "World.Indicator.LocalWorld": "本地设备",
        "World.Indicator.Author": "作者: {name}",
        "World.Indicator.Host": "房主: {name}",
        "World.Indicator.Hosting": "正在主持",
        "World.Indicator.Sessions": "{n} 个房间",
        "World.Indicator.Users": "用户",
        "World.Indicator.Users.None": "(找不到活跃的房间)",
        "World.Indicator.Description": "描述",
        "World.Indicator.Description.None": "(没有提供描述)",
        "World.Indicator.Visited": "(造访过)",

        "World.Detail.ActiveSessions": "活跃的房间: ",
        "World.Detail.ActiveUsers": "活跃用户: ",
        "World.Detail.NewSession": "<新房间>",
        "World.Detail.DescriptionHeader": "描述: ",
        "World.Detail.SessionInformationHeader": "房间信息",
        "World.Detail.Uptime": "运行时间",
        "World.Detail.AccessLevel": "可见性",
        "World.Detail.Users": "用户",
        "World.Detail.Users.Count": "{active}{away, select, 0 {} other { (+{away} 离开)}} / {max}",

        "World.Detail.WorldInformationHeader": "世界信息",
        "World.Detail.PublishDate": "已发布",
        "World.Detail.ModifyDate": "最后更新",
        "World.Detail.Visits": "来访",

        "World.Detail.Tags": "标签",
        "World.Detail.ActionsHeader": "动作: ",

        "World.Category.Everything": "所有",
        "World.Category.Featured": "精选",
        "World.Category.PublishedWorlds": "发布的世界",
        "World.Category.ActiveSessions": "活跃的房间",
        "World.Category.ContactsSessions": "好友的房间",
        "World.Category.HeadlessSessions": "无图形界面房间",
        "World.Category.Social": "社交",
        "World.Category.Avatars": "虚拟形象",
        "World.Category.Games": "游戏类",
        "World.Category.Art": "艺术",
        "World.Category.Tutorials": "教程",
        "World.Category.Educational": "教育",
        "World.Category.Random": "随便逛逛",
        "World.Category.MyWorlds": "我的世界",
        "World.Category.Custom": "自定义",
        "World.Category.GroupWorlds": "群组世界",

        "World.AccessLevel.Anyone": "公开",
        "World.AccessLevel.RegisteredUsers": "已注册用户",
        "World.AccessLevel.Contacts": "仅限好友",
        "World.AccessLevel.ContactsPlus": "好友+",
        "World.AccessLevel.LAN": "局域网",
        "World.AccessLevel.Private": "仅限邀请",

        "World.SortParameter.SearchScore": "搜索分数",
        "World.SortParameter.Name": "名称",
        "World.SortParameter.OpenedWorldCount": "打开次数",
        "World.SortParameter.TotalSessionCount": "总房间数量",
        "World.SortParameter.TotalUserCount": "总用户数量",
        "World.SortParameter.CreationDate": "创建日期",
        "World.SortParameter.LastUpdateDate": "修改日期",
        "World.SortParameter.FirstPublishTime": "发布日期",
        "World.SortParameter.TotalVisits": "总访问次数",
        "World.SortParameter.LastVisit": "最近访问",
        "World.SortParameter.Random": "随机",

        "World.Filter.DataSources": "数据源: ",
        "World.Filter.OpenedWorlds": "开放的世界",
        "World.Filter.ActiveSessions": "活跃的房间",
        "World.Filter.PublishedWorlds": "发布的世界",
        "World.Filter.LocalWorlds": "本地世界",
        "World.Filter.BaseSearch": "基础搜索: ",
        "World.Filter.ByOwner": "所有者: ",
        "World.Filter.UserOwner": "所有者是用户",
        "World.Filter.GroupOwner": "所有者是群组",
        "World.Filter.SubmittedToGroup": "提交给群组: ",
        "World.Filter.Featured": "仅精选",
        "World.Filter.MyWorlds": "我的世界",
        "World.Filter.SessionFiltering": "房间过滤: ",
        "World.Filter.MinimumUsers": "最低人数: <b>{n}</b>",
        "World.Filter.MinimumContacts": "最低好友数量: <b>{n}</b>",
        "World.Filter.OnlyHeadless": "仅无图形界面服务器",
        "World.Filter.IncompatibleSessions": "不兼容的房间",
        "World.Filter.MaxAccessLevel": "最大访问权限级别: ",
        "World.Filter.MinimumUptime": "最小运行时间: ",
        "World.Filter.Sorting": "排序: ",

        "World.Edit.Title": "编辑世界元数据",
        "World.Edit.Name": "世界名称: ",
        "World.Edit.Description": "描述: ",
        "World.Edit.Tags": "标签（以逗号分隔）:",
        "World.Edit.Path": "世界路径: ",
        "World.Edit.AccessLevelHeader": "谁可以打开这个世界？",
        "World.Edit.AccessPrivate": "只有我",
        "World.Edit.AccessPatreon": "Patreon 的支持者",
        "World.Edit.AccessPublic": "任何人（公开）",
        "World.Edit.ReadOnly": "只读",

        "Tools.AvatarCreator": "虚拟形象创建器",
        "Tools.FullBodyCalibrator": "全身与虚拟形象校准",
        "Tools.CameraStreaming": "相机与直播",
        "Tools.CreateNewWorld": "创建新世界",
        "Tools.Debug": "调试",
        "Tools.StreamAudio": "流音频",
        "Tools.StreamVideo": "串流自定义视频<sup><color=hero.red>测试版",
        "Tools.StreamVideo.Stop": "停止串流自定义视频",
        "Tools.Setup2FA": "设置双重认证",

        "Tools.StreamAudio.Dialog.Title": "创建音频流",
        "Tools.StreamAudio.Start": "开始流式传输",
        "Tools.StreamAudio.Bitrate": "比特率: {bitrate} kbps",
        "Tools.StreamAudio.Title": "{username} 音频流",
        "Tools.StreamAudio.Spatialized": "空间化",
        "Tools.StreamAudio.Broadcast": "广播",
        "Tools.StreamAudio.PlayForOwner.Off": "为拥有者播放: 禁用",
        "Tools.StreamAudio.PlayForOwner.On": "为拥有者播放: 启用",

        "Options.FreeformDash.On": "仪表板自由摆放: 启用",
        "Options.FreeformDash.Off": "仪表板自由摆放: 禁用",
        "Options.SeatedMode.On": "坐姿模式: 启用",
        "Options.SeatedMode.Off": "坐姿模式: 禁用",
        "Options.Nameplates.All": "铭牌: 显示所有铭牌",
        "Options.Nameplates.NonContacts": "铭牌: 隐藏非好友的铭牌",
        "Options.Nameplates.Hide": "铭牌: 隐藏所有铭牌",
        "Options.Nameplates.DefaultStyle": "仅使用默认铭牌风格",
        "Options.Nameplates.CustomStyle": "显示自定义铭牌",

        "Indicator.OnlineUsers": "服务器共 <color=hero.yellow>{users}</color> 人在线",
        "Indicator.OnlineUsersVR": "其中 <color=hero.purple>{users}</color> 人 VR 模式在线",
        "Indicator.OnlineUsersDesktop": "<color=hero.cyan>{users}</color> 人桌面模式在线",

        "Indicator.ServerStatus.Status": "云服务状态",
        "Indicator.ServerStatus.Good": "良好",
        "Indicator.ServerStatus.Slow": "缓慢",
        "Indicator.ServerStatus.Down": "较差",
        "Indicator.ServerStatus.NoInternet": "无网络连接",

        "Indicator.Sync.AllSynced": "已全部同步",
        "Indicator.Sync.SyncingItems": "正在同步<br><size=61.8033%>{item_count} 项内容</size>",
        "Indicator.Sync.UploadingVariants": "正在上传<br><size=61.8033%>资产变体</size>",
        "Indicator.Sync.SyncError": "同步错误 <size=61.803%>查看日志了解细节</size>",
        "Indicator.Sync.StorageFull": "存储已满 <size=61.803%>无法同步</size>",

        "Indicator.Storage.StorageFull": "存储已满",
        "Indicator.Storage.Usage": "{storage_used}/{storage_max}<br><size=61.803%>存储空间使用率</size>",

        "Indicator.LiveHiddenMessage": "（直播时信息已隐藏）",

        "Device.SystemAudio": "<color=hero.cyan>🔊 系统音频</color>",

        "Login.InvalidCredentials": "登录信息无效",
        "Login.InvalidCredentials.Description": "检查您的登录信息后再试一次, 或者点击“忘记密码？”来进行密码重置",

        "Login.InvalidLogin": "登录信息无效",
        "Login.InvalidLogin.Description": "检查您的登录信息后再试一次, 或者点击“忘记密码？”来进行密码重置",

        "Login.MalformedUID": "设备信息无效",
        "Login.MalformedUID.Description": "尝试重新安装 Resonite, 或者在 {supportUrl} 联系客服。",

        "Login.MissingUID": "设备信息缺失",
        "Login.MissingUID.Description": "尝试重新安装 Resonite, 或者在 {supportUrl} 联系客服。",

        "Login.MissingSecretMachineId": "机器码缺失",
        "Login.MissingSecretMachineId.Description": "尝试重新安装 Resonite, 或者在 {supportUrl} 联系客服。",

        "Login.MalformedSecretMachineId": "机器码无效",
        "Login.MalformedSecretMachineId.Description": "尝试重新安装 Resonite, 或者在 {supportUrl} 联系客服。",

        "Register.MissingUID": "设备信息缺失",
        "Register.MissingUID.Description": "尝试重新安装 Resonite, 或者在 {supportUrl} 联系客服。",

        "Register.MalformedUID": "设备信息无效",
        "Register.MalformedUID.Description": "尝试重新安装 Resonite, 或者在 {supportUrl} 联系客服。",

        "Login.MissingLogin": "未提供凭据",
        "Login.MissingLogin.Description": "您是不是忘了填写您的登录信息了？",

        "Login.InvalidRecoveryCode": "无效恢复码",
        "Login.InvalidRecoveryCode.Description": "检查您的恢复码后再试一次。",

        "Login.UnsupportedAuthentication": "不支持的认证方式",
        "Login.UnsupportedAuthentication.Description": "我们并不支持这种验证方式, 请尝试另外一个。",

        "Login.EmailNotVerified": "邮箱未验证",
        "Login.EmailNotVerified.Description": "您的邮箱还没验证, 请在邮箱里查找我们给您发的邮件。如果没有, 确保您检查过垃圾箱。",

        "Login.AccountTempLocked": "您的账号已被锁定。",
        "Login.AccountTempLocked.Description": "请在: {moderationUrl} 联系客服。",

        "Login.AccountBanned": "您的账号已被封禁。",
        "Login.AccountBanned.Description": "请在: {moderationUrl} 联系客服。",

        "Login.DuplicateAccount": "重复的账号",
        "Login.DuplicateAccount.Description": "请在: {supportUrl} 联系客服。",

        "Login.UnknownError": "未知错误",
        "Login.UnknownError.Description": "在登录时发生了未知错误。请在 {supportUrl} 联系客服。",

        "Register.MissingRequest": "未输入详细注册信息",
        "Register.MissingRequest.Description": "我们无法找到任何注册信息。请确保您在注册时填入了所需的信息。",

        "Register.InvalidEmail": "无效邮箱地址",
        "Register.InvalidEmail.Description": "您的邮箱地址有误。",

        "Register.MissingUsername": "未输入用户名",
        "Register.MissingUsername.Description": "您似乎没有填写您的用户名？",

        "Register.MissingEmail": "未输入电子邮箱",
        "Register.MissingEmail.Description": "您似乎没有填写您的邮箱？",

        "Register.UsernameTooLong": "用户名过长",
        "Register.UsernameTooLong.Description": "我们最多允许长达 32 个字符的用户名。",

        "Register.UsernameContainsAmpersand": "用户名不能含有 @",
        "Register.UsernameContainsAmpersand.Description": "您的用户名不能含有 @。",

        "Register.UsernameStartsWithU": "用户名不能以 U- 开头",
        "Register.UsernameStartsWithU.Description": "用户名不能以 U- 开头。",

        "Register.InvalidUsername": "无效用户名",
        "Register.InvalidUsername.Description": "您的用户名无效。",

        "Register.InvalidDateOfBirth": "无效出生日期",
        "Register.InvalidDateOfBirth.Description": "您的出生日期无效。",

        "Register.UsernameContainsBlockedTerms": "用户名含有屏蔽词",
        "Register.UsernameContainsBlockedTerms.Description": "您的用户名含有屏蔽词。如果您认为这是一个错误, 请在 {supportUrl} 联系客服。",

        "Register.MissingPassword": "未输入密码",
        "Register.MissingPassword.Description": "您似乎没有提供密码。",

        "Register.InvalidPassword": "无效密码",
        "Register.InvalidPassword.Description": "您的密码无效。 密码必须至少包含 8 个字符, 包括 1 个数字、 1 个大写字母和 1 个小写字母。",

        "Register.InvalidPromoCode": "邀请码无效",
        "Register.InvalidPromoCode.Description": "您输入的邀请码无效。请检查拼写后重试。邀请码不区分大小写。",

        "Register.ExpiredPromoCode": "已过期的邀请码",
        "Register.ExpiredPromoCode.Description": "您输入的邀请码已过期。请尝试使用其他邀请码或将其移除。",

        "Register.EmailAlreadyRegistered": "此邮箱已注册",
        "Register.EmailAlreadyRegistered.Description": "使用此电子邮件的账号已经存在, 如果您忘记了密码, 可以点击“忘记密码？”。 或者通过 {supportUrl} 联系客服。",

        "Register.UsernameAlreadyRegistered": "此用户名已注册",
        "Register.UsernameAlreadyRegistered.Description": "使用此用户名的账号已经存在, 如果您忘记了密码, 可以点击“忘记密码？”。 或者通过 {supportUrl} 联系客服。",

        "Register.ErrorCheckingUserId": "检查用户 ID 时出错",
        "Register.ErrorCheckingUserId.Description": "请在 {supportUrl} 联系客服。",

        "Recovery.MissingEmail": "未输入电子邮箱",
        "Recovery.MissingEmail.Description": "您似乎没有填写您的邮箱？",

        "Recovery.IncorrectEmail": "电子邮箱错误",
        "Recovery.IncorrectEmail.Description": "您填写了一个错误的用于恢复密码的邮箱。请检查细节后再试一次。",

        "Recovery.NoPasswordSetup": "未设置密码",
        "Recovery.NoPasswordSetup.Description": "请在 {supportUrl} 联系客服。",

        "Register.TooManyRegistrations": "注册次数过多",
        "Register.TooManyRegistrations.Description": "您近期注册的账号过多。请稍后重试, 如果您认为这是系统误判, 请在 {supportUrl} 联系客服。",

        "Register.StatusCheckError": "注册状态未知",
        "Register.StatusCheckError.Description": "您的账号注册申请已提交, 但在检查注册状态时出现问题。请稍后尝试登录。",

        "Register.ManualLoginRequired": "需要手动登录",
        "Register.ManualLoginRequired.Description": "您的账号已注册成功, 但在获取会话数据时出现问题。请稍后尝试登录。",

        "Register.UnknownError": "未知错误",
        "Register.UnknownError.Description": "在注册时发生了未知的错误。 请在 {supportUrl} 联系客服。",

        "Account.Login": "登录",
        "Account.Logout": "登出",
        "Account.Register": "注册",
        "Account.Saml2": "使用 SAML 2.0 登录",
        "Account.LoginOrRegister": "登录 / 注册",
        "Account.LogoutConfirm": "确认登出？",
        "Account.LoggingIn": "正在登录...",
        "Account.LoggingOut": "正在登出...",
        "Account.Registering": "正在注册...",
        "Account.Anonymous": "匿名",
        "Account.Username": "用户名: ",
        "Account.Email": "电子邮件: ",
        "Account.RememberMe": "记住我<br><size=50%>(30 天无活动后将登出)</size>",
        "Account.RepeatEmail": "再次输入电子邮件: ",
        "Account.UsernameOrEmail": "用户名或电子邮件: ",
        "Account.Password": "密码: ",
        "Account.RepeatPassword": "再次输入密码: ",
        "Account.RecoverPassword": "忘记密码？",
        "Account.LiveEmailWarning": "<color=#f00>警告: </color> live.com, hotmail.com, Outlook.com 和其他 Microsoft 托管的服务最多可能需要 1-2 天才能接收到该电子邮件。",
        "Account.PasswordRules": "(至少 8 个字符, 1 个数字, 1 个小写字母, 1 个大写字母)",
        "Account.LostPassword": "忘记密码",
        "Account.SendRecoveryCode": "发送恢复码",
        "Account.ResetPasswordHeader": "重置您的密码",
        "Account.ResetPasswordInstructions": "恢复码已发送到您的电子邮件。将其拷贝到下方输入框, 然后继续: ",
        "Account.RecoveryCode": "恢复码: ",
        "Account.NewPassword": "新密码: ",
        "Account.ResetPassword": "设置新密码",
        "Account.Requesting": "正在请求...",
        "Account.ErrorPasswordMismatch": "密码不匹配！",
        "Account.ErrorEmailMismatch": "电子邮件不匹配！",
        "Account.ErrorLoginError": "登录错误: ",
        "Account.RegistrationSuccess": "<size=120%>成功！</size><br><br>验证链接已通过电子邮件发送到 {email}。<br><br>只要此对话框保持打开, 点击此链接后您将自动登录。<br><br>如果遇到问题, 请通过 {appEmail} 或 {appCommunity} 与我们联系。",
        "Account.BirthMonth": "出生月份: ",
        "Account.BirthDay": "出生日: ",
        "Account.BirthYear": "出生年份: ",
        "Account.PoliciesAgreement": "我同意 <color=#22B2FF>服务条款</color> 与 <color=#22B2FF>隐私政策</color>",
        "Account.AlternateMethods": "使用第三方服务登录: ",
        "Account.PromoCode": "邀请码: ",

        "Account.Saml2.Title": "SAML 2.0",
        "Account.Saml2.Select": "请选择您想使用的 SAML 2.0 服务商: ",
        "Account.Saml2.LoggingIn": "正在等待登录完成（请查看您的浏览器）...",

        "Account.TOTP.Title": "双重认证（2FA）",
        "Account.TOTP.Initializing": "正在检查您账号的双重认证状态...",
        "Account.TOTP.Code.Header": "安全码",
        "Account.TOTP.Code.Description": "首先, 您需要将一个安全码输入到您的双重认证应用, 例如 <b>Authy</b> 或 <b>Google Authenticator</b>, 它们可以在手机应用商店获取。<br><br>我们建议以扫描二维码的方式输入, 但您也可以手动输入。<b>千万不要告诉他人您的安全码。</b><br><br>如果您正在 VR 模式下, 您可以通过按下 <nobr>F8</nobr> 切换到桌面模式。",
        "Account.TOTP.Code.QRCode": "扫描二维码",
        "Account.TOTP.Code.Key": "安全码: ",
        "Account.TOTP.RecoveryCodes.Header": "恢复码",
        "Account.TOTP.RecoveryCodes.Description": "把这些代码保存在安全的地方。它们可以在您的手机丢失或损坏后, 帮助您再次访问您的账号。每条代码只能使用一次。<b>千万不要告诉他人这些代码。</b> 如果您弄丢了它们, 您将会 <color=red>永远</color> 失去对您账号的访问权。",
        "Account.TOTP.RecoveryCodes.Codes": "恢复码: ",
        "Account.TOTP.Activate.Header": "激活双重认证",
        "Account.TOTP.Activate.Description": "要在您的账号上激活双重认证, 请使用您认证应用所产生的六位一次性密码来确保一切工作正常。<br><br>一旦激活, 您将需要这些代码来进行特定操作。",
        "Account.TOTP.Activate.Token": "6 位验证码: ",
        "Account.TOTP.Activate.TokenField": "在此处输入一次性密码...",
        "Account.TOTP.Activate.Activate": "激活",
        "Account.TOTP.Activate.Activating": "激活中...",
        "Account.TOTP.Activate.InvalidToken": "无效口令！",
        "Account.TOTP.Message.AlreadySetup": "您的账号已启用双重认证！",
        "Account.TOTP.Message.Error": "遭遇意外错误！请稍后重试。",
        "Account.TOTP.Message.SetupComplete": "<size=150%>恭喜！</size><br><br>您的账号已启用双重认证并享受其带来的额外保护！",
        "Account.TOTP.Deactivate.Header": "取消双重认证",
        "Account.TOTP.Deactivate.Description": "目前双重认证已 <b><color=green>在您的账号上设置并激活</color></b>。如果您需要取消它（例如: 您丢失了手机或者恢复码遭泄漏）, 您可以在此处进行操作。<br><br>取消双重认证后, 您可以再次设置启用它, 这将生成一个全新的安全码与一套新的恢复码。<br><br>如果您丢失了手机, 且需要再次设置激活双重认证, 我们 <b>强烈</b> 建议您马上进行这项操作, 因为每条恢复码只能被使用一次, 当其耗尽后, 您将永远无法访问您的账号。",
        "Account.TOTP.Deactivate.Deactivate": "取消",
        "Account.TOTP.Deactivate.Deactivating": "取消中...",
        "Account.TOTP.Message.DeactivationComplete": "您账号的双重认证已被成功取消。<br><br>您的账号正因此面临更大的风险！<br><br>我们强烈建议您马上重新设置启用双重认证, 特别是当您因丢失手机而使用了恢复码后。",

        "Account.Type.Standard": "标准账号",
        "Account.Type.Promo": "邀请账号",
        "Account.Type.Business": "商用账号",
        "Account.Type.Patreon": "Patreon 支持者",
        "Account.Type.Stripe": "Stripe 支持者",
        "Account.Type.Mentor": "{platform} 导师",
        "Account.Type.Moderator": "{platform} 审查人员",
        "Account.Type.Team": "{platform} 团队",

        "Avatar.Badge.Live": "直播",

        "2FA.Header": "双重认证",
        "2FA.Token": "6 位验证码: ",

        "Profile.Status.Sociable": "想社交",
        "Profile.Status.Online": "在线",
        "Profile.Status.Away": "离开",
        "Profile.Status.Busy": "忙碌",
        "Profile.Status.Invisible": "隐身",
        "Profile.Status.Offline": "离线",
        "Profile.Status.Headless": "无图形界面服务器",
        "Profile.Status.Bot": "<b>机器人: </b> {version}",
        "Profile.Status.ChatClient": "<b>聊天客户端: </b> {version}",

        "Session.Tab.Settings": "设置",
        "Session.Tab.Users": "用户",
        "Session.Tab.Permissions": "权限",

        "Session.Permission.Anonymous": "匿名用户的默认权限: ",
        "Session.Permission.Vistor": "访客的默认权限: ",
        "Session.Permission.Contact": "好友的默认权限: ",
        "Session.Permission.Host": "主机的默认权限: ",
        "Session.Permission.PermissionOverrideCount": "权限覆盖: {n,select, -1 {无} other {#}}",
        "Session.Permission.ClearOverrides": "清除权限覆盖项",

        "Session.JoinVerifier.EnableHeader": "激活自定义加入验证？",
        "Session.JoinVerifier.EnableText": "<color=red>警告: </color> 您将要启用自定义加入验证, 其是当前世界的一部分。当您这样做之前, 请确保您信任此世界的创建者。因为自定义加入验证可以绕过标准房间访问规则, 并使用其自己的规则允许或阻止用户进入。",
        "Session.JoinVerifier.Label": "使用自定义加入验证: {name}",
        "Session.JoinVerifier.ComponentWarning": "<color=red>警告: </color> 目前, 并没有机制可以在认证器启用后防止篡改。如果篡改用于认证的 ProtoFlux 设置可能导致问题, 请勿使用此功能, 且请勿在您的世界中激活它。",
        "Session.JoinVerifier.SetCustomVerifier": "设为自定义加入请求认证",

        "Permissions.NotAllowedToSpawn": "您不可以在此处生成物品。",
        "Permissions.NotAllowedToSave": "您没有权限在这个世界上保存物品。",
        "Permissions.NotAllowedToSwapAvatar": "您不允许在此处切换到自定义虚拟形象。",
        "Permissions.SavingDisabledForItem": "保存在此物品上不可用。",
        "Permissions.NotAllowedToOpen": "您没有权限打开这个。",

        "User.Actions.Silence": "全局静音",
        "User.Actions.Mute": "静音",
        "User.Actions.Jump": "传送",
        "User.Actions.Respawn": "重生",
        "User.Actions.Kick": "踢出",
        "User.Actions.Ban": "封禁",

        "Contacts.Add": "添加好友",
        "Contacts.Remove": "移除好友",
        "Contacts.ConfirmRemove": "确认删除？",
        "Contacts.AcceptRequest": "接受请求",
        "Contacts.IgnoreRequest": "忽略请求",
        "Contacts.Invite": "邀请",
        "Contacts.RevokeInvite": "撤回邀请",
        "Contacts.RequestInvite": "请求邀请",
        "Contacts.BanFromAllSessions": "禁止进入我创建的房间",
        "Contacts.UnbanFromAllSessions": "取消禁止进入我创建的房间",
        "Contacts.BanFromCurrentWorld": "禁止进入当前的世界",
        "Contacts.UnbanFromCurrentWorld": "取消禁止进入当前的世界",
        "Contacts.RecordingVoiceMessage": "正在录音...",
        "Contacts.Unblocked": "取消屏蔽",
        "Contacts.AvatarBlock": "屏蔽虚拟形象",
        "Contacts.MutualBlock": "相互屏蔽",
        "Contacts.SelfAccount": "我的账号",
        "Contacts.SearchPrompt": "搜索好友...",
        "Contacts.WriteMessage": "编写消息...",

        "Contacts.InSession": "在 {name}",
        "Contacts.NoSession": "无房间",
        "Contacts.InPrivate": "在私人世界",
        "Contacts.InContactsOnly": "在仅限好友的房间",
        "Contacts.InHidden": "在隐藏的房间",
        "Contacts.InHiddenContactsOnly": "在隐藏的, 仅限好友的房间",
        "Contacts.InHiddenContactsPlus": "在隐藏的, 仅限好友+的房间",
        "Contacts.InLAN": "在局域网房间",
        "Contacts.UsingDifferentVersion": "使用版本: {version}",
        "Contacts.RequestSent": "请求已发送",
        "Contacts.RequestReceived": "好友请求",
        "Contacts.RequestIgnored": "忽略的请求",
        "Contacts.Blocked": "屏蔽",
        "Contacts.SearchResult": "搜索结果",
        "Contacts.Bot": "机器人账号",
        "Contacts.Migrated": "好友未迁移",
        "Contacts.IncompatibleSession": "房间版本不兼容",
        "Contacts.AskToJoin": "<color=hero.yellow>请求</color> 加入",

        "Contacts.InviteRequest.UserWantsToJoin": "{username} 想要加入您的房间。",
        "Contacts.InviteRequest.UserWantsToInviteAnother": "\"{requestingUser}\" 想要邀请 \"{userToInvite}\" 去 \"{sessionName}\"",
        "Contacts.InviteRequest.GrantInvite": "授予邀请 (单次)",
        "Contacts.InviteRequest.AddAsContact": "添加 \"{username}\" 为好友",
        "Contacts.InviteRequest.AddAsContactOfHeadless": "添加 \"{username}\" 为无图形界面服务器的好友。",
        "Contacts.InviteRequest.AddHostAsContact": "添加 \"{username}\"（房主） 为好友",
        "Contacts.InviteRequest.HostIsUnregistered": "房主是未注册用户",
        "Contacts.InviteRequest.ForwardToHost": "转发至主机 {username}",
        "Contacts.InviteRequest.SentRequest": "已发送邀请",
        "Contacts.InviteRequest.ForwardedRequest": "已转移邀请请求 \"{username}\" 到 \"{sessionName}\"房间",
        "Contacts.InviteRequest.GrantedRequest": "已获得 \"{username}\" 的邀请到 \"{sessionName}\"房间",

        "Notifications.IsSociable": "有社交意愿, 叫一下或者邀请他们！",
        "Notifications.IsOnline": "上线了",
        "Notifications.IsOnlineOnDifferentVersion": "上线了 <size=75%>(使用版本: {version})</size>",
        "Notifications.ReceivedContactRequest": "请求添加您为好友",
        "Notifications.ReceivedInvite": "邀请您: ",
        "Notifications.ReceivedItem": "发来一件物品: ",
        "Notifications.VoiceMessage": "发来一条语音消息",
        "Notifications.SessionStarted": "开始的房间: ",
        "Notifications.ReceivedInviteRequestDirect": "想要被邀请",
        "Notifications.ReceivedInviteRequestForwarded": "想要邀请: ",
        "Notifications.UserJoined": "用户加入了",
        "Notifications.UserLeft": "用户已离开",
        "Notifications.PermissionChanged": "权限角色已变更为 {new}",
        "Notifications.PermissionChangedDetail": "在 {world}. 上一个权限组: {old}",

        "Undo.SetField": "将字段 {field_name} 设置为 {value}",
        "Undo.SetReference": "将引用 {ref_name} 设置为 {ref_target}",
        "Undo.Spawn": "生成 {name}",
        "Undo.Destroy": "删除 {name}",
        "Undo.SpawnComponent": "在 {slot_name} 上附加 {component_type}",
        "Undo.DuplicateComponent": "组件重复",
        "Undo.DestroyComponent": "删除 {slot_name} 上的 {component_type}",
        "Undo.Transform": "{name} 已移动",
        "Undo.Translate": "平移",
        "Undo.TranslateAlongAxis": "沿轴平移",
        "Undo.RotateAroundAxis": "绕轴旋转",
        "Undo.ResetPosition": "重置位置",
        "Undo.ResetRotation": "重置旋转",
        "Undo.ResetScale": "重置缩放",

        "Undo.GrabObjects": "抓取物体",
        "Undo.DestroyGrabbed": "删除所持物体",
        "Undo.DuplicateGrabbed": "复制所持物体",

        "Undo.ChangeBoxSize": "变更盒子尺寸",
        "Undo.BrushStroke": "笔触",
        "Undo.ChangeColor": "更改颜色",
        "Undo.CloneComponent": "克隆组件",
        "Undo.MoveIKBone": "移动 IK 骨骼",
        "Undo.MoveSun": "移动太阳",
        "Undo.ApplyMaterial": "应用材料",
        "Undo.BakeMeshes": "烘焙 {name}",
        "Undo.ChangeMesh": "更换网格",
        "Undo.InsertParent": "为 {name} 插入父项",
        "Undo.Wiggler": "有问题的物品",

        "Undo.ExtractMaterialsFromHierarchy": "从层次结构提取材质",
        "Undo.BatchConvertMaterials": "批量转换材质",

        "Undo.AddListElement": "添加元素到列表",
        "Undo.RemoveListElement": "从列表删除元素",

        "Tools.Brush.ChangeColor": "更改颜色",
        "Tools.Brush.IncrementSize": "增大",
        "Tools.Brush.DecrementSize": "缩小",
        "Tools.Brush.FinishStrokeGroup": "完成设置笔触组",

        "Tools.GeometryLineBrush.Name": "几何线条笔刷",

        "Tools.MeshPlaneBrush.Name": "网格平面笔刷",
        "Tools.MeshPlaneBrush.AddHole": "添加一个洞",

        "Tools.Dev.Name": "开发工具",
        "Tools.Dev.CreateNew": "创建新的...",
        "Tools.Dev.Selection": "选择: {mode}",
        "Tools.Dev.DevMode.Off": "开发者模式: 禁用",
        "Tools.Dev.DevMode.On": "开发者模式: 启用",
        "Tools.Dev.OpenInspector": "打开检查器",
        "Tools.Dev.DeselectAll": "全部取消选择",
        "Tools.Dev.DestroySelected": "删除所选",
        "Tools.Dev.ConfirmDestroySelected": "确定删除所选",

        "Tools.Dev.GizmoOptions": "Gizmo 选项",
        "Tools.Dev.SelectParent": "选择父级",
        "Tools.Dev.LocalSpace": "局部坐标",
        "Tools.Dev.GlobalSpace": "全局坐标",
        "Tools.Dev.Translation": "平移",
        "Tools.Dev.Rotation": "旋转",
        "Tools.Dev.Scale": "缩放",

        "Tools.Dev.Selection.Single": "单选",
        "Tools.Dev.Selection.Multi": "多选",

        "Tools.Dev.Interaction.Tip": "提示",
        "Tools.Dev.Interaction.Projection": "估算",

        "Tools.Color.Name": "颜色工具",
        "Tools.Color.Picker": "取色器",

        "Tools.GrabbableSetter.Name": "抓取状态设置工具",
        "Tools.GrabbableSetter.Scalable": "设为可缩放",
        "Tools.GrabbableSetter.NonScalable": "设为不可缩放",
        "Tools.GrabbableSetter.ApplyToRoot": "设为应用到根组件",
        "Tools.GrabbableSetter.AppyToHit": "设为应用到命中组件",

        "Tools.CharacterCollider.Name": "角色碰撞设置工具",
        "Tools.CharacterCollider.MarkGrippable": "标记为可抓取",
        "Tools.CharacterCollider.DontMarkGrippable": "不要标记为可抓取",
        "Tools.CharacterCollider.EnsureWalkRun": "确保行走/奔跑移动方式",
        "Tools.CharacterCollider.EnsureZeroG": "确保零重力移动方式",
        "Tools.CharacterCollider.EnsurePhysicalFly": "确保物理飞行移动方式",

        "Tools.Light.Point": "点光源",
        "Tools.Light.Spot": "聚光灯",
        "Tools.Light.Sun": "太阳",

        "Tools.Light.Name": "灯光工具",
        "Tools.Light.Shadows.None": "无阴影",
        "Tools.Light.Shadows.Hard": "硬阴影",
        "Tools.Light.Shadows.Soft": "软阴影",

        "Tools.MeshVisibility.Name": "网格显示工具",
        "Tools.MeshVisibility.KeepShadow": "保持阴影",
        "Tools.MeshVisibility.ShadowOff": "禁用阴影",
        "Tools.MeshVisibility.ShadowOn": "启用阴影",
        "Tools.MeshVisibility.OnlyShadow": "设置为仅阴影",
        "Tools.MeshVisibility.DoubleSidedShadow": "设置为双面阴影",

        "Tools.Mesh.Name": "网格工具",

        "Tools.Slicer.Name": "物体切面工具",
        "Tools.Slicer.Add": "添加切片器",
        "Tools.Slicer.Clear": "清除设定",

        "Tools.Material.Name": "材质工具",
        "Tools.Material.RayMode": "激光模式",
        "Tools.Material.AreaMode": "区域模式",
        "Tools.Material.ObjectMode": "对象全局模式",
        "Tools.Material.SceneMode": "场景全局模式",
        "Tools.Material.CreateCopy": "建立副本",
        "Tools.Material.Edit": "编辑材质",
        "Tools.Material.Convert": "转换为...",
        "Tools.Material.ConvertAll": "把全部转换为...",
        "Tools.Material.CreateNew": "创建新的",

        "Tools.Mesh.Edit": "编辑网格",

        "Tools.Cartridge.Eject": "取出球体",

        "Tools.Microphone.Name": "麦克风",
        "Tools.Microphone.Format.WAV": "WAV 文件",
        "Tools.Microphone.Format.Vorbis": "OGG 文件",
        "Tools.Microphone.Format.FLAC": "FLAC 文件",
        "Tools.Microphone.ModeHold": "按住以录制声音",
        "Tools.Microphone.ModePress": "按下以开始/停止录制声音",
        "Tools.Microphone.SourceRaw": "Raw 文件",
        "Tools.Microphone.SourceFiltered": "过滤并归一化",

        "Tools.ProtoFlux.Name": "ProtoFlux 工具",
        "Tools.ProtoFlux.Drive": "驱动<br><sup>(Drive)",
        "Tools.ProtoFlux.Source": "来源<br><sup>(Source)",
        "Tools.ProtoFlux.Reference": "引用<br><sup>(Reference)",
        "Tools.ProtoFlux.Write": "写入<br><sup>(Write)",
        "Tools.ProtoFlux.Proxy": "代理<br><sup>(Proxy)",
        "Tools.ProtoFlux.CreateLocal": "创建局部变量<br><sup>(Local)",
        "Tools.ProtoFlux.CreateStore": "创建变量<br><sup>(Store)",
        "Tools.ProtoFlux.CreateDataModelStore": "创建结构变量<br><sup>(Model Store)",
        "Tools.ProtoFlux.Overview": "切换概览",
        "Tools.ProtoFlux.NodeBrowser": "浏览节点",
        "Tools.ProtoFlux.PackInPlace": "就地打包",
        "Tools.ProtoFlux.PackInto": "打包为 <size=50%>{name}</size>",
        "Tools.ProtoFlux.Unpack": "将 <size=50%>{name}</size> 解包",
        "Tools.ProtoFlux.ExplicitCast": "显式转换<br><size=50%>(<color=red>警告: </color> 可能丢失数据)</size>",
        "Tools.ProtoFlux.Wiki": "维基 <size=50%>{node}</size>",

        "Tools.Meter.Mode.Ray": "模式: 激光",
        "Tools.Meter.Mode.Perpendicular": "模式: 垂直",
        "Tools.Meter.Mode.Drag": "模式: 拖拽",

        "Tools.Meter.Points.Two": "两点",
        "Tools.Meter.Points.Multiple": "多点",

        "Tools.Meter.Name": "量尺工具",
        "Tools.Meter.ObjectSpace": "在物体空间里测量",
        "Tools.Meter.WorldSpace": "在世界空间里测量",

        "Tools.Glue.Name": "粘合工具",
        "Tools.Glue.Mode.BakeMeshes": "模式: 烘焙网格",
        "Tools.Glue.Mode.BakeSkinnedMeshes": "模式: 烘焙蒙皮网格",
        "Tools.Glue.Mode.ParentObjects": "模式: 归组到父级",

        "Tools.RigTransfer.Name": "骨骼网格转移工具",
        "Tools.RigTransfer.ClearSource": "清除源",

        "Tools.GaussianSplat.Name": "高斯泼溅工具",
        "Tools.GaussianSplat.ClipBox": "裁剪盒",
        "Tools.GaussianSplat.ClipSphere": "裁剪球",
        "Tools.GaussianSplat.ClipCylinder": "裁剪圆柱",

        "Tools.ComponentClone.Name": "组件克隆工具",
        "Tools.ComponentClone.SingleInstanceOn": "单例模式: 启用",
        "Tools.ComponentClone.SingleInstanceOff": "单例模式: 禁用",
        "Tools.ComponentClone.ClearTemplate": "清除模板",

        "Tools.Shape.Name": "形状工具",

        "Tools.CameraObjectHider.Name": "相机对象隐藏工具",

        "Tools.ControllerDiagnostic.Name": "控制器诊断工具",

        "Tools.Labeler.Name": "标签工具",

        "Tools.Rig.AddEffector": "添加效应器",
        "Tools.Rig.RemoveEffector": "移除效应器",
        "Tools.Rig.SetupFABRIK": "设置 FABRIK IK 解算器",
        "Tools.Rig.SetupTrigIK": "设置三角函数 IK 解算器",
        "Tools.Rig.CreateNew": "创建新骨骼",
        "Tools.Rig.DeselectRig": "取消选择骨骼",
        "Tools.Rig.DestroyBone": "删除骨骼",

        "ProtoFlux.UI.Call": "调用",
        "ProtoFlux.UI.AsyncCall": "<size=50%>异步</size> 调用",
        "ProtoFlux.UI.NodeBrowser.Title": "ProtoFlux 节点",

        "CreateNew.Back": "<<< <i>返回</i>",
        "CreateNew.EmptyObject": "空对象",
        "CreateNew.ParticleSystem": "粒子系统",
        "CreateNew.LegacyParticleSystem": "旧版粒子系统",

        "CreateNew.Object": "对象",
        "CreateNew.Object.AvatarCreator": "虚拟形象创建器",
        "CreateNew.Object.Camera": "相机",
        "CreateNew.Object.ReflectionProbe": "反射探针",
        "CreateNew.Object.ReverbZone": "混响区域",
        "CreateNew.Object.Mirror": "镜子",
        "CreateNew.Object.Portal": "传送门",
        "CreateNew.Object.VideoPlayer": "视频播放器",
        "CreateNew.Object.SpawnArea": "出生区域",
        "CreateNew.Object.SpawnPoint": "出生点",
        "CreateNew.Object.UIXCanvas": "UIX 画布",
        "CreateNew.Object.Facet": "界面组件",

        "CreateNew.Object.FogVolume": "雾效体积",
        "CreateNew.Object.FogVolume.Additive": "叠加",
        "CreateNew.Object.FogVolume.Alpha": "Alpha",
        "CreateNew.Object.FogVolume.Multiplicative": "乘法",
        "CreateNew.Object.FogVolume.Gradient": "渐变",

        "CreateNew.Text": "文本",
        "CreateNew.Text.Basic": "基本",
        "CreateNew.Text.Outline": "描边",

        "CreateNew.Editor": "编辑器",
        "CreateNew.Editor.UserInspector": "用户检查器",
        "CreateNew.Editor.LightSourcesWizard": "世界光源设置向导",
        "CreateNew.Editor.TextRendererWizard": "世界文字渲染器设置向导",
        "CreateNew.Editor.AssetOptimizationWizard": "资产优化设置向导",
        "CreateNew.Editor.CubemapCreator": "立方体贴图创建器",
        "CreateNew.Editor.ReflectionProbes": "反射探针设置向导",
        "CreateNew.Editor.TexturePackingWizard": "纹理打包设置向导",
        "CreateNew.Editor.TextureUnpackingWizard": "纹理解包设置向导",

        "CreateNew.3DModel": "3D 模型",
        "CreateNew.3DModel.Triangle": "三角形",
        "CreateNew.3DModel.Box": "立方体",
        "CreateNew.3DModel.Sphere": "球体",
        "CreateNew.3DModel.Capsule": "胶囊",
        "CreateNew.3DModel.Cone": "锥体",
        "CreateNew.3DModel.Cylinder": "圆柱体",
        "CreateNew.3DModel.Quad": "平面",
        "CreateNew.3DModel.Grid": "网格",
        "CreateNew.3DModel.Torus": "圆环",

        "CreateNew.Collider": "碰撞体",
        "CreateNew.Collider.Box": "立方体",
        "CreateNew.Collider.Sphere": "球体",
        "CreateNew.Collider.Capsule": "胶囊",
        "CreateNew.Collider.Cylinder": "圆柱体",
        "CreateNew.Collider.Cone": "锥体",
        "CreateNew.Collider.Mesh": "网格",

        "CreateNew.Light": "光源",
        "CreateNew.Light.Point": "点光源",
        "CreateNew.Light.Spot": "聚光灯",
        "CreateNew.Light.Directional": "方向光（太阳光）",

        "CreateNew.Materials": "材质",

        "CreateNew.Directory.Title": "创建新目录: ",
        "CreateNew.Directory.Error.EmptyName": "请输入名称: ",
        "CreateNew.Directory.Error.LongName": "名称过长: ",
        "CreateNew.Directory.Error.InvalidName": "无效名称: ",

        "AvatarCreator.Title": "虚拟形象创建器",
        "AvatarCreator.Instructions": "将头戴式显示器和控制器参照与模型尽可能对齐, 之后按下“创建”将其转换为虚拟形象",
        "AvatarCreator.UseSymmetry": "启用对称",
        "AvatarCreator.ShowToolAnchors": "显示工具锚点",
        "AvatarCreator.SetupVolumeMeter": "启用麦克风关联",
        "AvatarCreator.SetupEyes": "启用眼睛",
        "AvatarCreator.SetupFaceTracking": "启用面部追踪",
        "AvatarCreator.ProtectAvatar": "保护虚拟形象",
        "AvatarCreator.CalibrateFeet": "校准脚部",
        "AvatarCreator.CalibrateHips": "校准髋部（ Hips ）",
        "AvatarCreator.AlignHeadForward": "将参照向前对齐头部",
        "AvatarCreator.AlignHeadUp": "将参照向上对齐头部",
        "AvatarCreator.AlignHeadRight": "将参照向右对齐头部",
        "AvatarCreator.CenterHead": "将参照居中对齐头部",
        "AvatarCreator.TryAlignHands": "尝试将参照与手部对齐",
        "AvatarCreator.AlignToolAnchors": "将参照对齐工具锚点",
        "AvatarCreator.Create": "创建",
        "AvatarCreator.ProtectionUnavailable": "<i>虚拟形象保护在该世界不可用。请切换到另外一个世界来设置虚拟形象保护。</i>",

        "Importer.General.AsRawFile": "原始文件",

        "Importer.Folder.Title": "导入文件夹",
        "Importer.Folder.Individual": "逐个导入",
        "Importer.Folder.Individual.Description": "为文件夹中每个受支持的文件分别打开一个导入对话框",
        "Importer.Folder.Batch": "批量导入",
        "Importer.Folder.Batch.Description": "每种类型只创建一个导入器, 所有文件使用相同的设置",
        "Importer.Folder.Minecraft": "Minecraft 世界",
        "Importer.Folder.Minecraft.Description": "Mineways 已安装时, 可导入 Minecraft 世界",

        "Importer.Image.Title": "导入图片",
        "Importer.Image.Prompt": "您要导入什么？",
        "Importer.Image.Regular": "图片 / 纹理",
        "Importer.Image.Screenshot": "截图 <size=50%>（在此处截取的）</size>",
        "Importer.Image.PixelArt": "像素图",
        "Importer.Image.Sprite": "精灵图",
        "Importer.Image.360": "360° 图像 / 天空盒",
        "Importer.Image.StereoPhoto": "双目立体图像",
        "Importer.Image.Stereo360": "双目立体 360° 图像",
        "Importer.Image.180": "180° 图像",
        "Importer.Image.Stereo180": "双目立体 180° 图像",
        "Importer.Image.LUT": "LUT",

        "Importer.Image.Failure.Heading": "导入图片 <color=hero.yellow>{image}</color> 失败",
        "Importer.Image.Failure.Description": "导入图片失败, 发生以下错误: <br><br><color=hero.red>{error}</color>",

        "Importer.LUT.Failure.Heading": "导入 LUT <color=hero.yellow>{image}</color> 失败",
        "Importer.LUT.Failure.Description": "导入 LUT 失败, 发生以下错误: <br><br><color=hero.red>{error}</color>",

        "Importer.ImageVideo.LayoutPrompt": "请选择布局？",
        "Importer.ImageVideo.LayoutHorizontalLR": "左右排布（左 L 右 R）",
        "Importer.ImageVideo.LayoutHorizontalRL": "左右排布（左 R 右 L）",
        "Importer.ImageVideo.LayoutVerticalLR": "上下排布（上 L 下 R）",
        "Importer.ImageVideo.LayoutVerticalRL": "上下排布（上 R 下 L）",

        "Importer.Model.Title": "导入模型",
        "Importer.Model.Prompt": "您要导入什么？",
        "Importer.Model.Regular": "常规 3D 模型",
        "Importer.Model.3DScan": "3D 扫描模型",
        "Importer.Model.CAD": "CAD 模型",
        "Importer.Model.PointCloud": "点云",

        "Importer.Model.GaussianSplat": "高斯泼溅",
        "Importer.Model.GaussianSplatVertical": "垂直轴方向",
        "Importer.Model.RegularVertical": "常规模式",
        "Importer.Model.FlipVertical": "翻转 Y 轴",
        "Importer.Model.GaussianSplatEncoding": "编码格式",
        "Importer.Model.GaussianSplatLossless": "无损压缩",
        "Importer.Model.GaussianSplatSPZ": "SPZ （有损压缩）",

        "Importer.Model.VertexColorModel": "顶点色模型",
        "Importer.Model.AdvancedSettings": "高级设置",
        "Importer.Model.ModelKindPrompt": "请选择模型类型？",
        "Importer.Model.RegularKind": "虚拟形象、常规物体",
        "Importer.Model.SeparableKind": "可分离的可吸附组件",
        "Importer.Model.UnitsPrompt": "请选择模型长度单位？",
        "Importer.Model.AutoScale": "自动检测（比例未知）",
        "Importer.Model.AutoHumanoid": "自动人形大小",
        "Importer.Model.Meters": "米（m）",
        "Importer.Model.Millimeters": "毫米（mm）",
        "Importer.Model.Centimeters": "厘米（cm）",
        "Importer.Model.Inches": "英寸（in）",
        "Importer.Model.FinalizePrompt": "确定要导入吗？",
        "Importer.Model.RunImport": "运行导入！",

        "Importer.Model.Advanced.Scale": "缩放: ",
        "Importer.Model.Advanced.AutoScale": "自动缩放",
        "Importer.Model.Advanced.MaxTexSize": "最大纹理大小",
        "Importer.Model.Advanced.ImageFormat": "图片格式: ",
        "Importer.Model.Advanced.Material": "材质: ",
        "Importer.Model.Advanced.PreferSpecular": "优先镜面",
        "Importer.Model.Advanced.AlignAxis": "对齐轴: ",

        "Importer.Model.Advanced.Normals": "计算法线",
        "Importer.Model.Advanced.Tangents": "计算切线",
        "Importer.Model.Advanced.VertexColors": "导入顶点颜色",
        "Importer.Model.Advanced.Bones": "导入骨骼",
        "Importer.Model.Advanced.Lights": "导入灯光",
        "Importer.Model.Advanced.TextureAlpha": "计算纹理 Alpha",
        "Importer.Model.Advanced.AlbedoColor": "导入反照率颜色",
        "Importer.Model.Advanced.ImportEmissive": "导入发光属性",

        "Importer.Model.Advanced.Colliders": "生成碰撞体",
        "Importer.Model.Advanced.Animations": "导入动画",
        "Importer.Model.Advanced.SetupSnappable": "设置为可吸附",
        "Importer.Model.Advanced.SetupTimelapse": "设置为延时拍摄",
        "Importer.Model.Advanced.ImportExternalTextures": "导入外部纹理",
        "Importer.Model.Advanced.SkinnedMeshes": "导入蒙皮网格",
        "Importer.Model.Advanced.SetupIK": "设置 IK",
        "Importer.Model.Advanced.VisualizeRig": "可视化骨骼",
        "Importer.Model.Advanced.ForceTpose": "强制 T-Pose",
        "Importer.Model.Advanced.ForcePointCloud": "作为点云",

        "Importer.Model.Advanced.DualSided": "使用双面着色",
        "Importer.Model.Advanced.FlatShaded": "使用平面着色",
        "Importer.Model.Advanced.DeduplicateInstances": "实例去重（慢）",
        "Importer.Model.Advanced.Optimize": "优化模型/场景",
        "Importer.Model.Advanced.SplitSubmeshes": "分割子网格",
        "Importer.Model.Advanced.RandomColors": "生成随机颜色",
        "Importer.Model.Advanced.SpawnMaterialOrbs": "生成材质球",
        "Importer.Model.Advanced.ImagesByName": "按名称导入图像",
        "Importer.Model.Advanced.ForcePointFiltering": "禁用图像插值（像素图）",
        "Importer.Model.Advanced.ForceNoMipMaps": "禁用 MipMaps",
        "Importer.Model.Advanced.ForceUncompressed": "禁用图像压缩",

        "Importer.Model.Advanced.Grabbable": "使可抓取",
        "Importer.Model.Advanced.Scalable": "使可缩放",
        "Importer.Model.Advanced.PositionAtOrigin": "置于原点",
        "Importer.Model.Advanced.AssetsOnObject": "将资产放在对象上",

        "Importer.Splat.Progress.Importing": "正在导入高斯泼溅",
        "Importer.Splat.Progress.ReadingHeader": "正在读取文件头信息",
        "Importer.Splat.Progress.ConvertingSplats": "已转换 {converted}/{total} 个泼溅点",
        "Importer.Splat.Progress.EncodingData": "正在编码转换后的数据",

        "GaussianSplat.Encoding.Title": "高斯泼溅编码",
        "GaussianSplat.Encoding.Metadata": "正在编码元数据",
        "GaussianSplat.Encoding.EncodingPositions": "正在编码坐标位置（{encoded}/{total}）",
        "GaussianSplat.Encoding.EncodingRotations": "正在编码旋转参数（{encoded}/{total}）",
        "GaussianSplat.Encoding.EncodingScales": "正在编码缩放系数（{encoded}/{total}）",
        "GaussianSplat.Encoding.EncodingAlphas": "正在编码透明度（{encoded}/{total}）",
        "GaussianSplat.Encoding.EncodingColors": "正在编码颜色信息（{encoded}/{total}）",
        "GaussianSplat.Encoding.EncodingFinalizing": "正在完成编码",

        "GaussianSplat.Processing.RemovingSplats": "正在移除泼溅点",
        "GaussianSplat.Processing.SplatProgress": "已处理 {count}/{total}",
        "GaussianSplat.Processing.LoadingData": "正在加载资产数据",
        "GaussianSplat.Processing.FailNoData": "无法获取待处理的资产数据",

        "Importer.Video.Title": "导入视频",
        "Importer.Video.Prompt": "您要导入什么？",
        "Importer.Video.Regular": "视频",
        "Importer.Video.360": "360° 视频",
        "Importer.Video.Stereo": "立体视频",
        "Importer.Video.Stereo360": "立体 360° 视频",
        "Importer.Video.Depth": "深度视频",
        "Importer.Video.180": "180° 视频",
        "Importer.Video.Stereo180": "立体 180° 视频",
        "Importer.Video.Depth.Prompt": "深度预设",
        "Importer.Video.Depth.Default": "默认",

        "Importer.Slices.Title": "将图像切片导入为体积纹理",
        "Importer.Slices.TitleGrayscale": "将图像切片导入为体积纹理（灰度）",
        "Importer.Slices.Description": "将文件夹中的所有图像文件合成为一个体积纹理",

        "Importer.UnsupportedRecordType.Heading": "不支持的数据记录文件",
        "Importer.UnsupportedRecordType.Description": "您正在尝试导入的数据记录({url}) 类型不受支持。其类型为: {recordType}。请在 {bugUrl}向我们报告。",
        "Importer.Link.Invalid.Heading": "文件夹链接无效",
        "Importer.Link.Invalid.Description": "您正在尝试导入的文件夹链接({url}) 是无效的, 请检查一遍后再试一次。",
        "Inventory.Link.LinkText": "{name} 的物品库链接",

        "Exporter.Title": "导出",
        "Exporter.FileName": "文件名: ",
        "Exporter.ExportAs": "导出为: ",
        "Exporter.Export": "导出",
        "Exporter.Exporting": "导出中...",
        "Exporter.InvalidFileName": "无效的文件名",

        "Export.PackageExportable.Package": "Resonite 包文件",
        "Export.PackageExportable.PackageWithVariants": "Resonite 包文件 <size=75%>(包含变体)</size>",

        "Export.AudioExportable.OriginalFormat": "音频 <size=75%>(原始格式)</size>",

        "Export.VideoExportable.OriginalFormat": "视频 <size=75%>(原始格式)</size>",

        "Export.GaussianSplatExportable.PLY": "PLY （无损压缩）",
        "Export.GaussianSplatExportable.SPZ": "SPZ （有损压缩）",

        "Importer.Package.Progress.DecodingPackage": "正在解码包文件",
        "Importer.Package.Progress.DecodingObject": "正在解包物品",
        "Importer.Package.Progress.ImportingAssets": "正在导入资产",
        "Importer.Package.Progress.LoadingObject": "正在加载物品",
        "Importer.Package.Progress.Imported": "包文件已导入",
        "Importer.Package.Progress.Fail": "无法导入。请检查日志",

        "NewWorld.Title": "创建世界",
        "NewWorld.SessionTitle": "新房间",
        "NewWorld.Template": "世界模板: ",
        "NewWorld.CustomPreset": "自定义预设: ",
        "NewWorld.SessionSettings": "房间设置: ",
        "NewWorld.UnsafeMode": "不安全模式: ",
        "NewWorld.Port": "端口: ",
        "NewWorld.AutoPort": "自动: ",
        "NewWorld.DefaultName": "{name}的新世界",

        "FullBody.Title": "全身/虚拟形象校准",
        "FullBody.SetHeight": "1) 设置身高",
        "FullBody.HeightInstructions": "确保这是您的实际身高, 否则校准将无法正常进行。人体模型应与头显和控制器相符。",
        "FullBody.HeightWarning": "这似乎不正确。确保它是您的实际身高。",
        "FullBody.ConfirmMapping": "2) 确认追踪器映射",
        "FullBody.MappingInstructions": "直立站立, 确保追踪器正在追踪并被正确检测到。",
        "FullBody.StartCalibration": "启动追踪器校准",
        "FullBody.JustCalibrateAvatar": "只是校准我的虚拟形象",
        "FullBody.JustCalibrateAvatarDescription": "跳过全身校准, 仅校准虚拟形象",
        "FullBody.SkipAndAdjustAvatar": "跳过并调整虚拟形象",
        "FullBody.CalibrateInstructions": "使自己与游戏空间中的红色身体覆盖层对齐, 然后按下两个扳机键进行确认。确保您真实的脚和臀部与虚拟的尽可能接近。",

        "FullBody.BeforeCalibrationInstructions": "确保追踪器正在追踪且您的身高已设置",
        "FullBody.CalibratingPoseInstructions": "确保自己与参考对齐, 然后按下两个扳机键进行确认",
        "FullBody.AdjustAvatarInstructions": "调整虚拟形象的身体偏移, 使其与参考最匹配",
        "FullBody.FineTuneCalibrationInstructions": "通过移动蓝色参考来验证和微调校准",

        "FullBody.CalibrateTrackersHeader": "校准追踪器",
        "FullBody.CalibrateTrackersInstructions": "抓取并放置相对于追踪器的蓝色身体部位, 以调整其偏移量。 它们应与追踪器在您身体上的位置相匹配。<br> 您可以在以后随时通过重新打开此工具来调整校准。",
        "FullBody.UseSymmetry": "使用对称",
        "FullBody.ShowBodyOverlay": "显示身体叠加",
        "FullBody.HeightCompensationInstructions": "如果人体模型过高（弯曲）或过矮, 请调整高度补偿以达到最佳配合。",
        "FullBody.RecalibratePrompt": "追踪器损坏或丢失？",
        "FullBody.Recalibrate": "再次运行 T 型姿势校准",
        "FullBody.CalibrateAvatarPrompt": "需要调整虚拟形象配合度吗？",
        "FullBody.CalibrateAvatar": "校准我的虚拟形象",
        "FullBody.FinishPrompt": "看起来不错？",
        "FullBody.FinishCalibration": "完成全身校准",

        "FullBody.CalibrateAvatarTitle": "校准虚拟形象",
        "FullBody.CalibrateAvatarInstructions": "确保已映射所有身体部位, 然后在其周围拖动蓝色球体, 以使虚拟形象与身体参考最匹配。",
        "FullBody.ShowReferenceOverlay": "显示参考叠加",
        "FullBody.ResetAvatarPrompt": "虚拟形象扭曲或无法追踪？",
        "FullBody.ResetAvatar": "重置映射",
        "FullBody.AvatarHeightCompensationInstructions": "如果虚拟形象太高（最终弯成弓形）或太矮, 在此处调整其高度补偿使它更适合您的身高。",
        "FullBody.AvatarHeightCompensation": "虚拟形象高度补偿: {n, number, percent}",
        "FullBody.ResetAvatarHeightCompensation": "重置高度补偿",
        "FullBody.AvatarSaveWarning": "完成校准后, 不要忘记保存您的虚拟形象！",
        "FullBody.FinishAvatarCalibration": "完成虚拟形象校准",
        "FullBody.CalibrationFinishedInstructions": "如果您对校准满意, 则可以保存您的虚拟形象并退出。",
        "FullBody.CloseCalibrator": "关闭校准工具",
        "FullBody.CalibrationRedoInstructions": "如果校准有误差, 或是您想校准更多的虚拟形象, 则可以进行更多的调整。 您也可以在以后的任何时候重新打开此校准器以进行调整。<br> 如果您仅更改了追踪器, 则无需再次校准虚拟形象。",
        "FullBody.ReturnToTrackerCalibration": "返回追踪器校准",

        "FullBody.Hips": "臀部",
        "FullBody.Feet": "脚部",
        "FullBody.Chest": "胸部",
        "FullBody.Elbows": "肘部",
        "FullBody.Knees": "膝盖",

        "FullBody.TrackerMapped": "追踪器已映射",
        "FullBody.NotTracking": "未在追踪...",
        "FullBody.NoTracker": "没有已映射追踪器",
        "FullBody.FeetNotTracking": "脚部未追踪...",

        "FullBody.AvatarPointMapped": "已映射",
        "FullBody.AvatarPointNotMapped": "未映射",
        "FullBody.AvatarPointNoTracker": "没有追踪器",

        "CameraControl.Title": "相机控制",
        "CameraControl.MirroringOffWarning": "镜像关闭",
        "CameraControl.MirrorToDisplay": "镜像显示",
        "CameraControl.TakePhoto": "拍照",
        "CameraControl.Take360Photo": "拍 360° 照片",

        "CameraControl.Mode.SmoothPOV": "平滑 POV",
        "CameraControl.Mode.ThirdPerson": "第三人称",
        "CameraControl.Mode.Group": "群组",
        "CameraControl.Mode.World": "世界",
        "CameraControl.Mode.Manual": "手动",

        "CameraControl.Settings.AvoidOcclusion": "避免遮挡",
        "CameraControl.Settings.KeepInWorldspace": "留在世界空间",
        "CameraControl.Settings.MovementWobble": "运动摆动",
        "CameraControl.Settings.AimInFrontOfHead": "瞄准头部",
        "CameraControl.Settings.HideCamera": "隐藏相机",
        "CameraControl.Settings.ForceEyesOnCamera": "强制注视相机",
        "CameraControl.Settings.HideBadges": "隐藏徽章",
        "CameraControl.Settings.HideLasers": "隐藏激光",
        "CameraControl.Settings.ShowFrustum": "显示平截头体",
        "CameraControl.Settings.PhotoTimer": "拍照计时器",
        "CameraControl.Settings.ShowLiveBadge": "显示直播徽章",
        "CameraControl.Settings.AudioFromCameraViewpoint": "相机视角的音频",

        "CameraControl.OpenCloseUsers": "用户",
        "CameraControl.CreateCameraAnchor": "创建相机锚点",

        "CameraControl.Anchors.Interpolate": "在锚点之间插值",
        "CameraControl.Anchors.InterpolationSpeed": "锚点插值速度: ",
        "CameraControl.Anchors.LinearInterpolation": "线性插值",
        "CameraControl.Anchors.NoAnchors": "这个世界中没有相机锚点",

        "CameraControl.Positioning.FieldOfView": "视场（ FOV ）",
        "CameraControl.Positioning.AngleOffset": "角度偏移",
        "CameraControl.Positioning.Distance": "距离",
        "CameraControl.Positioning.Height": "高度",
        "CameraControl.Positioning.FirstPersonPitch": "第一人称俯仰角",
        "CameraControl.Positioning.FirstPersonRoll": "第一人称滚转角",
        "CameraControl.Positioning.FirstPersonOffset": "第一人称偏移",
        "CameraControl.Positioning.Reset": "重置",

        "CameraControl.Control.AnyoneCanInteract": "任何人都可以互动",
        "CameraControl.Control.RenderPreviewForEveryone": "所有人的渲染预览",
        "CameraControl.Control.RenderPrivateUI": "渲染私人用户界面",
        "CameraControl.Control.MotionBlur": "运动模糊",
        "CameraControl.Control.ScreenSpaceReflections": "屏幕空间反射",
        "CameraControl.Control.SpawnPhotoInWorld": "在世界中生成照片",
        "CameraControl.Control.FlipPreview": "翻转预览",
        "CameraControl.Control.GroupDetectionRadius": "组检测半径: {n}m",
        "CameraControl.Control.GroupExcludeBoundary": "组排除边界: {n}m",
        "CameraControl.Control.PositionSmoothSpeed": "位置平滑速度: {n}",
        "CameraControl.Control.AngleSmoothSpeed": "角度平滑速度: {n}",
        "CameraControl.Control.FramingSmoothSpeed": "构图平滑速度: {n}",

        "CameraControl.OBS.IP": "OBS Websocket IP:",
        "CameraControl.OBS.Password": "OBS 密码（可选）: ",
        "CameraControl.OBS.Connect": "连接",
        "CameraControl.OBS.Instructions": "确保 OBS 正在运行, 我们支持 OBS 版本 28+。",
        "CameraControl.OBS.OpenInstaller": "打开安装程序页面",
        "CameraControl.OBS.Launch": "启动 OBS",
        "CameraControl.OBS.Launching": "启动中...",
        "CameraControl.OBS.Launched": "启动了!",
        "CameraControl.OBS.Connecting": "正在连接中...",
        "CameraControl.OBS.Connected": "连接上了!",
        "CameraControl.OBS.Disconnected": "断线!",
        "CameraControl.OBS.AuthFailure": "认证失败!",
        "CameraControl.OBS.ConnectionFailed": "连接失败: ",
        "CameraControl.OBS.ConnectionTimeout": "连接超时。 OBS 在运行吗？",
        "CameraControl.OBS.UnexpectedConnectionError": "意外的连接错误: ",
        "CameraControl.OBS.DisconnectedPage": "OBS 断开",
        "CameraControl.OBS.ReturnToConnect": "返回连接页面",
        "CameraControl.OBS.AutoMirror": "录像/推流自动镜像",
        "CameraControl.OBS.Bitrate": "比特率: {n}/s",
        "CameraControl.OBS.FPS": "帧率: {n}",
        "CameraControl.OBS.DroppedFrames": "丢帧: {n}",
        "CameraControl.OBS.Idle": "IDLE",
        "CameraControl.OBS.Live": "LIVE",
        "CameraControl.OBS.Recording": "REC",
        "CameraControl.OBS.OpenInstallerReason": "您可以在这个页面下载 obs-websocket 插件",

        "CameraControl.OBS.Streaming.Start": "开始流式传输",
        "CameraControl.OBS.Streaming.Starting": "正在开始流式传输...",
        "CameraControl.OBS.Streaming.Stop": "停止流式传输",
        "CameraControl.OBS.Streaming.Stopping": "正在停止流式传输",

        "CameraControl.OBS.Recording.Start": "开始录制",
        "CameraControl.OBS.Recording.Starting": "正在开始录制...",
        "CameraControl.OBS.Recording.Stop": "停止录制",
        "CameraControl.OBS.Recording.Stopping": "正在停止录制",

        "Settings.Category.Audio": "音频",
        "Settings.Category.Controls": "控制",
        "Settings.Category.Devices": "设备",
        "Settings.Category.Profile": "个人资料",
        "Settings.Category.Networking": "网络",
        "Settings.Category.Security": "安全",
        "Settings.Category.Misc": "其他",
        "Settings.Category.Privacy": "隐私",
        "Settings.Category.UserInterface": "用户界面",
        "Settings.Category.Graphics": "图形",
        "Settings.Category.InteractiveCamera": "相机",

        "Settings.LegacyFeatureSettings.ConvertLegacySettings": "调试 - 转换传统设置",
        "Settings.DebugSettings.DebugResetAllSimpleSettings": "调试 - 重置所有单一设置",

        "Settings.GeneralControlsSettings": "一般控制",
        "Settings.LocomotionSettings": "移动方式",
        "Settings.MovementSettings": "移动",
        "Settings.MouseSettings": "鼠标",

        "Settings.GeneralHapticsSettings": "触觉反馈",
        "Settings.GeneralVRSettings": "VR",
        "Settings.LeapMotionSettings": "体感控制器",
        "Settings.ViveHandTrackingSettings": "Vive 手指追踪",
        "Settings.TrackingSmoothingSettings": "平滑追踪",

        "Settings.UserMetricsSettings": "用户指标",

        "Settings.OnlineStatusSettings": "在线状态",
        "Settings.OnlineStatusSettings.DefaultStatus": "默认状态",
        "Settings.OnlineStatusSettings.DefaultStatus.Description": "这是您登录后将使用的默认状态, 除非有先前记住的状态被保留。",
        "Settings.OnlineStatusSettings.RememberMode": "记住最后的状态",
        "Settings.OnlineStatusSettings.RememberMode.Description": "使用此选项可控制是否在登录之间保留您上次的在线状态。这包括除“隐身”以外的所有状态, “隐身”通过单独的设置进行控制。",
        "Settings.OnlineStatusSettings.RememberTimespan": "在指定时间内记住状态",
        "Settings.OnlineStatusSettings.RememberTimespan.Description": "您上次的在线状态仅当在此时间范围内再次登录时才会被记住。如果超过此时间, 您将使用默认状态开始。",
        "Settings.OnlineStatusSettings.InvisibleRememberMode": "记住最后一次隐身状态",
        "Settings.OnlineStatusSettings.InvisibleRememberMode.Description": "此设置控制当您上次被设置为隐身状态时, 如何记住您上次的状态。<br><br>隐身状态出于隐私原因拥有独立的设置, 以确保如果您上次处于隐身状态, 即使其他状态未被记住, 下一次登录时仍能保持隐身。",
        "Settings.OnlineStatusSettings.InvisibleRememberTimespan": "在指定时间内记住隐身状态",
        "Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description": "只有当您在此时间范围内再次登录时, 您上次的隐身状态才会被记住。如果超过此时间, 您将使用默认状态开始。",
        "Settings.OnlineStatusSettings.AutoAwayTimespan": "挂机超过设定时间后自动切换为离开",
        "Settings.OnlineStatusSettings.AutoAwayTimespan.Description": "当您挂机时长达到此设定时间后, 您的在线状态将自动切换为“离开”。当您返回时, 状态将自动恢复为先前状态, 除非您已手动将其设为“离开”。",

        "Settings.AudioInputDeviceSettings": "音频输入",
        "Settings.AudioOutputDeviceSettings": "音频输出",
        "Settings.AudioVolumeSettings": "音量",
        "Settings.AudioAccessibilitySettings": "无障碍音频",
        "Settings.AudioInputFilteringSettings": "音频输入过滤",

        "Settings.AudioStreamSettings": "音频流设置",
        "Settings.AudioStreamSettings.DefaultBitrate": "默认比特率",
        "Settings.AudioStreamSettings.DefaultDeviceID": "默认设备 ID",

        "Settings.RealtimeNetworkingSettings": "实时网络通讯",
        "Settings.AssetGatherSettings": "资产获取",

        "Settings.HostAccessSettings": "主机许可",
        "Settings.UserRestrictionsSettings": "玩家限制",

        "Settings.OperatingSystemSettings": "操作系统设置",
        "Settings.DebugSettings": "调试",
        "Settings.LegacyFeatureSettings": "传统设置",
        "Settings.TwitchInterfaceSettings": "Twitch 直播界面",

        "Settings.MessagingPrivacySettings": "通信隐私",

        "Settings.LocaleSettings": "语言",
        "Settings.DashSettings": "仪表板",
        "Settings.NamePlateSettings": "铭牌",
        "Settings.LaserSettings": "互动激光",
        "Settings.DesktopViewSettings": "桌面视图",
        "Settings.PhotoCaptureSettings": "快速拍摄设置",

        "Settings.DesktopRenderSettings": "桌面渲染设置",

        "Settings.InteractiveCameraFramingSettings": "构图",
        "Settings.InteractiveCameraPositioningSettings": "定位",
        "Settings.InteractiveCameraRenderSettings": "渲染",
        "Settings.InteractiveCameraGroupSettings": "用户群组",
        "Settings.InteractiveCameraSmoothingSettings": "平滑",
        "Settings.InteractiveCameraAnchorSettings": "锚点",
        "Settings.InteractiveCameraPhotoSettings": "照片",
        "Settings.InteractiveCameraPostProcessingSettings": "后期处理",

        "Settings.GeneralControlsSettings.PrimaryHand": "惯用手设置",
        "Settings.GeneralControlsSettings.PrimaryHand.Description": "指定哪只手是您的主手。各种系统都会使用这个进行交互, 例如在装备工具时。",
        "Settings.GeneralControlsSettings.DoubleClickInterval": "双击间隔",
        "Settings.GeneralControlsSettings.DoubleClickInterval.Description": "对于任何需要双击的交互, 该值控制着双击之间的最长间隔时间。如果在触发双击时遇到困难, 请增加该值。如果太容易检测到单次点击, 则降低该值。",

        "Settings.LocomotionSettings.LocomotionPreferences": "移动方式偏好",
        "Settings.LocomotionSettings.LocomotionPreferences.Breadcrumb": "移动方式偏好",

        "Settings.MovementSettings.LeftSidewaysMode": "左控制器侧向移动模式",
        "Settings.MovementSettings.LeftSidewaysMode.Description": "使用此设置可确定您左控制器上的侧向摇杆/触摸板移动将执行何种操作。",
        "Settings.MovementSettings.RightSidewaysMode": "右控制器侧向移动模式",
        "Settings.MovementSettings.RightSidewaysMode.Description": "使用此设置可确定您右控制器上的侧向摇杆/触摸板移动将执行何种操作。",
        "Settings.MovementSettings.UseHeadDirectionForMovement": "以头部方向进行移动",
        "Settings.MovementSettings.UseHeadDirectionForMovement.Description": "启用后, 在 VR 模式中向前移动时, 您将朝当前头部所视方向移动。禁用时, 则将使用控制器所指向的方向代替。",
        "Settings.MovementSettings.UseSmoothTurn": "平滑转向",
        "Settings.MovementSettings.UseSmoothTurn.Description": "这将使您在 VR 模式中转动时逐渐旋转。这样会更有身临其境的感觉, 但也更容易引起恶心。如果您喜欢快速转动, 请关闭此设置。",
        "Settings.MovementSettings.SmoothTurnExclusiveMode": "使用平滑转向专用模式",
        "Settings.MovementSettings.SmoothTurnExclusiveMode.Description": "启用后, 单个摇杆只能让您前进/后退或转向, 但不能同时进行。如果您在尝试移动时经常不小心触发转向, 请启用此功能。",
        "Settings.MovementSettings.SmoothTurnSpeed": "平滑转向速度",
        "Settings.MovementSettings.SmoothTurnSpeed.Description": "此设置控制启用平滑转向时的旋转速度。该值以度/秒为单位, 因此值为 360 时, 摇杆完全倾斜下您将在 1 秒内旋转一整圈。",
        "Settings.MovementSettings.SnapTurnAngle": "快速转向角度",
        "Settings.MovementSettings.SnapTurnAngle.Description": "这是触发快速转向时您将旋转的角度（以度为单位）。",
        "Settings.MovementSettings.NoClipSpeed": "穿墙速度",
        "Settings.MovementSettings.NoClipSpeed.Description": "此设置控制您使用穿墙移动方式时的移动速度。这种移动方式通常用于建造和测试, 因此不受所处世界属性控制, 而其他移动方式通常会受到世界属性影响。",
        "Settings.MovementSettings.MovementDeadzone": "移动死区",
        "Settings.MovementSettings.MovementDeadzone.Description": "该设置可用于纠正摇杆漂移。增大该值将需要您进一步倾斜摇杆才能开始移动。",
        "Settings.MovementSettings.TurningDeadzone": "转向死区",
        "Settings.MovementSettings.TurningDeadzone.Description": "该设置可用于纠正漂移, 并防止在同一摇杆上移动和转向时发生意外转向。增大该值将需要您进一步倾斜摇杆才能触发转向。",
        "Settings.MovementSettings.MovementExponent": "移动指数",
        "Settings.MovementSettings.MovementExponent.Description": "使用此设置可控制移动时的曲线响应。您可以借此使移动开始时速度较慢然后快速提升, 或一开始就快速移动, 具体取决于数值高于或低于 1.0 。",

        "Settings.GrabbingSettings": "抓取设置",
        "Settings.GrabbingSettings.DefaultHandGrabType": "默认抓取模式",
        "Settings.GrabbingSettings.DefaultHandGrabType.Description": "这将决定您在进入新世界时双手的默认抓取模式。<br><br><color=hero.yellow>手掌: </color> 您会抓住所有靠近您手掌的物体。<br><br><color=hero.yellow>精确: </color> 您要用食指和拇指抓住一个物体。<br><br><color=hero.yellow>自动: </color> 模式会根据手的方向在手掌和精确度之间自动切换。<br><br><color=hero.yellow>关闭: </color> 您只能用激光抓取物品。",

        "Settings.FullBodyTrackingSettings": "全身追踪",
        "Settings.FullBodyTrackingSettings.BodyHorizontalAngle": "身体水平角度",
        "Settings.FullBodyTrackingSettings.BodyHorizontalAngle.Description": "这是脚部和头部之间的角度偏差, 超过这个角度就会被认为是水平姿势。这会影响某些事情, 比如用脚模拟覆盖追踪器的姿势。",

        "Settings.GamepadSettings": "手柄",
        "Settings.GamepadSettings.ThumbstickLookSpeed": "摇杆观察速度",
        "Settings.GamepadSettings.ThumbstickLookSpeed.Description": "使用此设置调整通过摇杆移动视角时的速度灵敏度。",
        "Settings.GamepadSettings.ThumbstickLookExponent": "摇杆观察指数",
        "Settings.GamepadSettings.ThumbstickLookExponent.Description": "使用此设置可控制通过拇指摇杆移动视角时的曲线响应。您可以借此使视角一开始缓慢移动然后迅速加快, 或一开始就快速移动, 具体取决于数值高于或低于 1.0 。",
        "Settings.GamepadSettings.UseGamepadWhenUnfocused": "未聚焦时也接受手柄输入",
        "Settings.GamepadSettings.UseGamepadWhenUnfocused.Description": "启用此设置后, 即使应用程序窗口当前未获得焦点, 游戏手柄的输入也将被接收。如果您想同时运行其他同样使用游戏手柄的游戏, 可以关闭此选项。",

        "Settings.MouseSettings.MouseSensitivity": "灵敏度",
        "Settings.MouseSettings.MouseSensitivity.Description": "桌面模式下的鼠标整体灵敏度。",
        "Settings.MouseSettings.MouseLookSpeed": "观察速度",
        "Settings.MouseSettings.MouseLookSpeed.Description": "在第一人称或第三人称模式下, 用它来调整摄像机环顾四周速度的灵敏度。",
        "Settings.MouseSettings.MousePanSpeed": "平移速度",
        "Settings.MouseSettings.MousePanSpeed.Description": "在用户界面对齐查看模式下, 该选项可控制视角随鼠标移动的速度。",
        "Settings.MouseSettings.MouseRotateSpeed": "旋转速度",
        "Settings.MouseSettings.MouseRotateSpeed.Description": "当在桌面模式下抓取物品时, 它可以控制物体用鼠标绕轴旋转的速度。",
        "Settings.MouseSettings.MouseFreeformRotateSpeed": "自由旋转速度",
        "Settings.MouseSettings.MouseFreeformRotateSpeed.Description": "当在桌面模式下抓取物品时, 它可以控制物体用鼠标自由旋转的速度。",
        "Settings.MouseSettings.ScrollWheelGrabMoveSpeed": "抓握滚轮速度",
        "Settings.MouseSettings.ScrollWheelGrabMoveSpeed.Description": "在桌面模式下移动物体时, 这将控制在使用鼠标滚轮前后移动时的速度。",

        "Settings.KeyboardLookSettings": "键盘观察设置",
        "Settings.KeyboardLookSettings.LookEnabled": "键盘观察",
        "Settings.KeyboardLookSettings.LookEnabled.Description": "启用后, 键盘观察允许您使用键盘上的方向键旋转摄像机。<br/>它专为鼠标可能不可用或不合适的场景而设计, 例如使用笔记本电脑或需要鼠标无障碍替代方案时。",
        "Settings.KeyboardLookSettings.HorizontalSpeed": "水平观察速度",
        "Settings.KeyboardLookSettings.HorizontalSpeed.Description": "使用键盘观察时, 使用它来调整视角水平旋转的速度。",
        "Settings.KeyboardLookSettings.VerticalSpeed": "垂直观察速度",
        "Settings.KeyboardLookSettings.VerticalSpeed.Description": "使用键盘观察时, 使用它来调整视角垂直旋转的速度。",

        "Settings.GeneralHapticsSettings.EnableControllerVibration": "控制器振动",
        "Settings.GeneralHapticsSettings.EnableControllerVibration.Description": "使用此功能可专门在 VR 控制器上启用或禁用触觉振动。",
        "Settings.GeneralHapticsSettings.EnableHaptics": "触觉反馈",
        "Settings.GeneralHapticsSettings.EnableHaptics.Description": "启用后, 您将通过控制器和其他触觉设备收到来自世界中的虚拟形象和物品的触觉反馈。",

        "Settings.GeneralVRSettings.UseVRHotswitching": "VR 热切换",
        "Settings.GeneralVRSettings.UseVRHotswitching.Description": "启用后, 当您戴上或摘下 VR 头显时, 将自动在 VR 模式和桌面模式之间切换。",

        "Settings.TrackingSmoothingSettings.HandPositionSmoothing": "手部位置平滑",
        "Settings.TrackingSmoothingSettings.HandRotationSmoothing": "手部旋转平滑",
        "Settings.TrackingSmoothingSettings.HandPositionSmoothing.Description": "启用后, 可以控制手部位置的平滑程度。通常情况下, 这对有手部震颤及其他导致抖动的无障碍问题的玩家很有帮助。",
        "Settings.TrackingSmoothingSettings.HandRotationSmoothing.Description": "启用后, 可以控制手部旋转的平滑程度。通常情况下, 这对有手部震颤及其他抖动问题的玩家很有帮助。",

        "Settings.TrackingSmoothingSettings.FeetPositionSmoothing": "脚部位置平滑",
        "Settings.TrackingSmoothingSettings.FeetRotationSmoothing": "脚部旋转平滑",

        "Settings.TrackingSmoothingSettings.FeetPositionSmoothing.Description": "启用后, 在使用全身追踪时, 可控制脚部位置的平滑程度。这对消除振动和抖动很有用, 但也会使追踪器更加滞后, 无法对快速运动做出反应。",
        "Settings.TrackingSmoothingSettings.FeetRotationSmoothing.Description": "启用后, 在使用全身追踪时, 可控制脚部旋转的平滑程度。这对消除振动和抖动很有用, 但也会使追踪器更加滞后, 无法对快速运动作出反应。",

        "Settings.TrackingSmoothingSettings.HipsPositionSmoothing": "臀部位置平滑",
        "Settings.TrackingSmoothingSettings.HipsRotationSmoothing": "臀部旋转平滑",
        "Settings.TrackingSmoothingSettings.HipsPositionSmoothing.Description": "启用后, 可控制使用全身追踪时臀部位置的平滑程度。这对消除振动和抖动很有用, 但也会使追踪器更加滞后, 无法对快速运动做出反应。",
        "Settings.TrackingSmoothingSettings.HipsRotationSmoothing.Description": "启用后, 可以控制使用全身追踪时臀部旋转的平滑程度。这对消除振动和抖动很有用, 但也会使追踪器更加滞后, 无法对快速运动做出反应。",

        "Settings.MediaPrivacySettings": "多媒体隐私",
        "Settings.MediaPrivacySettings.MediaMetadataOptOut": "排除媒体元数据",
        "Settings.MediaPrivacySettings.MediaMetadataOptOut.Description": "启用此选项后, 您将被排除在捕获媒体拍摄（通常是虚拟照片和音频剪辑）的元数据之外。 您仍会出现在这些多媒体资产中, 但您的用户 ID 和在场景中的位置等信息将不会存储在这些资产中。<br><br>如果您发现有任何用户在通过修改他们的客户端忽略此排除选项, 请向审查人员举报, 因为这将被视为骚扰行为。",
        "Settings.MediaPrivacySettings.HideInScreenshots": "不在截图中显示我",
        "Settings.MediaPrivacySettings.HideInScreenshots.Description": "启用后, 在游戏中截取的屏幕截图中将不会显示您。<br><br><color=hero.red>请注意: </color> 这并不影响实时摄像头、通过游戏外的方法截图或通过世界中的其他方法截图（可能是世界机制的一部分）。",

        "Settings.MediaPrivacySettings.StripImageFileMetadata": "导入时剥离图像元数据",
        "Settings.MediaPrivacySettings.StripImageFileMetadata.Description": "启用后, 可在<b>导入</b>时删除图像中的元数据。<br><br>包括 EXIF 、嵌入注释、 IPTC 、 XMP 和 GEOTIFF 元数据。<br><br>这还会删除元数据中的任何位置数据（如 GPS ）。<br><br><b>不</b>包括使用 \"Raw 文件\" 选项导入的文件。",

        "Settings.Category.Integrations": "集成",
        "Settings.DiscordIntegrationSettings": "Discord 集成",
        "Settings.SteamIntegrationSettings": "Steam 集成",

        "Settings.DiscordIntegrationSettings.RichPresence": "Discord 游戏状态",
        "Settings.DiscordIntegrationSettings.RichPresence.Description": "控制 {appName} 向 Discord 的游戏状态系统发送哪些信息。<br><br><color=hero.yellow>无</color> - 不要向 Discord 发送游戏状态。<br><color=hero.yellow>基础</color> - 只发送有限的详细信息, 例如您目前在 {appName} 处于在线状态。<br><color=hero.yellow>完整</color> - 在公开房间中, 将所有合适的房间信息发送到 Discord 。 包括世界名称和房间中有多少玩家。<br><br>Discord 本身也会进行检测, 以显示您正在玩的游戏。 这可以在 Discord 的设置中禁用。",

        "Settings.SteamIntegrationSettings.RichPresence": "Steam 游戏状态",
        "Settings.SteamIntegrationSettings.RichPresence.Description": "控制 {appName} 向 Steam 的游戏状态系统发送哪些信息。<br><br><color=hero.yellow>无</color> - 不要向 Steam 发送游戏状态。<br><color=hero.yellow>基础</color> - 只发送有限的详细信息, 例如您目前在 {appName} 处于在线状态。<br><color=hero.yellow>完整</color> - 在公开房间中, 将所有合适的房间状态发送到 Steam 。 包括世界名称和房间中有多少玩家。<br><br>无论设置与否, Steam 本身都会显示您正在玩 {appName}。更改此设置只会影响向 Steam 发送多少有关当前房间的额外数据。",

        "Settings.SteamIntegrationSettings.SaveScreenshots": "保存截图",
        "Settings.SteamIntegrationSettings.SaveScreenshots.Description": "启用此设置后, 您拍摄的照片副本将保存到 Steam 屏幕截图中。",

        "Settings.SteamIntegrationSettings.ForceSteamVoiceOnRemotePlay": "远程畅玩启用时强行使用 Steam Voice",
        "Settings.SteamIntegrationSettings.ForceSteamVoiceOnRemotePlay.Description": "启用后, 当您使用 Steam 远程畅玩, 它会自动强制音频输入使用 Steam 语音。 这有助于您无需自动切换即可使用转发的麦克风。<br><br>如果您想使用自己的音频设备（如外接麦克风）, 禁用此功能会很有用。",

        "Settings.LeapMotionSettings.LeapMotionEnabled": "启用手部追踪",
        "Settings.LeapMotionSettings.LeapMotionEnabled.Description": "启用后, 运动追踪器将用来追踪您的手和手指。",
        "Settings.LeapMotionSettings.Offset": "手部追踪偏移量",
        "Settings.LeapMotionSettings.Offset.Description": "这是 VR 头显上运动追踪器的偏移量（以米为单位）。调整这些值以确保您的双手位置正确。",
        "Settings.LeapMotionSettings.SnapDistance": "控制器捕捉距离",
        "Settings.LeapMotionSettings.SnapDistance.Description": "当您的手在控制器的范围内时, 它们会自动吸附到控制器上, 并使用控制器本身的手部追踪数据, 而不是运动追踪器的数据。这可以控制手部捕捉的距离。",
        "Settings.LeapMotionSettings.UseFingersWhenSnapped": "使用控制器时追踪手指",
        "Settings.LeapMotionSettings.UseFingersWhenSnapped.Description": "当双手被固定在控制器上时, 它仍会使用来自运动追踪器的数据来摆出手指的姿势。",

        "Settings.ViveHandTrackingSettings.ViveHandTrackingEnabled": "Vive 手部追踪",
        "Settings.ViveHandTrackingSettings.ViveHandTrackingEnabled.Description": "启用后, 您的双手和手指将使用 Vive 手部追踪功能进行追踪。 这通常要用 VR 头显本身的摄像头。 您可能需要在 Steam VR 设置中启用手部追踪功能。",
        "Settings.ViveHandTrackingSettings.SnapDistance": "控制器捕捉距离",
        "Settings.ViveHandTrackingSettings.SnapDistance.Description": "当您的手在控制器的范围内时, 它们会自动吸附到控制器上, 并使用控制器本身的手部追踪数据, 而不是头显摄像头。这可以控制手部捕捉的距离。",
        "Settings.ViveHandTrackingSettings.UseFingersWhenSnapped": "使用控制器时追踪手指",
        "Settings.ViveHandTrackingSettings.UseFingersWhenSnapped.Description": "当手被固定在控制器上时, 它仍会利用来自 VR 头显摄像头的数据来摆出手指的姿势。",

        "Settings.TrackerSettings": "追踪器设置",
        "Settings.TrackerSettings.UseTrackers": "使用追踪器",
        "Settings.TrackerSettings.UseTrackers.Description": "使用此选项可全局禁用所有身体追踪器。当您的追踪器放在角落里充电而导致虚拟形象皱缩时, 此功能会非常有用。",
        "Settings.TrackerSettings.Trackers": "管理追踪器",
        "Settings.TrackerSettings.Trackers.Breadcrumb": "追踪器",

        "Settings.TrackerSettings.Trackers.UseTracker": "使用追踪器",
        "Settings.TrackerSettings.Trackers.UseTracker.Description": "是否应使用此追踪器进行追踪？您可以使用此选项暂时禁用给定追踪器, 而无需重置其映射。",
        "Settings.TrackerSettings.Trackers.FreezeTracking": "冻结追踪器",
        "Settings.TrackerSettings.Trackers.FreezeTracking.Description": "启用后, 追踪器将保持激活状态, 但会冻结其当前的位置和旋转角度。此设置不会持久保存, 将在下次启动时重置。",
        "Settings.TrackerSettings.Trackers.CustomName": "自定义名称",
        "Settings.TrackerSettings.Trackers.CustomName.Description": "您可以给追踪器起一个自定义名称, 以便于与其他追踪器区分, 而不是使用它的 ID 。这主要是为了美观, 在功能上没有区别。",
        "Settings.TrackerSettings.Trackers.MappedBodyNode": "追踪器映射",
        "Settings.TrackerSettings.Trackers.MappedBodyNode.Description": "此追踪器为进行全身追踪而映射到的身体部位。<br><br>我们建议使用全身校准来设置此项, 而非在此处手动调整。",
        "Settings.TrackerSettings.Trackers.MappedPosition": "映射位置",
        "Settings.TrackerSettings.Trackers.MappedPosition.Description": "追踪器相对于其所映射身体部位的位置偏移。<br><br>我们建议使用全身校准来设置此项, 而非在此处手动调整。",
        "Settings.TrackerSettings.Trackers.MappedRotation": "映射旋转角度",
        "Settings.TrackerSettings.Trackers.MappedRotation.Description": "追踪器相对于其所映射身体部位的旋转角度。<br><br>我们建议使用全身校准来设置此项, 而非在此处手动调整。",
        "Settings.TrackerSettings.Trackers.UseInVR": "在 VR 模式里使用",
        "Settings.TrackerSettings.Trackers.UseInVR.Description": "这个追踪器是否会在 VR 模式下影响您的虚拟形象？",
        "Settings.TrackerSettings.Trackers.UseInDesktop": "在桌面模式里使用",
        "Settings.TrackerSettings.Trackers.UseInDesktop.Description": "这个追踪器是否会在桌面模式下影响您的虚拟形象？",
        "Settings.TrackerSettings.Trackers.TrackerID": "追踪器 ID",
        "Settings.TrackerSettings.Trackers.TrackerID.Description": "此追踪器的唯一 ID 。此信息属于隐私范畴, 与在世界中显示的 ID 不同, 以避免通过指纹追踪方式被识别。",
        "Settings.TrackerSettings.Trackers.TrackerBattery": "追踪器电量",
        "Settings.TrackerSettings.Trackers.TrackerBattery.Description": "此追踪器的当前电池电量。请注意, 某些追踪器可能不支持报告当前电池电量。",
        "Settings.TrackerSettings.Trackers.TrackerIsCharging": "正在充电",
        "Settings.TrackerSettings.Trackers.TrackerIsCharging.Description": "此选项指示追踪器当前是否正在充电。请注意, 某些追踪器可能不支持报告此信息。",
        "Settings.TrackerSettings.Trackers.Unmap": "重置映射",
        "Settings.TrackerSettings.Trackers.Remove": "移除追踪器条目",

        "Settings.SteamLinkSettings": "Steam Link",
        "Settings.SteamLinkSettings.OSC_DataPort": "OSC 面部追踪端口",
        "Settings.SteamLinkSettings.OSC_DataPort.Description": "用于监听 OSC 面部追踪数据的端口。 该端口应与您在 SteamVR 设置中设置的端口一致, 这样面部追踪才能正常工作。",

        "Settings.BabbleSettings": "Project Babble （面捕项目）",
        "Settings.BabbleSettings.OSC_DataPort": "OSC 面部追踪端口",
        "Settings.BabbleSettings.OSC_DataPort.Description": "设置用于监听 OSC 面部追踪数据的端口号, 需与 Babble 应用设置页面中配置的端口保持一致。",

        "Settings.HapticPointMapping.MappingTarget": "定位到",
        "Settings.HapticPointMapping.MappingTarget.Description": "用它来配置您希望将此设备定位到虚拟形象的哪个部分。",

        "Settings.HapticPointMapping.PointRadius": "触点半径",
        "Settings.HapticPointMapping.PointRadius.Description": "这可以让您控制虚拟形象上触觉点的大小。将其做得更大, 可以更容易地从更远的距离触发, 但同时也会降低精确度, 因为在该点的范围内任何触觉触发都会激活它。",

        "Settings.HapticPointMapping.TorsoHorizontalPosition": "躯干水平位置",
        "Settings.HapticPointMapping.TorsoHorizontalPosition.Description": "这是沿躯干从左到右的水平位置。",
        "Settings.HapticPointMapping.TorsoVerticalPosition": "躯干垂直位置",
        "Settings.HapticPointMapping.TorsoVerticalPosition.Description": "这是沿躯干从下至上的垂直位置。",
        "Settings.HapticPointMapping.TorsoSide": "躯干侧部",
        "Settings.HapticPointMapping.TorsoSide.Description": "这表示该设备应定位到躯干的哪一侧（前胸或后背）",

        "Settings.HapticPointMapping.HeadPitchAngle": "头部俯仰角度",
        "Settings.HapticPointMapping.HeadPitchAngle.Description": "它控制头部 \"垂直\" 轴的位置。 默认位置是脸部中心（鼻子的位置）。增大角度会向上偏向头顶。减小角度值则会向下巴方向移动。",
        "Settings.HapticPointMapping.HeadYawAngle": "头部偏转角度",
        "Settings.HapticPointMapping.HeadYawAngle.Description": "这可以控制头部周围的水平位置, 向左或向右转。中心（鼻子的位置）是默认姿势。减小数值会向左转, 增大数值会向右转。它以 180° 的角度环绕头部一周, 也就是后脑勺的位置。",

        "Settings.HapticPointMapping.ArmSide": "手臂",
        "Settings.HapticPointMapping.ArmSide.Description": "要定位到哪边手臂？左臂还是右臂？",
        "Settings.HapticPointMapping.ArmPositionAlong": "手臂的位置",
        "Settings.HapticPointMapping.ArmPositionAlong.Description": "这控制着手臂的位置。从肩部开始, 一直到手腕。中间位置是肘部的位置。",
        "Settings.HapticPointMapping.ArmAngleAround": "手臂周围角度",
        "Settings.HapticPointMapping.ArmAngleAround.Description": "这可以控制手臂圆周的角度。默认的 0° 位置与手的顶部对齐。负角度向左, 正角度向右。环绕 180° 将使点位于手掌所在的手臂侧面。",

        "Settings.HapticPointMapping.LegSide": "腿部",
        "Settings.HapticPointMapping.LegSide.Description": "要定位到哪边的腿？左腿还是右腿？",
        "Settings.HapticPointMapping.LegPositionAlong": "腿部的位置",
        "Settings.HapticPointMapping.LegPositionAlong.Description": "控制沿腿部的位置。从臀部开始一直到脚踝。中途位置为膝盖所在处。",
        "Settings.HapticPointMapping.LegAngleAround": "腿部周围角度",
        "Settings.HapticPointMapping.LegAngleAround.Description": "这可以控制腿部圆周的角度。默认的 0° 位置与腿的前方对齐, 即膝盖指向的方向。负角度向左, 正角度向右。环绕 180° 将使点位于腿的后侧。",

        "Settings.HapticPointMapping.ControllerSide": "控制器",
        "Settings.HapticPointMapping.ControllerSide.Description": "该触点应该定位到哪个控制器？左侧还是右侧？",

        "Settings.HapticPointMapping.Tag": "触点标签",
        "Settings.HapticPointMapping.Tag.Description": "与此触觉点相关联的标签。这将定位到虚拟形象上与标签触点定位器组件上指定的触觉标签相匹配的点。如果虚拟形象上没有定义带有此触点标签的点, 触觉设备将无法工作。<br><br>当您需要完全控制触觉设备定位到的虚拟形象上的精确点时（例如, 当通用定位不符合您的需求时）, 这个功能就非常有用。",

        "Settings.GiggleTechSettings": "GiggleTech 设备",
        "Settings.GiggleTechSettings.Devices": "管理 GigglePucks",
        "Settings.GiggleTechSettings.GigglePuckIP": "手动添加的 GigglePuck IP",
        "Settings.GiggleTechSettings.GigglePuckIP.Description": "如果网络上没有自动检测到 GigglePuck, 请在此栏填写 IP 地址, 然后点击下面的按钮手动添加。<br><br>添加后, 点击\"管理 GigglePucks\" 进行配置。",
        "Settings.GiggleTechSettings.RegisterGigglePuck": "手动注册 GigglePuck",
        "Settings.GiggleTechSettings.Devices.IP": "GigglePuck IP",
        "Settings.GiggleTechSettings.Devices.IsConnected": "GigglePuck 设备连接了吗",
        "Settings.GiggleTechSettings.Devices.UseDevice": "使用该设备",
        "Settings.GiggleTechSettings.Devices.UseDevice.Description": "在映射时, 您可以用它来启用或禁用单个 GigglePucks 设备。禁用设备将停止所有触觉反馈。",
        "Settings.GiggleTechSettings.Devices.AlwaysTreatAsConnected": "始终视为已连接",
        "Settings.GiggleTechSettings.Devices.AlwaysTreatAsConnected.Description": "启用此选项后, 即使网络上未检测到 GigglePuck, 它也会被视为已连接。<br><br>这对某些可能存在自动检测问题的网络环境中非常有用。",
        "Settings.GiggleTechSettings.Devices.IntensityScale": "强度等级",
        "Settings.GiggleTechSettings.Devices.IntensityScale.Description": "这样您就可以调节发送到 GigglePuck 的触觉强度。 触觉的实际强度永远不会超过 GigglePuck 的最大安全值 - 这些值会被限制在电动机过载的安全最大值。",
        "Settings.GiggleTechSettings.Devices.Remove": "移除绑定",
        "Settings.GiggleTechSettings.Devices.CustomName": "自定义名字",
        "Settings.GiggleTechSettings.Devices.CustomName.Description": "您可以用它来给这个 GigglePuck 起一个自定义名称, 以便于参考。这纯粹是用于美观, 没有功能上的区别。",
        "Settings.GiggleTechSettings.Devices.Breadcrumb": "GigglePucks 设备",
        "Settings.GiggleTechSettings.Devices.ActivationIntensity": "当前强度",
        "Settings.GiggleTechSettings.Devices.MinimumIntensity": "最小强度",
        "Settings.GiggleTechSettings.Devices.MinimumIntensity.Description": "这是触觉设备运行时的最小强度。当强度过低时, 会导致触觉设备停滞并停止响应。",
        "Settings.GiggleTechSettings.Devices.InitialActivationIntensity": "初始激活强度",
        "Settings.GiggleTechSettings.Devices.InitialActivationIntensity.Description": "当触觉装置从非激活状态转为激活状态时, 它们将在很短的时间内以设定的最低强度运行。当激活值过低, 电机无法启动时, 这可以帮助触觉设备启动。",

        "Settings.UserMetricsSettings.UserHeight": "身高",
        "Settings.UserMetricsSettings.UserHeight.Description": "这是您在现实世界中的身高, 用于适当缩放您的虚拟形象, 使其本身匹配您。这也是您启用坐姿模式时的身高。<br><br>您可以使用适当的单位输入您的身高, 例如输入 <nobr><color=hero.yellow>175 cm</color></nobr> 或者 <nobr><color=hero.yellow>1.75 m</color></nobr>（公制单位）或者 <color=hero.yellow>5'11\"</color>（英制单位）。",

        "Settings.FavoritesSettings": "偏好",
        "Settings.FavoritesSettings.AutoLoadCloudHome": "启动时加载家园",
        "Settings.FavoritesSettings.AutoLoadCloudHome.Description": "启用后, 您的家园将在启动时自动加载。如果您不希望加载, 可以禁用此选项。更改将在您下次启动 {appName} 时生效。",

        "Settings.AudioInputDeviceSettings.UseSystemDefault": "使用系统默认音频输入设备",
        "Settings.AudioInputDeviceSettings.UseSystemDefault.Description": "启用此选项可自动使用您在系统中设置为默认音频输入的设备。<br><br>如果您希望覆盖此设置并使用特定设备, 请禁用此选项并在下方配置首选设备。",
        "Settings.AudioInputDeviceSettings.DevicePriorities": "配置首选音频输入设备",
        "Settings.AudioInputDeviceSettings.DevicePriorities.Breadcrumb": "音频输入设备",
        "Settings.AudioInputDeviceSettings.SetAsDefault": "设为默认",
        "Settings.AudioInputDeviceSettings.Testing.Header": "测试音频输入设备",
        "Settings.AudioInputDeviceSettings.Testing.Description": "您可以用它来监控和测试所选的音频设备, 确保其正常工作。点击聆听按钮即可听取输入音频, 系统会向您回放该声音。",
        "Settings.AudioInputDeviceSettings.Testing.ListenToInput": "聆听输入内容",
        "Settings.AudioInputDeviceSettings.Testing.StopListeningToInput": "停止聆听",
        "Settings.AudioInputDeviceSettings.Testing.Monitoring.Header": "实时音频监听",

        "Settings.AudioOutputDeviceSettings.UseSystemDefault": "使用系统默认音频输出设备",
        "Settings.AudioOutputDeviceSettings.UseSystemDefault.Description": "启用此选项可使用系统默认设备输出音频。禁用此选项后, 您可以在下方配置用于音频输出的具体设备。<br><br>当您在 VR 和桌面模式之间切换时使用了不同设备, 此功能会非常有用。",
        "Settings.AudioOutputDeviceSettings.DevicePriorities": "配置首选音频输出设备",
        "Settings.AudioOutputDeviceSettings.DevicePriorities.Breadcrumb": "音频输出设备",
        "Settings.AudioOutputDeviceSettings.SetAsDefault": "设为默认",
        "Settings.AudioOutputDeviceSettings.ForceRefreshDevices": "强制刷新音频设备",
        "Settings.AudioOutputDeviceSettings.ForceRefreshDevices.Description": "点击这个将会强制让 {appName} 刷新音频设备列表。在大多数情况并不需要用这个, 但如果 {appName} 未能检测到新增的音频设备, 使用此功能可能会有帮助。",
        "Settings.AudioOutputDeviceSettings.SeparateStreamingCameraOutput": "独立流媒体摄像头音频输出",
        "Settings.AudioOutputDeviceSettings.SeparateStreamingCameraOutput.Description": "启用后, 流媒体摄像头将从其视角渲染音频并输出至独立的音频设备。<br><br>这样您可以保留自己视角的音频, 同时也能采集摄像头视角的音频。<br><br>要使此功能正常工作, 所选设备必须与您的常规输出设备不同。",
        "Settings.AudioOutputDeviceSettings.StreamingCameraPriorities": "流媒体摄像头输出设备",
        "Settings.AudioOutputDeviceSettings.StreamingCameraPriorities.Breadcrumb": "流媒体摄像头输出设备",

        "Settings.AudioVolumeSettings.MasterVolume": "主音量",
        "Settings.AudioVolumeSettings.MasterVolume.Description": "此设置统一控制所有声音的音量。如果整体声音太响或太轻, 您可以调整此设置。",
        "Settings.AudioVolumeSettings.SoundEffectVolume": "音效音量",
        "Settings.AudioVolumeSettings.SoundEffectVolume.Description": "调整所有音效的音量。这些通常是各种物品和小工具发出的声音。",
        "Settings.AudioVolumeSettings.MultimediaVolume": "多媒体音量",
        "Settings.AudioVolumeSettings.MultimediaVolume.Description": "控制各种多媒体的音频音量。通常情况下, 音频、音乐和视频播放器都被归类为多媒体, 世界中的背景音乐轨道也属于此类。",
        "Settings.AudioVolumeSettings.VoiceVolume": "语音音量",
        "Settings.AudioVolumeSettings.VoiceVolume.Description": "此设置控制所有其他用户的语音音量。在某些情况下, 预先录制的语音片段也受此设置控制。您还可以在房间选项卡中调整单个用户的音量。",
        "Settings.AudioVolumeSettings.UserInterfaceVolume": "用户界面音量",
        "Settings.AudioVolumeSettings.UserInterfaceVolume.Description": "通过此设置, 您可以专门调整用户界面组件的音效——包括悬停和按下按钮、拖动滑块、某些工具的交互操作、拍摄照片等。",

        "Settings.AudioAccessibilitySettings.WhisperVolume": "耳语音量",
        "Settings.AudioAccessibilitySettings.WhisperVolume.Description": "当耳语模式激活时, 此设置控制球体外部声音的音量大小。如果这些声音太大或太小, 您可以用它来调整音量衰减程度。",
        "Settings.AudioAccessibilitySettings.VoiceMessageVolume": "语音消息音量",
        "Settings.AudioAccessibilitySettings.VoiceMessageVolume.Description": "此设置表示您在好友中录制语音消息时, 其他声音的音量大小。这有助于防止“语音干扰”, 让您更专注于正在说的内容。",
        "Settings.AudioAccessibilitySettings.ForceVoiceAudioEffectsOff": "强制关闭语音音效",
        "Settings.AudioAccessibilitySettings.ForceVoiceAudioEffectsOff.Description": "开启此选项将禁用其他玩家语音的所有音效（例如混响）。如果您因这些音效而难以听清语音, 此功能可能有所帮助。<br><br><color=hero.red>重要说明: </color> 如果世界因游戏性需要而必须使用语音音效, 则可选择覆盖此功能。在此类情况下, 本设置将不会产生任何效果。",

        "Settings.AudioInputFilteringSettings.UseVoiceNormalization": "语音音量标准化",
        "Settings.AudioInputFilteringSettings.UseVoiceNormalization.Description": "此功能会尽量确保您的语音输入达到统一的音量水平。无论您的麦克风设置如何, 这都有助于使您的音量与其他用户保持一致。<br><br>我们强烈建议保持此设置开启, 以确保其他用户能清楚地听到您的声音。",
        "Settings.AudioInputFilteringSettings.NoiseGateThreshold": "噪声门阈值",
        "Settings.AudioInputFilteringSettings.NoiseGateThreshold.Description": "噪声门可防止背景噪音传播给其他用户。此设置表示将被过滤掉的声音的最大音量。<br><br>如果有过多噪音传入, 请增大此值。如果您的语音无法正常通过, 请减小此值。",
        "Settings.AudioInputFilteringSettings.NoiseGateAttack": "噪声门启动",
        "Settings.AudioInputFilteringSettings.NoiseGateAttack.Description": "此设置表示噪声门对超过阈值音量的传入声音做出响应的速度。数值越大, 音量逐渐增大的速度越慢；数值越小, 音量上升的速度越快。",
        "Settings.AudioInputFilteringSettings.NoiseGateHold": "噪声门保持",
        "Settings.AudioInputFilteringSettings.NoiseGateHold.Description": "此设置调整在最初检测到音量后, 调整音量应保持多长时间, 然后再开始过滤音频。如果设置较高, 则在发出足够大的声音后, 会有更多较安静的音频通过。",
        "Settings.AudioInputFilteringSettings.NoiseGateRelease": "噪声门释放",
        "Settings.AudioInputFilteringSettings.NoiseGateRelease.Description": "此设置控制传入音频再次安静后, 噪声门关闭的速度。",

        "Settings.AudioInputFilteringSettings.NormalizationThreshold": "标准化阈值",
        "Settings.AudioInputFilteringSettings.NormalizationThreshold.Description": "使用此设置, 您可以控制传入音频何时开始被放大的阈值。<br><br>如果您的正常说话声音太小且未被放大, 请降低此值。如果随机的轻微噪音被放大, 请增大此值。",

        "Settings.AudioInputFilteringSettings.UseNoiseSuppression": "噪声抑制滤波器（ RNNoise ）",
        "Settings.AudioInputFilteringSettings.UseNoiseSuppression.Description": "此功能可处理输入的音频, 过滤掉各种不良噪音。这可以大幅净化嘈杂麦克风的音频, 产生更清晰的声音。<br><br>我们强烈建议保持此设置开启。不过, 它也可能过滤掉某些未被识别为语音的噪音。",

        "Settings.AudioPerformanceSettings": "音频性能设置",
        "Settings.AudioPerformanceSettings.MaxVoices": "最大同时播放声音数",
        "Settings.AudioPerformanceSettings.MaxVoices.Description": "这控制着可同时播放的声音数量。增加此数值可让您一次听到更多声音, 但会以增加 CPU 使用率为代价。<br><br>如果把数值设置太高, 您有可能会听到爆音。",
        "Settings.AudioPerformanceSettings.OutputBufferSize": "播放缓冲区大小",
        "Settings.AudioPerformanceSettings.OutputBufferSize.Description": "此设置控制音频播放缓冲区的大小。<br><br>该值以您的计算机音频缓冲区大小为基准，按整数倍分级缩放——该基准大小常被称为计算机音频的 \"quantum\" (最小处理块)。<br><br>数值越大, 音频延迟越高, 但更能避免爆音和杂音。<br><br>降低此值可减少音频延迟, 但系统将更容易出现爆音和音频中断。",
        "Settings.AudioPerformanceSettings.SimulationFramesPerBuffer": "每个系统缓冲区的模拟帧数",
        "Settings.AudioPerformanceSettings.SimulationFramesPerBuffer.Description": "此设置控制在您的电脑音频缓冲区大小（又称电脑音频的“处理块(quantum)”）周期，模拟器将运行多少次。 <br><br><color=hero.orange><b><i>重要提示</b></color>：</i>这与播放缓冲区大小<i>无关</i>。它仅与您电脑音频的处理块有关。 <br><br>例如：如果您电脑的处理块大小为960个采样，而模拟器在该周期内以4帧进行模拟，那么模拟器每次将渲染240个音频采样。 <br><br>对于大多数系统而言，设置为“4”应该就足够了。",

        "Settings.VoiceSettings": "语音设置",
        "Settings.VoiceSettings.MutePersistence": "登录时的麦克风状态",
        "Settings.VoiceSettings.MutePersistence.Description": "<color=hero.yellow>麦克风常开: </color> 当您登录的时候, 您将会一直保持开麦状态。<br><br><color=hero.yellow>麦克风常闭: </color> 当您登录的时候, 您将会一直保持静音状态。 您将需要点击开麦或者点击 \"按下说话\" 键 (默认为 V) 才能说话。<br><br><color=hero.yellow>最后一次的状态: </color> 登录时, 将保留上次退出登录时的状态。",

        "Settings.EarmuffSettings": "耳罩模式",
        "Settings.EarmuffSettings.EarmuffEnabled": "使用耳罩模式",
        "Settings.EarmuffSettings.EarmuffEnabled.Description": "启动耳罩模式后, 玩家的声音会根据距离和您所面对的方向而明显减弱。<br><br>实际上, 这就创造了一个 \"侦听锥\", 当一个世界里有太多重叠的声音时, 它就会有所帮助。",
        "Settings.EarmuffSettings.Directionality": "方向",
        "Settings.EarmuffSettings.Directionality.Description": "这可以控制声音衰减的方向性。<br><br>在 <nobr><color=hero.yellow>0 %</color></nobr> 时, 您身后的声音与您身前相同距离的声音音量相同。<br><br>当值为 <nobr><color=hero.yellow>100 %</color></nobr> 时, 除非距离很近, 否则您将听不到身后的声音。<br><br>如果您想更好地听到身后的声音, 请降低该值。",
        "Settings.EarmuffSettings.Distance": "距离",
        "Settings.EarmuffSettings.Distance.Description": "这控制着您前方（如果方向性为 <nobr><color=hero.yellow>0 %</color></nobr>, 则控制着您后方）的距离, 超过这个距离, 声音就会变得更小。",
        "Settings.EarmuffSettings.Angle": "角度",
        "Settings.EarmuffSettings.Angle.Description": "这可以控制声音在您的脸前保持正常水平的角度。任何超出这个角度的声音在到达过渡距离后都会开始衰减。",
        "Settings.EarmuffSettings.TransitionStart": "过渡起始距离",
        "Settings.EarmuffSettings.TransitionStart.Description": "这控制着与 \"侦听锥\" 的距离, 在这个距离上, 声音会变得更小。 建议将其保持在零以上, 因为这样可以更好地包含两侧的声音和头部附近的声音 (例如, 声音本质上在您的后面, 但却非常接近)。",
        "Settings.EarmuffSettings.TransitionLength": "过渡范围",
        "Settings.EarmuffSettings.TransitionLength.Description": "用它来控制声音从正常音量渐弱到完全衰减的距离。数值越大, 音量过渡越平滑, 而数值越小, 过渡越突然。",
        "Settings.EarmuffSettings.VolumeAttenuation": "音量衰减",
        "Settings.EarmuffSettings.VolumeAttenuation.Description": "该值控制 \"侦听锥\" 以外声音的响度。 将其设置为 <nobr><color=hero.yellow>0 %</color></nobr> 时, 侦听锥范围以外的所有玩家都将完全静音。",

        "Settings.RealtimeNetworkingSettings.DisableLAN": "禁用局域网连接",
        "Settings.RealtimeNetworkingSettings.DisableLAN.Description": "这将禁用本地网络特有的联网功能, 例如在本地网络上广播房间或监听本网络上广播的其他房间。",
        "Settings.RealtimeNetworkingSettings.PreferSteamNetworking": "尽可能通过 Steam 网络通信",
        "Settings.RealtimeNetworkingSettings.PreferSteamNetworking.Description": "启用后, 您将尽可能通过 Steam 网络通信协议进行连接。在某些情况下, 例如当 LNL 协议处于严重拥堵状态时, 这将有所帮助。不过, 由于该协议缺少某些功能, 可能会导致网络更不稳定, 因此我们建议只有在遇到问题时才启用该协议。",
        "Settings.RealtimeNetworkingSettings.PreferTCP": "尽可能使用 TCP",
        "Settings.RealtimeNetworkingSettings.PreferTCP.Description": "启用后, TCP 连接将优先于所有其他协议。这主要影响局域网中的连接, 因为互联网上的连接默认不使用 TCP 。<br><br>TCP 在局域网中性能更优, 并且能在某些基于 UDP 协议无法工作的网络环境中正常运行。<br><br>不过, TCP 也可能受到\"队头阻塞\"（ Head-of-Line Blocking ）的影响, 导致语音和姿态数据明显延迟。",
        "Settings.RealtimeNetworkingSettings.PreferQUIC": "尽可能使用 QUIC (实验性功能)",
        "Settings.RealtimeNetworkingSettings.PreferQUIC.Description": "启用后, QUIC连接将优于其他协议 (TCP 除外) 。\n\n该协议的支持目前尚不完整且处于实验阶段, 但性能可能优于默认的LNL协议。\n\n服务器必须明确配置为可通过 QUIC 访问, 此功能才可生效。",
        "Settings.RealtimeNetworkingSettings.LNL_WindowSize": "LNL 数据包大小",
        "Settings.RealtimeNetworkingSettings.LNL_WindowSize.Description": "该值会控制用于实时联网的 LNL 协议的数据包大小。 更改此设置将对您加入的所有房间立即生效。<br><br>如果您遇到数据包排队的情况, 可以增加该值, 这样可以提高连接吞吐量。不过, 数值越大也会使连接越不稳定, 所以要谨慎。<br><br><color=hero.yellow>默认值: </color> 64<br><br><color=hero.red>重要说明: </color> 此设置仅用于诊断和临时性解决, 将来会自动调整此值。",

        "Settings.AssetGatherSettings.MaxConcurrentAssetTransfers": "最大同时传输资产数量",
        "Settings.AssetGatherSettings.MaxConcurrentAssetTransfers.Description": "当主持房间时, 此设置表示可以同时传输多少本地导入的资产。增加该值可以更快地向玩家传输资产, 但也会降低网络连接的质量。我们建议测试网络可以承受的数值。",
        "Settings.AssetGatherSettings.MaxConcurrentDownloads": "最大同时下载数量",
        "Settings.AssetGatherSettings.MaxConcurrentDownloads.Description": "使用此值可控制同时下载资产的数量。 使用较大的值可以加快世界的加载速度, 但也会导致网络超载, 因此在调整此值时要谨慎。",

        "Settings.HostAccessSettings.Entries": "管理主机访问权限",
        "Settings.HostAccessSettings.Entries.Breadcrumb": "主机访问权限",
        "Settings.HostAccessSettings.Entries.AllowHTTP_Requests": "允许 HTTP 请求",
        "Settings.HostAccessSettings.Entries.AllowHTTP_Requests.Description": "这表示该主机是否允许 HTTP(S) 请求。这些请求通常是与第三方服务通信的 REST API 请求。",
        "Settings.HostAccessSettings.Entries.AllowWebsockets": "允许使用 WebSocket",
        "Settings.HostAccessSettings.Entries.AllowWebsockets.Description": "表示该主机将允许实时 WebSocket 连接。这些连接通常用于延迟敏感型的双向通信和数据流。",
        "Settings.HostAccessSettings.Entries.AllowOSC_Receiving": "允许通过 OSC 接收数据",
        "Settings.HostAccessSettings.Entries.AllowOSC_Receiving.Description": "这表示 {appName} 是否可以接收和处理 OSC 数据。",
        "Settings.HostAccessSettings.Entries.AllowOSC_Sending": "允许通过 OSC 发送数据",
        "Settings.HostAccessSettings.Entries.AllowOSC_Sending.Description": "这控制着 {appName} 是否允许通过 OSC 协议向指定主机发送数据。",
        "Settings.HostAccessSettings.Entries.LastHyperlinkRequestReason": "最后一次发出超链接请求的原因",
        "Settings.HostAccessSettings.Entries.LastWebsocketRequestReason": "最后一次发出 websocket 请求的原因",
        "Settings.HostAccessSettings.Entries.LastOSC_SenderRequestReason": "最后一次 OSC 发送请求的原因",
        "Settings.HostAccessSettings.Entries.LastOSC_ReceiverRequestReason": "最后一次 OSC 接收请求的原因",
        "Settings.HostAccessSettings.Entries.Remove": "移除条目 (下一次您将会被询问)",
        "Settings.HostAccessSettings.DebugReset": "重置主机访问入口",

        "Settings.UserRestrictionsSettings.DebugReset": "重置玩家限制",

        "Settings.OperatingSystemSettings.KeepOriginalScreenshotFormat": "保留原始屏幕截图格式",
        "Settings.OperatingSystemSettings.KeepOriginalScreenshotFormat.Description": "启用此选项可避免在将截图保存到硬盘上的图片文件夹时将其转换为 JPG 或 PNG 格式。这可能导致某些应用程序无法打开该格式, 从而使其更难使用。",

        "Settings.DebugSettings.DebugInputBindings": "显示输入绑定的调试信息",
        "Settings.DebugSettings.DebugInputBindings.Description": "启用后, 您将看到输入绑定系统的调试信息。 这对开发人员非常有用。",
        "Settings.DebugSettings.ConvertParticleSystems": "转换粒子系统到 PhotonDust",
        "Settings.DebugSettings.ConvertParticleSystems.Description": "启用此选项将为任何 <b>新</b> 加载的物品和世界从旧式粒子系统转换到新的自定义粒子系统（ PhotonDust ）。<br><br><color=red>这仅用于测试目的！</color> 如果您不是测试人员, 我们不建议打开这个选项, 您的内容有可能会因此导致损坏。<br><br>如果您想帮助测试, 请查看我们的 GitHub/Discord 。",
        "Settings.DebugSettings.ShowMediaMTXWindow": "显示 MediaMTX 窗口",
        "Settings.DebugSettings.ShowMediaMTXWindow.Description": "在串流画面时, MediaMTX 实例会显示一个可见窗口。 这有助于查看其输出内容。<br><br><color=hero.red>警告:</color> 如果手动关闭该窗口, 流媒体传输功能将会中断。",
        "Settings.DebugSettings.UseProtonForMediaMTX": "使用 Proton 运行 MediaMTX",
        "Settings.DebugSettings.UseProtonForMediaMTX.Description": "在 Linux 系统上, 不启动 MediaMTX 的 Linux 原生版本, 而是在 Proton 下启动 Windows 版本。",
        "Settings.DebugSettings.ForceSoftwareVideoEncoder": "强制使用软件视频编码器",
        "Settings.DebugSettings.ForceSoftwareVideoEncoder.Description": "推流/串流桌面时使用软件视频编码器, 而非硬件视频编码。",

        "Settings.LegacyFeatureSettings.UseLegacyGripEquip": "双击手柄握把键装备物品",
        "Settings.LegacyFeatureSettings.UseLegacyGripEquip.Description": "启用后, 只要连续按两次握把键, 就可以装备工具和小物件。这一设置可能会在某个时候被移除。",
        "Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher": "使用传统世界切换器",
        "Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher.Description": "启用后, 非主手上的应用按钮将打开传统的世界切换器, 用于在活跃世界之间切换。这一功能将来会被更灵活的解决方案所取代。",
        "Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts": "使用传统物品库与房间手势快捷键",
        "Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts.Description": "启用后, 当您按住握把键并按下应用按钮（通常会打开/关闭仪表板）时, 就会打开传统的物品库或房间菜单。",

        "Settings.LegacyFeatureSettings.SuppressFeetSimulation": "抑制脚步模拟",
        "Settings.LegacyFeatureSettings.SuppressFeetSimulation.Description": "这是为了让某些功能（例如劫持脚部代理的摆姿系统）能够正常工作, 而无需修改它们。<br><br>如果您在未使用摆姿系统或类似功能的情况下开启此功能, 动画将<b>无法</b>正常显示。请在完成摆姿操作后将其关闭。<br><br><color=hero.red>重要说明: </color> 此设置可能会在将来被移除, 我们建议升级摆姿系统以兼容新系统, 并在激活时自动抑制模拟。",

        "Settings.LegacyFeatureSettings.PreserveLegacyReverbZoneHandling": "保留旧版混响区处理方式",
        "Settings.LegacyFeatureSettings.PreserveLegacyReverbZoneHandling.Description": "启用后, 所有已启用空间化效果的旧版音频内容将自动忽略混响区, 以保持旧版音频系统的限制特性。<br><br>开启此设置并重新加载旧版内容。转换后的旧版内容一旦保存, 该选项将被\"固化\", 后续需手动调整设置。",

        "Settings.TwitchInterfaceSettings.ChannelName": "Twitch 频道名",
        "Settings.TwitchInterfaceSettings.ChannelName.Description": "这将为相机仪表板中的 Twitch 聊天面板设置默认的 Twitch 频道名称。这主要用于希望看到 Twitch 聊天的 Twitch 主播而设计的。",

        "Settings.MessagingPrivacySettings.DoNotSendReadStatus": "不要发送已读回执",
        "Settings.MessagingPrivacySettings.DoNotSendReadStatus.Description": "启用此功能后, 其他玩家将无法看到您何时立即阅读了他们的消息。 您也看不到他们何时阅读了您的消息。",

        "Settings.LocaleSettings.CultureLocaleCode": "区域代码",
        "Settings.LocaleSettings.CultureLocaleCode.Description": "设置后, 将覆盖用于格式化数字和其他数量的默认区域格式。通常情况下, 将使用所选语言的区域格式, 这个设置可以让您混合它们。例如, 使用您的母语语言和美国区域格式来显示内容。",
        "Settings.LocaleSettings.UseImperialUnits": "使用英制单位",
        "Settings.LocaleSettings.UseImperialUnits.Description": "启用后, 数量（长度/高度、质量、体积......）编辑器将尝试使用英制单位, 而不是国际单位。如果您来自美国、英国、利比里亚或缅甸, 这将非常有用。",
        "Settings.LocaleSettings.AvailableLocales": "选择语言",
        "Settings.LocaleSettings.AvailableLocales.Breadcrumb": "语言",
        "Settings.LocaleSettings.AvailableLocales.SystemLocale": "使用系统语言",

        "Settings.DashSettings.DashCurvature": "仪表板曲度",
        "Settings.DashSettings.DashCurvature.Description": "此设置可以控制在 VR 模式中主菜单的弯曲程度。将其设置为 0 将使其完全平坦。",
        "Settings.DashSettings.OpenCloseSpeed": "仪表板过渡动画速率",
        "Settings.DashSettings.OpenCloseSpeed.Description": "用它来调整仪表板打开和关闭的速度。<br>将其设置为 0 将完全移除动画效果, 使打开/关闭瞬间完成。",
        "Settings.DashSettings.ScreenSwitchSpeed": "界面切换速度",
        "Settings.DashSettings.ScreenSwitchSpeed.Description": "调整仪表板在不同屏幕之间切换的速度（例如首页、好友、房间）。将其设置为 0 将完全移除动画效果, 实现瞬间切换。",
        "Settings.DashSettings.AllowReplacingSettings": "允许替换设置仪表板",
        "Settings.DashSettings.AllowReplacingSettings.Description": "启用后, 您可以在用户界面编辑模式下选择仪表板上的设置界面组件并将其替换为其他组件。<br><br>如果您希望将单个设置作为界面组件选取, 则需要关闭此设置。建议在您想要将设置用户界面替换为自定义内容时暂时开启, 之后再将其关闭。",

        "Settings.NotificationSettings": "通知",
        "Settings.NotificationSettings.UserOnline": "好友上线",
        "Settings.NotificationSettings.UserOnline.Description": "控制好友上线时是否收到通知。",
        "Settings.NotificationSettings.UserSociable": "好友可社交状态",
        "Settings.NotificationSettings.UserSociable.Description": "当您的某个好友进入可社交状态时, 您将收到一个带有声音的独特通知, 以便您邀请或联系他们！<br><br>如果您不喜欢这些通知, 可以将其关闭, 这将使可社交状态与好友上线通知无异。",
        "Settings.NotificationSettings.UserOnlineOnAnotherBuild": "好友不兼容版本上线",
        "Settings.NotificationSettings.UserOnlineOnAnotherBuild.Description": "控制当您的好友使用与您不兼容的构建版本（例如新版本或预发布版本）上线时, 您是否收到通知。",
        "Settings.NotificationSettings.Message": "消息通知",
        "Settings.NotificationSettings.Message.Description": "控制收到消息时您将收到的通知。",
        "Settings.NotificationSettings.Invite": "房间邀请",
        "Settings.NotificationSettings.Invite.Description": "控制您在被邀请加入房间时是否收到通知。",
        "Settings.NotificationSettings.InviteRequest": "邀请请求",
        "Settings.NotificationSettings.InviteRequest.Description": "控制您在收到可回复的邀请请求时是否收到通知。",
        "Settings.NotificationSettings.ContactRequest": "好友请求",
        "Settings.NotificationSettings.ContactRequest.Description": "控制您收到他人好友请求时受到何种通知。",
        "Settings.NotificationSettings.ContactSessionStarted": "新好友房间",
        "Settings.NotificationSettings.ContactSessionStarted.Description": "控制当您的某个好友启动新房间时您收到何种通知。",
        "Settings.NotificationSettings.PublicSessionStarted": "新公开房间",
        "Settings.NotificationSettings.PublicSessionStarted.Description": "控制当非您好友的玩家启动新公开房间时您收到何种通知。",
        "Settings.NotificationSettings.UserJoinAndLeave": "玩家加入与离开",
        "Settings.NotificationSettings.UserJoinAndLeave.Description": "启用后, 当有玩家加入或离开您当前所在的世界时, 您将收到通知。",
        "Settings.NotificationSettings.PermissionChanged": "权限角色变更",
        "Settings.NotificationSettings.PermissionChanged.Description": "启用后, 当您的权限角色在某个世界中发生变更时（例如从访客更改为建造者）, 您将收到通知。",

        "Settings.NamePlateSettings.NameplateVisibility": "铭牌可见度",
        "Settings.NamePlateSettings.NameplateVisibility.Description": "该选项可以控制您可以看到谁的铭牌。",
        "Settings.NamePlateSettings.UseCustomNameplates": "显示自定义铭牌",
        "Settings.NamePlateSettings.UseCustomNameplates.Description": "如果某些铭牌难以阅读、完全隐藏或您需要查看玩家的实际用户和徽章（例如用于管理目的）, 您可以禁用自定义铭牌并查看默认铭牌。",

        "Settings.CustomizationSettings": "自定义设置",
        "Settings.CustomizationSettings.UserInterfaceEditMode": "用户界面编辑模式",
        "Settings.CustomizationSettings.UserInterfaceEditMode.Description": "启用后, 您可以在仪表板上以及手部和视口的界面组件锚点上（如果已启用）编辑界面组件（模块化用户界面）的位置。<br><br>使用完毕后, 请记得关闭此设置！您也可以使用仪表板下方的专用按钮将其关闭。",

        "Settings.FacetAnchorsSettings": "界面组件锚点",
        "Settings.FacetAnchorsSettings.UseFacetAnchors": "使用界面组件锚点",
        "Settings.FacetAnchorsSettings.UseFacetAnchors.Description": "启用后, 您就可以使用右控制器上的应用按钮来切换手臂和前臂上的界面组件锚点。除了主仪表板外, 这些锚点还提供了放置任何锚点的空间, 以便快速取用。",
        "Settings.FacetAnchorsSettings.AnimationSpeed": "显示/隐藏动画播放速度",
        "Settings.FacetAnchorsSettings.AnimationSpeed.Description": "这决定了切换时界面组件锚点出现和隐藏的速度。",
        "Settings.FacetAnchorsSettings.FacetAnchorToggle": "切换控制器",
        "Settings.FacetAnchorsSettings.FacetAnchorToggle.Description": "这将控制哪个控制器（左侧或右侧）来切换界面组件锚点。 该仪表板将与另一个控制器进行切换。",
        "Settings.FacetAnchorsSettings.ShowContainerBackground": "显示背景",
        "Settings.FacetAnchorsSettings.ShowContainerBackground.Description": "关闭此选项将禁用界面组件锚点的背景视觉效果, 使界面组件本身成为唯一可见的部分。",

        "Settings.LaserSettings.AlwaysPrioritizeUserspace": "私有用户界面优先",
        "Settings.LaserSettings.AlwaysPrioritizeUserspace.Description": "启用后, 您的私有用户界面（如仪表板、界面组件锚点或键盘）在交互时将始终享有最高优先级, 即使它们被世界内的碰撞体遮挡。<br><br>当世界内的物体阻碍您与私有用户界面进行交互时, 此功能会非常有帮助。<br><br>请注意, 您可能需要先关闭仪表板, 才能与您正前方的世界内物品进行交互。",
        "Settings.LaserSettings.SmoothSpeed": "激光平滑速度",
        "Settings.LaserSettings.SmoothSpeed.Description": "使用此设置可控制激光对您动作的响应速度。较低的数值会使激光更迟缓, 但能更好地过滤手部震颤。较高的数值则响应更快, 但也会传递更多的控制器抖动。",
        "Settings.LaserSettings.ModulateStartAngle": "调节起始角度",
        "Settings.LaserSettings.ModulateStartAngle.Description": "此设置表示激光平滑速度开始进行调节以跟上您手部移动时所处的角度。增大该值意味着您需要做出更大的动作, 激光才会开始加速跟随。",
        "Settings.LaserSettings.ModulateEndAngle": "调节末端角度",
        "Settings.LaserSettings.ModulateEndAngle.Description": "与调制起始角度相关, 此设置表示调制何时达到最大速度。通过调整起始角度和终止角度, 您可以控制手部动作越大时激光的响应灵敏度。",
        "Settings.LaserSettings.ModulateExponent": "调制指数",
        "Settings.LaserSettings.ModulateExponent.Description": "此设置控制激光调制在起始角度和终止角度之间的响应曲线。您可以用它来让激光在开始时反应较慢, 或者在开始时反应较快然后逐渐减弱。",
        "Settings.LaserSettings.ModulateSpeedMultiplier": "调制速度倍增器",
        "Settings.LaserSettings.ModulateSpeedMultiplier.Description": "达到调制终止角度后, 激光平滑速度将乘以该值。<br><br>手部移动到足够远时, 增大此值可使激光更快地跟上。减小此值则需要更长时间才能追上。",
        "Settings.LaserSettings.StickThreshold": "激光粘性",
        "Settings.LaserSettings.StickThreshold.Description": "这可以控制激光对互动物品的粘附程度。数值越大, 粘性越强。将此值设为零将完全消除粘性（例如在抓取物品过程中）。",
        "Settings.LaserSettings.ShowInDesktop": "在桌面模式下显示激光",
        "Settings.LaserSettings.ShowInDesktop.Description": "开启后, 在桌面模式下的第一人称视角中, 激光视觉效果将完全呈现在您眼前。",

        "Settings.EditSettings": "编辑设置",
        "Settings.EditSettings.ConfirmComponentDestroy": "确定删除组件",
        "Settings.EditSettings.ConfirmComponentDestroy.Description": "启用后, 在检查器中删除组件前会要求您进行确认。这有助于防止因误操作而意外删除它们。",
        "Settings.EditSettings.ConfirmSlotDestroy": "确定删除插槽",
        "Settings.EditSettings.ConfirmSlotDestroy.Description": "启用后, 使用开发者工具删除插槽时会要求您进行确认。这可以防止因误点击而意外删除对象。",

        "Settings.CursorSettings": "光标设置",

        "Settings.CursorSettings.BaseCursorSize": "基本光标大小",
        "Settings.CursorSettings.BaseCursorSize.Description": "这会设置一个基本光标大小。我们建议先设置这个值, 然后再调整其他值, 因为它们的大小是相对于这个值的。",

        "Settings.CursorSettings.GrabMultiplier": "抓握时的大小倍数",
        "Settings.CursorSettings.GrabMultiplier.Description": "此设置作为光标大小的倍增系数, 适用于抓取物体和物品时。",

        "Settings.CursorSettings.InteractionMultiplier": "互动时的大小倍数",
        "Settings.CursorSettings.InteractionMultiplier.Description": "此设置作为光标大小的倍增系数, 适用于与按钮等用户界面元素进行交互时。",

        "Settings.CursorSettings.TextMultiplier": "文本编辑时的大小倍数",
        "Settings.CursorSettings.TextMultiplier.Description": "此设置作为光标大小的倍增系数, 适用于与文本进行交互和编辑操作时。",

        "Settings.CursorSettings.SliderMultiplier": "滑动时的大小倍数",
        "Settings.CursorSettings.SliderMultiplier.Description": "此设置作为光标大小的倍增系数, 适用于与滑块和滚动条进行交互时。",

        "Settings.CursorSettings.DirectCursorEnabled": "启用直接光标",
        "Settings.CursorSettings.DirectCursorEnabled.Description": "启用时, 将显示直接光标。<br><br>直接光标是您的光标在空间中未经任何平滑或调整处理的精确位置点。",

        "Settings.DesktopViewSettings.FollowCursor": "跟随光标",
        "Settings.DesktopViewSettings.FollowCursor.Description": "启用后, 桌面视图将自动切换到光标所在的屏幕。当您在 VR 模式中使用物理键盘和鼠标时, 这将非常有用。",
        "Settings.DesktopViewSettings.Brightness": "亮度",
        "Settings.DesktopViewSettings.Brightness.Description": "桌面视图下的亮度。",
        "Settings.DesktopViewSettings.Opacity": "不透明度",
        "Settings.DesktopViewSettings.Opacity.Description": "降低该值可使桌面视图半透明, 从而更容易看到后面的世界。",
        "Settings.DesktopViewSettings.HideMenuButtonInVR": "在 VR 模式下隐藏菜单按钮",
        "Settings.DesktopViewSettings.HideMenuButtonInVR.Description": "该设置将会在 VR 模式下隐藏桌面界面上的三横杠菜单按钮。 您可以通过指向屏幕并按下上下文菜单来打开该菜单。",

        "Settings.PhotoCaptureSettings.FingerGestureEnabled": "使用手指拍照手势",
        "Settings.PhotoCaptureSettings.FingerGestureEnabled.Description": "启用该功能后, 您只需将手指摆成相框的形状, 然后卷曲食指, 就能在世界中快速拍照。",
        "Settings.PhotoCaptureSettings.NormalCaptureResolution": "照片分辨率",
        "Settings.PhotoCaptureSettings.NormalCaptureResolution.Description": "这将设置手指手势或桌面快捷键捕获的普通照片的分辨率。更高的分辨率需要更多的时间和存储空间来处理, 但能提供更好的细节。",
        "Settings.PhotoCaptureSettings.TimerCaptureResolution": "定时照片分辨率",
        "Settings.PhotoCaptureSettings.TimerCaptureResolution.Description": "与普通分辨率类似, 您可以为使用定时功能拍摄的照片设置单独的分辨率。如果您使用定时器拍摄集体照, 这将非常有用, 因为更高的分辨率会在集体拍摄时呈现更好的效果。",
        "Settings.PhotoCaptureSettings.TimerSeconds": "计时器持续时间",
        "Settings.PhotoCaptureSettings.TimerSeconds.Description": "使用定时功能需要多少秒后拍摄照片。",
        "Settings.PhotoCaptureSettings.HandsNearFOV": "手部近距视野",
        "Settings.PhotoCaptureSettings.HandsNearFOV.Description": "当您的手部最靠近头部时, 通过手势拍摄照片的视野范围。",
        "Settings.PhotoCaptureSettings.HandsFarFOV": "手部远距视野",
        "Settings.PhotoCaptureSettings.HandsFarFOV.Description": "当您的手部最远离头部时, 通过手势拍摄照片的视野范围。",
        "Settings.PhotoCaptureSettings.CaptureStereo": "拍摄立体照片",
        "Settings.PhotoCaptureSettings.CaptureStereo.Description": "启用后, 所有快速拍摄的照片都将是立体的。这在 VR 模式中观看时最为有用。",
        "Settings.PhotoCaptureSettings.StereoSeparation": "立体分离度",
        "Settings.PhotoCaptureSettings.StereoSeparation.Description": "当立体模式开启时, 将可以控制立体摄像机之间的距离。这可以控制摄像机之间的距离, 从而影响较远物体的立体效果强度。<br><br>拍摄近距离物体时, 数值越小效果越好；拍摄大场景时, 数值越大效果越好。",
        "Settings.PhotoCaptureSettings.PhotoAutosavePath": "自动保存路径",
        "Settings.PhotoCaptureSettings.PhotoAutosavePath.Description": "设置后, 您拍摄（或使用右键菜单保存）的任何照片都将自动保存到您的游戏物品库中。例如 <color=hero.yellow>照片/%year%/%month_name%</color><br><br>以下变量可用: <br><br><size=75%>%second%, %minute%, %hour%, %day%, %month%, %year%, %day_name%, %day_name_en%, %month_name%, %month_name_en%, %session_second%, %session_minute%, %session_hour%, %session_day%, %session_month%, %session_year%, %session_day_name%, %session_day_name_en%, %session_month_name%, %session_month_name_en%, %location_name%, %app_version%</size>",
        "Settings.PhotoCaptureSettings.OpenAutosavePath": "打开本世界自动保存路径",
        "Settings.PhotoCaptureSettings.OpenAutosavePath.Description": "如果您已配置照片自动保存路径, 点击此处将打开您当前所处世界在当前时间对应的物品库存放位置。<br><br>请确保已在本世界中拍摄过照片, 否则此操作将失败, 因为相应文件夹尚不存在！",
        "Settings.PhotoCaptureSettings.CapturePrivateUI": "捕捉自身 UI",
        "Settings.PhotoCaptureSettings.CapturePrivateUI.Description": "启用后, 快速照片捕捉将渲染您的私人用户界面（例如主仪表板）。如果您想展示其中的信息, 这会很有用。<br><br>我们建议您在完成后关闭此设置, 因为保持开启可能导致意外拍摄并泄露您的个人信息。",
        "Settings.PhotoCaptureSettings.EncodeFormat": "照片编码格式",
        "Settings.PhotoCaptureSettings.EncodeFormat.Description": "所拍摄照片将被编码成的图像文件格式。如果您需要特定格式的照片, 可以使用此设置选择编码格式。<br><br>请注意, 某些格式可能会缺少某些功能（如透明通道支持）, 编码速度可能明显变慢, 图像质量可能降低, 或导致文件体积变大。",
        "Settings.PhotoCaptureSettings.AlwaysHideNameplates": "始终隐藏铭牌",
        "Settings.PhotoCaptureSettings.AlwaysHideNameplates.Description": "如果您希望照片中永远不显示铭牌, 请将其打开。此设置与当前的铭牌可见性无关, 将始终确保铭牌隐藏在拍摄的照片中。",
        "Settings.PhotoCaptureSettings.AlwaysHideGizmos": "总是隐藏 Gizmos",
        "Settings.PhotoCaptureSettings.AlwaysHideGizmos.Description": "开启此选项可以在照片中隐藏任何开发者辅助图形（ Gizmos ）。这有助于在有人正在编辑物品时, 依然能够拍出干净的照片。检查器和 ProtoFlux 仍会保持可见。",

        "Settings.DesktopRenderSettings.FieldOfView": "视场",
        "Settings.DesktopRenderSettings.FieldOfView.Description": "在桌面模式下, 用它来控制视场（ FOV ）。 数值越大, 视野越开阔, 但两侧的失真也越大。",

        "Settings.DesktopRenderSettings.SprintFieldOfViewZoom": "在冲刺时缩放视场",
        "Settings.DesktopRenderSettings.SprintFieldOfViewZoom.Description": "启用此选项后, 您在桌面模式中冲刺时视场将会缩小。禁用此设置可移除该效果。<br><br>请注意, 这<b>不会</b>禁用用户生成内容中自带的视场特效。",

        "Settings.DesktopRenderSettings.VSync": "垂直同步",
        "Settings.DesktopRenderSettings.VSync.Description": "启用该选项后, 帧速率将与屏幕刷新率同步。禁用此选项可加快帧的渲染速度, 但也会导致明显的画面撕裂。<br><br>这在进行性能测试时非常有用, 因为它将解除帧率和渲染速度上限。<br><br><color=hero.red>重要说明: </color> VR 模式中无法切换此设置, 因为帧率由 VR 系统控制。",
        "Settings.DesktopRenderSettings.LimitFramerateWhenUnfocused": "限制后台运行时的帧速率",
        "Settings.DesktopRenderSettings.LimitFramerateWhenUnfocused.Description": "启用后, 当应用程序窗口未聚焦时, 帧速率将被限制在设定值内。如果您同时使用其他程序和游戏, 这将非常有用, 因为这样可以为它们腾出更多资源。",
        "Settings.DesktopRenderSettings.MaximumBackgroundFramerate": "最大背景帧速率",
        "Settings.DesktopRenderSettings.MaximumBackgroundFramerate.Description": "这决定了应用程序在后台时允许的最大帧速率。较低的值可以节省更多的系统资源。",

        "Settings.InteractiveCameraFramingSettings.PositioningMode": "定位模式",
        "Settings.InteractiveCameraFramingSettings.PositioningMode.Description": "这将控制交互式摄像头在世界中的位置。",
        "Settings.InteractiveCameraFramingSettings.FieldOfView": "视场",
        "Settings.InteractiveCameraFramingSettings.FieldOfView.Description": "交互式摄像机的视场。 数值越大, 捕捉到的场景越多, 但边缘会失真。",
        "Settings.InteractiveCameraFramingSettings.AnglePosition": "角度",
        "Settings.InteractiveCameraFramingSettings.AnglePosition.Description": "在第三人称或群组模式下, 该选项控制摄像机与目标对象/群组的角度。",
        "Settings.InteractiveCameraFramingSettings.Distance": "距离",
        "Settings.InteractiveCameraFramingSettings.Distance.Description": "在第三人称或群组模式下, 该选项控制摄像机与目标对象/群组的距离。",
        "Settings.InteractiveCameraFramingSettings.HeightOffset": "高度偏移",
        "Settings.InteractiveCameraFramingSettings.HeightOffset.Description": "在第三人称或群组模式下, 可将摄像机相对于目标对象/群组移高或移低。",
        "Settings.InteractiveCameraFramingSettings.FirstPersonPitch": "第一人称俯仰角",
        "Settings.InteractiveCameraFramingSettings.FirstPersonPitch.Description": "在第一人称模式下, 使用此选项可上下俯仰摄像机。",
        "Settings.InteractiveCameraFramingSettings.FirstPersonRoll": "第一人称滚转角",
        "Settings.InteractiveCameraFramingSettings.FirstPersonRoll.Description": "在第一人称模式下, 它控制摄像机的侧向旋转--左右倾斜。",
        "Settings.InteractiveCameraFramingSettings.FirstPersonOffset": "第一人称偏移",
        "Settings.InteractiveCameraFramingSettings.FirstPersonOffset.Description": "该设置调整第一人称视角中相对于眼睛的摄像机偏移量。如果虚拟形象面部几何图形剪切到摄像机视图中, 则可以使用此功能。",
        "Settings.InteractiveCameraFramingSettings.FramingViewportPosition": "取景位置",
        "Settings.InteractiveCameraFramingSettings.FramingViewportPosition.Description": "这些是摄像机视角中的标准化坐标。摄像机会尝试将目标（例如第三人称模式下的玩家头部）框定在视角中的这一位置。",
        "Settings.InteractiveCameraFramingSettings.AimInFrontOfHead": "对准头部前方",
        "Settings.InteractiveCameraFramingSettings.AimInFrontOfHead.Description": "摄像机不会直接对准玩家的头部, 而是会尽量瞄准玩家头部前方的一个点。当您想对玩家正在查看的内容（如世界中的物品和界面）进行取景时, 这会非常有用。",

        "Settings.InteractiveCameraPositioningSettings.AvoidOcclusion": "防止遮挡",
        "Settings.InteractiveCameraPositioningSettings.AvoidOcclusion.Description": "如果摄像机的视线被可碰撞物体遮挡, 摄像机将自动移近以避免被遮挡。",
        "Settings.InteractiveCameraPositioningSettings.KeepInWorldSpace": "保持在世界空间内",
        "Settings.InteractiveCameraPositioningSettings.KeepInWorldSpace.Description": "确保摄像机保持在主世界空间中, 而不是将自身挂载在与玩家相同的空间中。这在使用用户锚点（例如在车辆中）时可以提供更好的取景和定位效果。",
        "Settings.InteractiveCameraPositioningSettings.MovementWobble": "运动摇摆",
        "Settings.InteractiveCameraPositioningSettings.MovementWobble.Description": "这将为摄像机位置添加随时间变化的随机移动偏移。这可以让镜头看起来不那么静态, 尤其是在您不怎么移动的情况下。",

        "Settings.InteractiveCameraRenderSettings.HideAllBadges": "隐藏徽章",
        "Settings.InteractiveCameraRenderSettings.HideAllBadges.Description": "无论您的徽章设置如何, 摄像机都不会渲染出任何玩家的徽章。",
        "Settings.InteractiveCameraRenderSettings.HideAllLasers": "隐藏激光",
        "Settings.InteractiveCameraRenderSettings.HideAllLasers.Description": "摄像机不会渲染任何玩家的交互激光。",
        "Settings.InteractiveCameraRenderSettings.ForceEyesOnCamera": "玩家眼睛始终注视摄像机",
        "Settings.InteractiveCameraRenderSettings.ForceEyesOnCamera.Description": "当您的形象使用模拟眼球运动时（即玩家没有眼部追踪功能）, 这将使玩家的虚拟形象优先与摄像机进行眼神接触。",

        "Settings.InteractiveCameraGroupSettings.GroupDetectionRadius": "群组检测半径",
        "Settings.InteractiveCameraGroupSettings.GroupDetectionRadius.Description": "在此距离内的玩家将被添加到摄像机在群组模式下自动取景的群组中。",
        "Settings.InteractiveCameraGroupSettings.GroupLeaveBoundary": "群组离开边界范围",
        "Settings.InteractiveCameraGroupSettings.GroupLeaveBoundary.Description": "玩家需要离开群组半径多远才会被排除在群组之外。",

        "Settings.InteractiveCameraSmoothingSettings.PositionSmoothSpeed": "位置平滑速度",
        "Settings.InteractiveCameraSmoothingSettings.PositionSmoothSpeed.Description": "这表示摄像机移动到世界中目标位置的速度。数值越大, 摄像机移动速度越快, 但也会导致移动更加生涩。",
        "Settings.InteractiveCameraSmoothingSettings.AngleSmoothSpeed": "角度平滑速度",
        "Settings.InteractiveCameraSmoothingSettings.AngleSmoothSpeed.Description": "这表示摄像机对目标对象周围角度变化的响应速度。",
        "Settings.InteractiveCameraSmoothingSettings.FramingSmoothSpeed": "构图平滑速度",
        "Settings.InteractiveCameraSmoothingSettings.FramingSmoothSpeed.Description": "这控制着摄像机调整目标对象取景的速度。数值越大, 追踪目标的速度越快, 但也会导致动作更加生涩。",

        "Settings.InteractiveCameraAnchorSettings.InterpolateBetweenAnchors": "在锚点之间插值",
        "Settings.InteractiveCameraAnchorSettings.InterpolateBetweenAnchors.Description": "启用后, 摄像机将在世界中的摄像机锚点之间平滑插值。",
        "Settings.InteractiveCameraAnchorSettings.AnchorInterpolationSpeed": "插值速度",
        "Settings.InteractiveCameraAnchorSettings.AnchorInterpolationSpeed.Description": "当启用锚点之间的插值时, 它控制摄像机从一个锚点移动到另一个锚点的速度。",
        "Settings.InteractiveCameraAnchorSettings.UseLinearInterpolation": "使用线性插值",
        "Settings.InteractiveCameraAnchorSettings.UseLinearInterpolation.Description": "启用此选项可在锚点之间移动时使用线性插值, 而不是平滑插值。线性插值会突然开始和停止, 但移动速度不变, 与锚点之间的距离无关。这意味着如果锚点之间的距离较远, 摄像机到达锚点所需的时间会更长。",

        "Settings.InteractiveCameraPhotoSettings.SpawnPhotoInWorld": "生成在世界中已拍摄的照片",
        "Settings.InteractiveCameraPhotoSettings.SpawnPhotoInWorld.Description": "当您使用交互式照相机对话框拍照时, 照片是否会生成到世界中？如果禁用, 照片只会保存到您的文档或物品库中（如果配置了自动保存）。",

        "Settings.InteractiveCameraPostProcessingSettings.MotionBlur": "动态模糊",
        "Settings.InteractiveCameraPostProcessingSettings.MotionBlur.Description": "摄像机是否应该渲染动态模糊效果？",
        "Settings.InteractiveCameraPostProcessingSettings.ScreenSpaceReflections": "屏幕空间反射",
        "Settings.InteractiveCameraPostProcessingSettings.ScreenSpaceReflections.Description": "摄像机是否应该渲染屏幕空间反射效果？这可以为闪亮的表面提供更好的反射效果, 但可能会导致伪影并增加性能要求。",

        "Settings.InteractiveCameraAudioSettings": "音频",
        "Settings.InteractiveCameraAudioSettings.RenderOwnVoiceOnCamera": "向摄像头渲染自身语音",
        "Settings.InteractiveCameraAudioSettings.RenderOwnVoiceOnCamera.Description": "当交互式摄像头的音频输出分离至独立音频设备时, 此选项控制摄像头是否可采集您的语音。<br><br>此功能可将您的语音完全空间化渲染, 模拟其他玩家在虚拟环境中听到的效果。<br><br>启用此选项时, 请确保在录音软件中禁用麦克风采集。",

        "Settings.DescriptionField.NoTextTitle": "更多信息",
        "Settings.DescriptionField.NoTextDescription": "<i><alpha=#77>悬停在某个设置上可查看其说明。</closeall>",

        "Settings.RelaySettings": "网络中继",
        "Settings.RelaySettings.AlwaysUseRelay": "总是使用中继模式连接",
        "Settings.RelaySettings.AlwaysUseRelay.Description": "当无法建立与主机的直接连接时, 中继模式通常用作备用方法。<br><br>这在特定主机出现连接问题时非常有用。 但我们 <b>不</b> 推荐一直打开此选项。",
        "Settings.RelaySettings.UseClosestAvailableRelay": "使用最近的可用中继服务器",
        "Settings.RelaySettings.UseClosestAvailableRelay.Description": "启用该选项后, 将自动选择离您最近可用的中继服务器进行连接。如果您想通过特定中继服务器进行连接（例如, 在长距离连接时, 为避免数据包排队）, 可以禁用此选项, 并在下面配置首选中继服务器。",
        "Settings.RelaySettings.RelayPriorities": "配置中继服务器优先级",
        "Settings.RelaySettings.RelayPriorities.Breadcrumb": "中继服务器优先级",

        "Settings.VideoStreamingServicesSettings": "视频流服务设置",
        "Settings.VideoStreamingServicesSettings.UseCookiesFromBrowser": "从浏览器中使用 Cookie",
        "Settings.VideoStreamingServicesSettings.UseCookiesFromBrowser.Description": "如果您无法加载 YouTube 和其他服务的视频, 请选择您通常用于加载 Cookie 的浏览器。这会增加视频成功加载的几率。",
        "Settings.VideoStreamingServicesSettings.PreferredResolution": "首选清晰度",
        "Settings.VideoStreamingServicesSettings.PreferredResolution.Description": "视频流媒体服务在默认情况下应加载的理想清晰度 (除非在特定播放器中另行覆盖)。 <br><br>提高此数值会提高视频质量, 但也会增加网络带宽和 CPU 开销。 <br><br>如果遇到视频卡顿问题, 您可以尝试降低该数值。",

        "Settings.PostProcessingSettings": "后期处理",
        "Settings.PostProcessingSettings.MotionBlurIntensity": "动态模糊强度",
        "Settings.PostProcessingSettings.MotionBlurIntensity.Description": "这可以控制运动模糊效果的强度, 使图像随着运动而模糊。 <br><br>如果您将该效果设置为 <nobr><color=hero.yellow>0 %</color></nobr>, 该效果将被完全禁用, 这样可以提高性能。",
        "Settings.PostProcessingSettings.BloomIntensity": "光晕效果",
        "Settings.PostProcessingSettings.BloomIntensity.Description": "光晕效果会使场景中明亮的物体周围出现光晕, 通常是 HDR 范围内的物体。 这可以让您在相同光量下控制该效果的强度。 <br><br>请注意, 当该效果设置为低或禁用时, 某些内容可能看起来不正确。<br><br>如果您将该效果设置为 <nobr><color=hero.yellow>0 %</color></nobr>, 该效果将被完全禁用, 这样可以提高性能。",
        "Settings.PostProcessingSettings.AmbientOcclusionIntensity": "环境遮挡 (AO) 强度",
        "Settings.PostProcessingSettings.AmbientOcclusionIntensity.Description": "环境光遮蔽会使场景中的褶皱和角落变暗, 这些区域通常受光较少。这可以增加场景的深度感和真实感, 您可以使用此控件调节效果强度。<br><br>请注意, 如果将该效果设置得过低或禁用, 某些内容可能会看起来不正确或完全平平无奇。<br><br>如果您将该效果设置为 <nobr><color=hero.yellow>0 %</color></nobr>, 该滤镜将被完全禁用, 这可以提高性能。",
        "Settings.PostProcessingSettings.ScreenSpaceReflections": "屏幕空间反射 <size=75%>(实验性功能)</size>",
        "Settings.PostProcessingSettings.ScreenSpaceReflections.Description": "启用后, 摄像机当前可见的任何场景部分都会在闪亮的表面上实时反射。这可以增加场景的真实感, 改善闪亮表面的外观, 但会消耗额外的性能。<br><br>请注意, 此滤镜目前尚处于实验阶段, 在许多场景中效果不佳, 会产生诡异的反射和伪影。",
        "Settings.PostProcessingSettings.Antialiasing": "抗锯齿",
        "Settings.PostProcessingSettings.Antialiasing.Description": "抗锯齿滤镜可以平滑场景中物体的锯齿状边缘。您可以选择几种不同的滤镜, 每种滤镜都有不同的缺点。 FXAA 是常用的滤镜, 效果相当不错, 但也会模糊场景中的其他部分, 例如文本。<br><br><color=red>警告: </color> 有些 AA 选项可能不适合在 VR 中使用或根本无法在 VR 中使用。",

        "Settings.TextureQualitySettings": "纹理质量",
        "Settings.TextureQualitySettings.TextureSizeRatio": "相对纹理大小",
        "Settings.TextureQualitySettings.TextureSizeRatio.Description": "这决定了将要加载的所有纹理的相对大小。您可以用它来降低纹理的整体分辨率, 这样可以提高显存使用率和加载速度, 但代价是视觉上的清晰度。<br><br>例如, 如果纹理是 4K, 而您将其设置为半分辨率, 那么将加载 2K 版本的纹理。",
        "Settings.TextureQualitySettings.TextureSizeLimit": "最大纹理大小",
        "Settings.TextureQualitySettings.TextureSizeLimit.Description": "限制已加载纹理的最大分辨率。任何高于此分辨率的纹理都将被限制在设定的分辨率内。任何小于此分辨率的纹理都不会受到影响。<br><br>此设置应用于相对纹理大小之后。",
        "Settings.TextureQualitySettings.MinimumTextureSize": "限制高于此分辨率的纹理",
        "Settings.TextureQualitySettings.MinimumTextureSize.Description": "它控制着受上述设置限制的纹理最小分辨率。如果纹理的尺寸小于此值, 则将按原样加载。<br><br>例如, 如果您将其设置为 512, 那么如果纹理是 256, 即使纹理大小比例设置为一半, 也仍会以 256 的形式加载。",
        "Settings.TextureQualitySettings.DefaultFilterMode": "纹理过滤",
        "Settings.TextureQualitySettings.DefaultFilterMode.Description": "这可以控制纹理的过滤, 从而控制纹理的质量和性能。<br><br><color=hero.yellow>单线性: </color> 最低质量, 无插值。纹理将呈块状。<br><br><color=hero.yellow>双线性: </color> 纹理像素是内插的, 但贴图的过渡会很粗糙, 导致过渡线清晰可见。<br><br><color=hero.yellow>三线性: </color> 不同 mip 级之间平滑过渡, 消除了距离上刺眼的过渡线。<br><br><color=hero.yellow>各向异性: </color> 最高质量, 即使在陡峭的角度下, 纹理也会非常清晰。",
        "Settings.TextureQualitySettings.AnisotropicLevel": "各向异性过滤",
        "Settings.TextureQualitySettings.AnisotropicLevel.Description": "控制各向异性过滤的质量。",
        "Settings.TextureQualitySettings.ReloadAllTextures": "强制重新加载所有纹理 (会使游戏运行速度变慢)",

        "Settings.GaussianSplatQualitySettings": "高斯泼溅渲染质量",
        "Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera": "按摄像机排序巨量运算",
        "Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera.Description": "渲染高斯泼溅时, 必须按摄像机进行泼溅排序。当前该运算负载较高, 所以将采用分帧处理以提升整体帧率。<br><br><color=hero.yellow>调高</color>数值可加速排序过程, 在快速变换高斯泼溅观察角度时减少视觉伪影。<br><br><color=hero.yellow>调低</color>数值可减轻 GPU 负载, 在 GPU 处理能力不足时, 但快速变换观察角度时可能增加伪影。",
        "Settings.GaussianSplatQualitySettings.QualityPreset": "质量预设",
        "Settings.GaussianSplatQualitySettings.QualityPreset.Description": "控制高斯泼溅渲染质量及其显存使用量。质量越高, 显存占用越大。<br><br><color=hero.yellow>极低: </color> 体积约缩小 18.62 倍<br><color=hero.yellow>低: </color> 体积约缩小 14 倍<br><color=hero.yellow>中: </color> 体积约缩小 5.14 倍<br><color=hero.yellow>高: </color> 体积约缩小 2.94 倍<br><color=hero.yellow>极高: </color> 未压缩（原始体积）",
        "Settings.GaussianSplatQualitySettings.MinLocalQuality": "最低本地压缩质量",
        "Settings.GaussianSplatQualitySettings.MinLocalQuality.Description": "对于本地导入的高斯泼溅, 其质量永远不会低于此设定值。<br><br>不建议设置为低于「中」, 因为更低的质量级别需要更密集的压缩计算耗时, 这类压缩工作应交给云端处理。<br><br>设为「极高」将使高斯泼溅在导入后无需压缩即可快速加载, 但会显著增加显存占用。",
        "Settings.GaussianSplatQualitySettings.AdvancedQuality": "高级质量设置",
        "Settings.GaussianSplatQualitySettings.AdvancedQuality.Description": "启用后, 可配置不同高斯泼溅缓冲区使用的特定编码格式, 实现像素级精细质量调控。也可用于测试/诊断用途。",
        "Settings.GaussianSplatQualitySettings.PositionFormat": "位置数据格式",
        "Settings.GaussianSplatQualitySettings.PositionFormat.Description": "泼溅点位置坐标的编码方式",
        "Settings.GaussianSplatQualitySettings.ScaleFormat": "缩放数据格式",
        "Settings.GaussianSplatQualitySettings.ScaleFormat.Description": "泼溅点缩放系数的编码方式",
        "Settings.GaussianSplatQualitySettings.ColorFormat": "颜色数据格式",
        "Settings.GaussianSplatQualitySettings.ColorFormat.Description": "泼溅点颜色值及不透明度的编码方式",
        "Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat": "球谐函数数据格式",
        "Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat.Description": "泼溅点球谐函数数据的编码方式",

        "Settings.ResolutionSettings": "分辨率",
        "Settings.ResolutionSettings.Fullscreen": "全屏",
        "Settings.ResolutionSettings.Fullscreen.Description": "在全屏模式和窗口模式之间切换。",
        "Settings.ResolutionSettings.WindowResolution": "窗口模式分辨率",
        "Settings.ResolutionSettings.WindowResolution.Description": "窗口模式下应使用的分辨率。这将控制屏幕上窗口的实际大小。",
        "Settings.ResolutionSettings.FullscreenResolution": "全屏模式分辨率",
        "Settings.ResolutionSettings.FullscreenResolution.Description": "在全屏模式下应使用什么分辨率。尺寸将保持不变, 但降低分辨率可以提高性能（尤其是在 4K 等高分辨率屏幕上）, 代价是图像更加模糊。",
        "Settings.ResolutionSettings.ApplyResolution": "应用更改",

        "Settings.RenderingQualitySettings": "渲染质量",
        "Settings.RenderingQualitySettings.PerPixelLights": "每像素灯光",
        "Settings.RenderingQualitySettings.PerPixelLights.Description": "这个值控制着有多少点光源和聚光灯可以直接影响使用前向渲染方式渲染的对象--通常是透明和非 PBS 对象（例如使用卡通着色器）。<br><br>增加该值可以提高照明质量, 减少多灯情况下的色彩闪烁, 但同时也会影响性能--每影响一束光, 就需要对物体进行多次渲染。",
        "Settings.RenderingQualitySettings.ShadowCascades": "阴影级联",
        "Settings.RenderingQualitySettings.ShadowCascades.Description": "这可以控制世界中定向灯光阴影的分辨率级联。级联可以更好地分配阴影贴图的分辨率--近处的阴影分辨率较高, 远处的分辨率较低, 但渲染性能开销更高。",
        "Settings.RenderingQualitySettings.ShadowResolution": "阴影分辨率",
        "Settings.RenderingQualitySettings.ShadowResolution.Description": "该值控制灯光阴影的分辨率。提高该值会使阴影边缘更平滑, 清晰度更高, 但会提高性能要求。<br><br>请注意, 某些灯光可能会覆盖阴影分辨率, 不受此设置的影响。",
        "Settings.RenderingQualitySettings.ShadowDistance": "阴影距离",
        "Settings.RenderingQualitySettings.ShadowDistance.Description": " 该值控制阴影覆盖的距离。增大该值可以确保场景中更远的部分被阴影适当覆盖, 但同时也会使阴影的细节分散到更大的区域。<br><br>您应该将此设置与阴影级联和分辨率一起更改--阴影分辨率越高, 阴影距离就越大。如果降低阴影分辨率和级联, 您会希望降低阴影距离, 这样阴影的清晰度会更好。",
        "Settings.RenderingQualitySettings.SkinWeightMode": "蒙皮权重",
        "Settings.RenderingQualitySettings.SkinWeightMode.Description": "对于任何蒙皮网格（通过骨骼变形的 3D 模型, 如大多数虚拟形象）, 该值控制使用多少骨骼来影响每个顶点的位置。<br><br>降低该值可以节省一些性能, 但变形质量会降低, 从而产生尖锐的折痕和其他伪影, 通常出现在接缝处。",

        "Settings.RendererDecouplingSettings": "渲染器解耦",
        "Settings.RendererDecouplingSettings.ActivationFramerate": "激活帧率",
        "Settings.RendererDecouplingSettings.ActivationFramerate.Description": "此选项用于控制渲染器解耦的激活时机。如果即时帧率低于此值, 渲染器将开始重新渲染场景, 而无需等待引擎生成新帧。<br><br>这有助于平滑处理部分卡顿, 并减轻视频播放中断或 VR 头显画面卡死的问题, 但场景中的其他所有内容都将被冻结。<br><br>将此值设为 0 可停用此机制。",
        "Settings.RendererDecouplingSettings.DeactivationFrames": "停用所需帧数量",
        "Settings.RendererDecouplingSettings.DeactivationFrames.Description": "当解耦激活时, 此选项指定了在禁用解耦机制前需要渲染多少个稳定帧（帧率高于激活阈值）。这有助于防止该机制因连续的多次卡顿而反复开启和关闭。",
        "Settings.RendererDecouplingSettings.ForceDecouple": "强制解耦",
        "Settings.RendererDecouplingSettings.ForceDecouple.Description": "开启后, 渲染器将被强制持续解耦, 并以最快速度渲染新帧, 无需等待主引擎。<br><br><color=hero.red>警告！</color> 此功能主要用于调试, 以及诊断您是受限于 CPU 瓶颈还是 GPU 瓶颈（如果您受限于 CPU 瓶颈, 开启此功能将显著提升帧率）, 不建议在正常情况下使用。<br><br>您可能会遇到严重的卡顿、抖动以及缓慢的资源加载/上传问题。",
        "Settings.RendererDecouplingSettings.AssetProcessingMaxTimeMilliseconds": "最大解耦资源处理时间（毫秒）",
        "Settings.RendererDecouplingSettings.AssetProcessingMaxTimeMilliseconds.Description": "此选项控制在解耦机制激活时, 渲染器用于将资源上传到 GPU 所花费的最长时间。降低此值可能会提高您的最大帧率（例如, 在测试最大 GPU 性能时）, 但可能会降低加载性能, 并且在数值过低时可能会导致用户界面更新缓慢。",

        "Settings.ImportSettings": "导入设置",
        "Settings.ImportSettings.SessionUrls": "导入房间链接时",
        "Settings.ImportSettings.SessionUrls.Description": "导入房间链接时应执行何种操作？可用选项如下: <br><br><color=hero.yellow>打开</color> - 打开房间。<br><br><color=hero.yellow>生成接口</color> - 在当前位置生成链接的表示形式（例如房间球）。<br><br><color=hero.yellow>生成链接</color> - 在当前位置以链接接口形式生成链接。",
        "Settings.ImportSettings.WorldUrls": "导入世界 URL 时",
        "Settings.ImportSettings.WorldUrls.Description": "导入世界链接时应执行何种操作？可用选项如下: <br><br><color=hero.yellow>打开</color> - 打开世界。<br><br><color=hero.yellow>生成接口</color> - 在当前位置生成世界的表示形式（例如世界球）。<br><br><color=hero.yellow>生成链接</color> - 在当前位置以链接接口形式生成链接。",
        "Settings.ImportSettings.NetworkUrls": "导入网络 URL 时",
        "Settings.ImportSettings.NetworkUrls.Description": "导入网络链接时应执行何种操作？可用选项如下: <br><br><color=hero.yellow>打开</color> - 打开指向该链接的房间连接。<br><br><color=hero.yellow>生成接口</color> - 在当前位置生成链接的表示形式（例如房间球）。<br><br><color=hero.yellow>生成链接</color> - 在当前位置以链接接口形式生成链接。",

        "Settings.MysterySettings": "神秘设置",

        "LocomotionArchetype.Walk": "行走",
        "LocomotionArchetype.Fly": "飞行",
        "LocomotionArchetype.NoClip": "穿墙",
        "LocomotionArchetype.Teleport": "传送",
        "LocomotionArchetype.GrabWorld": "抓握世界",
        "LocomotionArchetype.NoLocomotion": "无移动方式",
        "LocomotionArchetype.ThreeAxisNoClip": "三轴穿墙",
        "LocomotionArchetype.ThreeAxisFly": "三轴飞行",
        "LocomotionArchetype.ZeroG": "零重力",

        "LocomotionSettings.MakePreferred": "设为首选",
        "LocomotionSettings.MakeLeastPreferred": "设为次选",

        "Security.Hyperlink.Title": "外部链接",
        "Security.Hyperlink.Warning": "<b><size=125%>警告: 外部超链接</size></b><br>您点击了世界中的一个链接。 您要打开它吗？其将在您的桌面默认浏览器中打开。",
        "Security.Hyperlink.Open": "打开",
        "Security.Hyperlink.Cancel": "取消",

        "Security.HostAccess.Title": "主机访问",
        "Security.HostAccess.Warning": "<b><size=125%>警告: 世界正在尝试访问第三方主机</size></b><br>允许访问可能导致第三方收集一些个人信息, 例如您的 IP 和地理位置。",
        "Security.HostAccess.TargetHost": "目标主机: <b>{host}</b>",
        "Security.HostAccess.Reason": "原因: {reason}",
        "Security.HostAccess.NoReason": "<i>没有提供原因</i>",
        "Security.HostAccess.Allow": "允许",
        "Security.HostAccess.Deny": "拒绝",

        "ComponentSelector.Back": "< (返回)",
        "ComponentSelector.Title": "组件",
        "ComponentSelector.CreateCustomType": "创建自定义类型",
        "ComponentSelector.CommonGenericTypes": "常见通用类型",
        "ComponentSelector.CustomGenericArguments": "自定义通用参数: ",
        "ComponentSelector.InvalidType": "无效类型",

        "Inspector.Title": "场景检查器",
        "Inspector.Slot.AttachComponent": "附加组件",

        "Inspector.Slot.Axis.X": "<b>+X</b>右 <b>-X</b>左",
        "Inspector.Slot.Axis.Y": "<b>+Y</b>上 <b>-Y</b>下",
        "Inspector.Slot.Axis.Z": "<b>+Z</b>前 <b>-Z</b>后",

        "Inspector.Slot.Reset.Label": "重置: ",
        "Inspector.Slot.Reset.Position": "位置",
        "Inspector.Slot.Reset.Rotation": "旋转",
        "Inspector.Slot.Reset.Scale": "缩放",

        "Inspector.Slot.CreatePivotAtCenter": "在中心创建轴心",

        "Inspector.Slot.JumpTo": "前往该物体",
        "Inspector.Slot.BringTo": "将物体带至",
        "Inspector.Slot.BringTo.Undo": "将{name}带至玩家",

        "Inspector.Slot.ParentUnder.Label": "作为子级: ",
        "Inspector.Slot.ParentUnder.WorldRoot": "世界根空间",
        "Inspector.Slot.ParentUnder.WorldRoot.Undo": "将世界根空间作为 {name} 的父级",
        "Inspector.Slot.ParentUnder.LocalUserSpace": "用户本地空间",
        "Inspector.Slot.ParentUnder.LocalUserSpace.Undo": "将用户本地空间作为 {name} 的父级",

        "Inspector.Member.ResetToDefault": "重置为默认值",

        "Inspector.Member.BreakLinkDrive": "断开驱动连接",
        "Inspector.Member.OpenLinkDrive": "打开驱动来源",

        "Inspector.Member.SetAllToAvg": "全部设置为平均值",
        "Inspector.Member.SetAllToX": "全部设为 X",
        "Inspector.Member.SetAllToY": "全部设为 Y",
        "Inspector.Member.SetAllToZ": "全部设为 Z",
        "Inspector.Member.SetAllToW": "全部设为 W",
        "Inspector.Member.Normalize": "标准化",
        "Inspector.Member.BakeBlendshape": "烘焙形态键",
        "Inspector.Member.RemoveBlendshape": "移除形态键",
        "Inspector.Member.SplitBlendshape.X": "在 X 轴上分割形态键",
        "Inspector.Member.SplitBlendshape.Y": "在 Y 轴上分割形态键",
        "Inspector.Member.SplitBlendshape.Z": "在 Z 轴上分割形态键",
        "Inspector.Member.SplitBlendshapeToStaticMesh": "分离形态键为静态网格",

        "Inspector.ProceduralAsset.UpdateCount": "更新数量: {n}",
        "Inspector.ProceduralAsset.Error": "错误: {error}",

        "Inspector.Mesh.StatsHeader": "网格统计",
        "Inspector.Mesh.VertexCount": "顶点数量: {n}",
        "Inspector.Mesh.TriangleCount": "三角数量: {n}",
        "Inspector.Mesh.PointCount": "点数: {n}",
        "Inspector.Mesh.SubmeshCount": "子网格数量: {n}",
        "Inspector.Mesh.BoneCount": "骨骼数量: {n}",
        "Inspector.Mesh.BlendshapeCount": "形态键数: {n}",
        "Inspector.Mesh.ChannelStats": "法线: {normals}, 切线: {tangents}, 色彩: {colors}, UV0: {uv0}, UV1: {uv1}, UV2: {uv2}, UV3: {uv3}",

        "Inspector.Mesh.BakeMesh": "烘焙网格",
        "Inspector.Mesh.SetupRenderer": "设置渲染器",
        "Inspector.Mesh.ResaveMesh": "重新保存网格",
        "Inspector.Mesh.RecalculateNormals": "重新计算法线",
        "Inspector.Mesh.RecalculateNormalsSmooth": "重新计算法线（平滑着色）",
        "Inspector.Mesh.RecalculateTangentsMikkt": "重新计算切线（ Mikktspace ）",
        "Inspector.Mesh.RecalculateTangentsSimple": "重新计算切线（简单）",
        "Inspector.Mesh.RecalculateBlendshapeNormals": "重新计算形态键法线",
        "Inspector.Mesh.RecalculateBlendshapeNormalsSmooth": "重新计算形态键法线（平滑着色）",
        "Inspector.Mesh.RecalculateBlendshapeTangentsMikkt": "重新计算形态键切线（ Mikktspace ）",
        "Inspector.Mesh.FlipNormals": "翻转法线",
        "Inspector.Mesh.ReverseWinding": "反转绕序",
        "Inspector.Mesh.MakeDualSided": "使双面",
        "Inspector.Mesh.ConvertToFlatShading": "转换为平面着色",
        "Inspector.Mesh.ConvertToConvexHull": "转换为凸包",
        "Inspector.Mesh.ConvertToPointCloud": "转换为点云",
        "Inspector.Mesh.MergeDoubles": "合并重复项",
        "Inspector.Mesh.StripEmptyBlendshapes": "去除空形态键",
        "Inspector.Mesh.StripBlendshapeNormals": "去除形态键法线",
        "Inspector.Mesh.StripBlendshapeTangents": "去除形态键切线",
        "Inspector.Mesh.MergeBlendshapes": "合并形态键",

        "Inspector.Mesh.GetBoneList": "获取骨骼列表",
        "Inspector.Mesh.GetBoneData": "获取骨骼数据",

        "Inspector.Mesh.TrimVertexBoneWeightsTo": "修剪顶点骨骼权重: ",
        "Inspector.Mesh.BoneTrimCount": "{n} 骨骼",
        "Inspector.Mesh.UV_Multiplicator": "乘数: ",
        "Inspector.Mesh.ScaleUVs": "UV 缩放",

        "Inspector.MeshRenderer.MergeByMaterial": "合并具有相同材质的子网格",
        "Inspector.MeshRenderer.SplitByMaterial": "分离每种材质的网格",

        "Inspector.GaussianSplatRenderer.GeneratePointCloudCollider": "生成点云碰撞体积",

        "Inspector.MeshCollider.VHACD": "凸包分解 (V-HACD 2.0)",
        "Inspector.MeshCollider.ReplaceBox": "使用盒碰撞器替换",

        "Inspector.Texture3D.SpawnVisualizer": "生成显示器",

        "Inspector.Skybox.SetActiveSkybox": "设为天空盒",
        "Inspector.AmbientLightSH2.SetActiveAmbientLight": "设为环境光",

        "Inspector.CommonAvatarBuilder.UpdateLocomotionModules": "更新现有虚拟形象的移动模块",

        "Inspector.VHACD.Parameter.MergeDoubles": "合并重复项",
        "Inspector.VHACD.Parameter.Resolution": "分辨率",
        "Inspector.VHACD.Parameter.Depth": "深度",
        "Inspector.VHACD.Parameter.Concavity": "凹面",
        "Inspector.VHACD.Parameter.PlaneDownsampling": "平面降采样",
        "Inspector.VHACD.Parameter.ConvexHullDownsampling": "凸包降采样",
        "Inspector.VHACD.Parameter.Alpha": "Alpha",
        "Inspector.VHACD.Parameter.Beta": "Beta",
        "Inspector.VHACD.Parameter.Gamma": "Gamma",
        "Inspector.VHACD.Parameter.Delta": "Delta",
        "Inspector.VHACD.Parameter.PCA": "PCA",
        "Inspector.VHACD.Parameter.MaxVerticesPerHull": "凸包最大顶点数量",
        "Inspector.VHACD.Parameter.MinVolumePerHull": "凸包最小体积",
        "Inspector.VHACD.Parameter.ConvexHullApproximation": "凸包近似",

        "Inspector.VHACD.DecompositionMode.Header": "分解模式: ",
        "Inspector.VHACD.DecompositionMode.Voxel": "体素",
        "Inspector.VHACD.DecompositionMode.Tetrahedron": "四面体",

        "Inspector.VHACD.RunDecomposition": "运行分解",
        "Inspector.VHACD.RemoveVisuals": "移除可视",
        "Inspector.VHACD.RemoveHulls": "移除外壳",

        "Inspector.ReflectionProbe.Bake": "烘焙反射探针",
        "Inspector.ReflectionProbe.Baking": "正在烘焙反射探针...",
        "Inspector.ReflectionProbe.OnChangesRenderCount": "渲染回调数量: {count}",

        "Inspector.SkinnedMesh.SeparateOutBlendshapes": "将不受形态键影响的网格分离为零件",
        "Inspector.SkinnedMesh.StripEmptyBlendshapes": "去除空形态键",
        "Inspector.SkinnedMesh.StripBlendshapesResult": "完成！删除了 {n} 个形态键",
        "Inspector.SkinnedMesh.StripEmptyBones": "去除空骨骼",
        "Inspector.SkinnedMesh.StripBonesResult": "完成！删除了 {n} 个骨骼",
        "Inspector.SkinnedMesh.BakeNonDrivenBlendshapes": "烘焙无驱动形态键",
        "Inspector.SkinnedMesh.BakeBlendShapeResult": "已烘焙 {n} 个形态键",
        "Inspector.SkinnedMesh.VisualizeBoneBounds": "可视化骨骼边界框",
        "Inspector.SkinnedMesh.VisualizeApproximateBoneBounds": "可视化近似合并骨骼的球形边界",
        "Inspector.SkinnedMesh.ClearBoundsVisuals": "删除骨骼边界框的视觉效果",
        "Inspector.SkinnedMesh.ComputeExplicitBoundsFromPose": "根据当前姿态计算显式边界",
        "Inspector.SkinnedMesh.ExtendExplicitBoundsFromPose": "从当前姿态拓展显式边界",
        "Inspector.SkinnedMesh.BakeToStaticMesh": "烘焙为静态网格",
        "Inspector.SkinnedMesh.SortBlendshapes.Name": "以名称对形态键排序",
        "Inspector.SkinnedMesh.SortBlendshapes.NameLength": "以名称长度对形态键排序",
        "Inspector.SkinnedMesh.ResetBonesToBindPoses": "重置骨骼到绑定姿势",

        "Inspector.SimpleAvatarProtection.RemoveAll": "移除所有实例",
        "Inspector.SimpleAvatarProtection.RemoveSingle": "移除单个实例",
        "Inspector.SimpleAvatarProtection.Warning": "<color=red><size=150%>警告！</size></color><br>以任何除下方按钮之外的方式移除这个组件, 都会触发保护机制, 并导致自毁和可能的数据损失！",
        "Inspector.SimpleAvatarProtection.ConfirmRemoveAll": "移除虚拟形象保护",

        "Inspector.BipedRig.GetDiagnosticInfo": "获取 rig 诊断信息",
        "Inspector.BipedRig.GenerateDebugVisuals": "生成调试视觉效果",
        "Inspector.BipedRig.ClearDebugVisuals": "清除调试视觉效果",
        "Inspector.BipedRig.DetectHands": "检测手部骨骼",
        "Inspector.BipedRig.DetectLeftHand": "检测左手骨骼",
        "Inspector.BipedRig.DetectRightHand": "检测右手骨骼",
        "Inspector.BipedRig.HandRigResult": "完成！左手: {left}, 右手: {right}",
        "Inspector.BipedRig.LeftHandRigResult": "完成！检测到左手: {detected}",
        "Inspector.BipedRig.RightHandRigResult": "完成！检测到右手: {detected}",

        "Inspector.Texture.Size": "尺寸: {width} x {height}",
        "Inspector.Texture.Format": "格式: {format}, 大小: <nobr>{memory}</nobr>",
        "Inspector.Texture.Variant": "变种 ID: {variant}",
        "Inspector.Texture3D.Size": "尺寸: {width} x {height} x {depth}",

        "Inspector.Texture.BakeTexture": "烘焙纹理",
        "Inspector.Texture.ReplaceFromClipboard": "从剪贴板替换",

        "Inspector.Texture.InvertRGB": "反相 RGB 通道",
        "Inspector.Texture.InvertR": "反相 R 通道",
        "Inspector.Texture.InvertG": "反相 G 通道",
        "Inspector.Texture.InvertB": "反相 B 通道",
        "Inspector.Texture.InvertA": "反相 Alpha 通道",
        "Inspector.Texture.ColorToAlphaWhite": "颜色转为 Alpha （白色）",
        "Inspector.Texture.ColorToAlphaBlack": "颜色转为 Alpha （黑色）",
        "Inspector.Texture.AlphaFromIntensity": "基于强度的 Alpha",
        "Inspector.Texture.AlphaToMask": "Alpha 转为蒙版",
        "Inspector.Texture.RemoveAlpha": "删除 Alpha 通道",
        "Inspector.Texture.ConvertToGrayscaleAverage": "转换为灰度（平均）",
        "Inspector.Texture.ConvertToGrayscaleLuminance": "转换为灰度（明度）",
        "Inspector.Texture.SwapRG": "交换 R-G 通道",
        "Inspector.Texture.SwapRB": "交换 R-B 通道",
        "Inspector.Texture.SwapRA": "交换 R-A 通道",
        "Inspector.Texture.SwapGB": "交换 G-B 通道",
        "Inspector.Texture.SwapGA": "交换 G-A 通道",
        "Inspector.Texture.SwapBA": "交换 B-A 通道",
        "Inspector.Texture.IsolateR": "仅保留 R 通道",
        "Inspector.Texture.IsolateG": "仅保留 G 通道",
        "Inspector.Texture.IsolateB": "仅保留 B 通道",
        "Inspector.Texture.IsolateA": "仅保留 Alpha 通道",
        "Inspector.Texture.AddWhiteBackground": "添加白色背景",
        "Inspector.Texture.AddBlackBackground": "添加黑色背景",
        "Inspector.Texture.Hue": "色相: ",
        "Inspector.Texture.ShiftHue": "转变色相",
        "Inspector.Texture.Saturation": "饱和: ",
        "Inspector.Texture.AdjustSaturation": "调整饱和度",
        "Inspector.Texture.Value": "值: ",
        "Inspector.Texture.AdjustValue": "调整值",
        "Inspector.Texture.Gamma": "伽玛: ",
        "Inspector.Texture.AdjustGamma": "调整伽玛",
        "Inspector.Texture.LongestSide": "最长边: ",
        "Inspector.Texture.Resize": "调整大小",
        "Inspector.Texture.FlipHorizontal": "水平翻转",
        "Inspector.Texture.FlipVertical": "垂直翻转",
        "Inspector.Texture.RotateCW": "顺时针旋转 90°",
        "Inspector.Texture.RotateCCW": "逆时针旋转 90°",
        "Inspector.Texture.Rotate180": "旋转 180°",
        "Inspector.Texture.TrimTransparent": "修剪透明边缘",
        "Inspector.Texture.TrimByCornerColor": "根据角落颜色修剪",
        "Inspector.Texture.MakeSquare": "使成正方形",
        "Inspector.Texture.ToNearestPOT": "调整为最接近的 2 的幂",
        "Inspector.Texture.MakeTileable": "使可平铺（过渡比率）:",
        "Inspector.Texture.TileLoop": "循环平铺",
        "Inspector.Texture.TileMirror": "镜面平铺",
        "Inspector.Texture.NormalizeMaxOnly": "最大值归一化",
        "Inspector.Texture.NormalizeMinMax": "区间归一化",
        "Inspector.Texture.NormalizeIndependent": "分别归一化 RGB 值（最小与最大值）",
        "Inspector.Texture.BleedColorToAlpha": "将颜色渗入 Alpha",
        "Inspector.Texture.AlphaGamma": "Alpha 伽玛",
        "Inspector.Texture.AdjustAlphaGamma": " 调整 Alpha 伽玛",
        "Inspector.Texture.AddAlpha": "添加 Alpha 通道",

        "Inspector.Texture.InvalidFloats": "诊断: 无效的浮点数",
        "Inspector.Texture.GenerateMetadata": "诊断: 生成位图元数据",

        "Inspector.Material.VariantInfo": "变体 ID: {variantID} (原始变体 ID: {rawVariantID})",
        "Inspector.Material.WaitingForApply": "{waiting,select,True{等待} False{已}}应用变体",

        "Inspector.Audio.BakeAudio": "烘焙音频剪辑",
        "Inspector.Audio.FormatInfo": "采样率: {rate} Hz, 通道数量: {channels} ({channel_count})",
        "Inspector.Audio.Duration": "持续时间: {duration}, 采样数量: {samples}",
        "Inspector.Audio.EncodingInfo": "编码器信息: {info}, {decoded,select,True{已} False{未}}完全解码",

        "Inspector.Audio.Normalize": "归一化音量",
        "Inspector.Audio.AmplitudeThreshold": "幅度阈值: ",
        "Inspector.Audio.TrimSilence": "修剪静音",
        "Inspector.Audio.TrimStartSilence": "修剪开头静音",
        "Inspector.Audio.TrimEndSilence": "修剪结尾静音",
        "Inspector.Audio.PositionDuration": "位置/持续时间（以秒为单位）: ",
        "Inspector.Audio.TrimStart": "修剪开始",
        "Inspector.Audio.TrimEnd": "修剪结束",
        "Inspector.Audio.FadeIn": "添加淡入",
        "Inspector.Audio.FadeOut": "添加淡出",
        "Inspector.Audio.MakeLoopable": "使可循环（使用交叉淡入淡出）",
        "Inspector.Audio.ToWAV": "转换为 WAV 格式",
        "Inspector.Audio.ToVorbis": "转换为 OGG Vorbis 格式",
        "Inspector.Audio.ToFLAC": "转换为 FLAC 格式",
        "Inspector.Audio.DenoiseRNNoise": "降噪（ RNNoise, 针对 48 kHz 语音进行了优化）",
        "Inspector.Audio.ExtractSides": "提取侧面（可以删除立体声轨道上的人声）",

        "Inspector.AudioStream.BufferState": "可用样本: {samples}, 丢失: {missed}, 长度: {length}, 全局索引: {index}",
        "Inspector.AudioStream.EncodeState": "可编码: {samples}, 帧大小: {frame} (最大值: {max_frame}), 采样率: {rate}",
        "Inspector.AudioStream.DecodeState": "包总数: {total}, 丢包总数: {lost}, 数据包丢失: {loss, number, percent}",
        "Inspector.AudioStream.BufferStats": "平均编解码: {avgCodec}/s, 平均读取: {avgRead}/s, 平均写入: {avgWritten}/s",

        "Inspector.GaussianSplat.SplatInfo": "泼溅数量: {count}, 显存占用: {vram}",
        "Inspector.GaussianSplat.Variant": "已加载变体: {variant}",
        "Inspector.GaussianSplat.ColorByIndex": "按索引着色泼溅",
        "Inspector.GaussianSplat.ReorderMorton": "使用莫顿排序重新排列泼溅",

        "Inspector.DynamicBoneChain.SetupFromChildren": "应用到子级",
        "Inspector.DynamicBoneChain.SetupFromChildrenAll": "全部应用到子级",
        "Inspector.DynamicBoneChain.SetupFromChildrenRig": "仅将骨骼应用到子级",
        "Inspector.DynamicBoneChain.ReplaceSmoothTransforms": "替换子级中的平滑变换",
        "Inspector.DynamicBoneChain.ClearSmoothTransforms": "清除子级中的平滑变换",
        "Inspector.DynamicBoneChain.CollidersGrabbingHeader": "------- 碰撞体与抓取 -------",
        "Inspector.DynamicBoneChain.AddFixedCollidersFromHierarchy": "从层次结构添加固定碰撞体（使用对象根）",
        "Inspector.DynamicBoneChain.AlwaysGrabLastBone": "总是抓取末端骨骼",

        "Inspector.DataPreset.SetActive": "设置激活状态",
        "Inspector.DataPreset.SetValues": "设置数值",
        "Inspector.DataPreset.AddAllChildren": "增加所有子集",

        "Inspector.Rig.CleanupBoneColliders": "清理骨骼碰撞体",
        "Inspector.Rig.GenerateDebugVisuals": "生成调试视觉效果",
        "Inspector.Rig.ClearDebugVisuals": "清除调试视觉效果",

        "Inspector.AvatarExpression.AutoAssign": "使用启发式自动分配形态键",

        "Inspector.CharacterController.Warning": "<color=red><size=150%>警告！</size></color><br>当勾选模拟旋转（ SimulateRotation ）时这个组件可以被当作一个简单的刚体。在您这样做之前, 您需要明白它不曾为此优化, 且对刚体的正式支持会在未来加入。<br>正式支持包括: <br><b>- CPU 和网络效率提升</b> - 使用角色控制器, 您的 CPU 和网络占用会显著上升<br><b>- 约束</b> - 您将能够在刚体间创建关节、合页、弹簧和其他约束<br><b>- 对每个人的平滑模拟与交互</b> - 在另一个人尝试交互时, 角色控制器会发生故障<br><b>- 新功能与工具</b> - 让使用更加简单<br>-----------------------<br>只要您理解了上述限制, 放开玩吧！",
        "Inspector.PrimitiveMemberEditor.Warning": "<color=red><size=150%>警告!</size></color><br>通过引用的 ID, 这个组件可以被用于与引用交互。这个过程常被称为“引用骇入”。<br><br>在您这样做<b>之前</b>, 请知晓这种方式 <b>不被</b> 支持且随时可能失效。请勿让您的作品依赖于此项功能。",
        "Inspector.FacetPreset.Warning": "<color=red><size=125%>警告!</size></color><br>界面组件预设将会在我们发布新版本的时候自动更新。如果您正在制作自定义版本, 我们建议删除这个组件。",
        "Inspector.GrabbableSaveBlock.Warning": "<color=red><size=125%>警告！</size></color> 本组件并非用作安全/资产防盗保护系统。其设计初衷仅适用于因玩法或设计需求需屏蔽简易保存方式的场景。该组件可被轻易绕过, 且在任何情况下都不会增强其安全性。",

        "Inspector.NewSystem.Warning": "<color=red><size=125%>警告！</size></color><br> 该组件是新添加系统的一部分, 目前仍在开发中。虽然我们欢迎您开始尝试使用它, 但请注意, 我们可能会对其进行破坏性更改, 届时将需要您更新您的内容。<br><br>如果您想确保使用它构建的任何内容具有长期的兼容性, 请等待此提示消失。",

        "Inspector.AI_GeneratedContent.Info": "此组件旨在标记由生成式 AI 生成的内容。建议将其置于通过这些方法生成的对象的最顶层。这样, 在保存物品时以及在包含这些组件的情况下保存世界时, 都会自动添加标签, 从而能够对这些内容进行筛选。",

        "Inspector.ParticleSystem.BasicInfo": "粒子: {count}, 帧率: {fps}, 模拟时间: {time}, 提交时间: {renderSubmitTime}, 渲染分配: {allocationCount}",
        "Inspector.ParticleSystem.TrailInfo": "尾迹: {trailCount} (容量: {trailCapacity}), 尾迹点容量: {trailPointCapacity}, 分配: {allocationCount}",

        "Inspector.ParticleStyle.CommonTransitions": "通用变化模板: ",
        "Inspector.ParticleStyle.AlphaFadeInOut": "透明度淡入和淡出",
        "Inspector.ParticleStyle.AlphaFadeIn": "透明度淡入",
        "Inspector.ParticleStyle.AlphaFadeOut": "透明度淡出",
        "Inspector.ParticleStyle.IntensityFadeInOut": "强度淡入和淡出",
        "Inspector.ParticleStyle.IntensityFadeIn": "强度淡入",
        "Inspector.ParticleStyle.IntensityFadeOut": "强度淡出",
        "Inspector.ParticleStyle.ClearFades": "清除渐变",

        "Inspector.Collider.SetFromLocalBounds": "根据局部边界设置",
        "Inspector.Collider.SetFromGlobalBounds": "根据全局边界设置",
        "Inspector.Collider.SetFromLocalBoundsPrecise": "根据局部边界精确地设置",
        "Inspector.Collider.SetFromGlobalBoundsPrecise": "根据全局边界精确地设置",
        "Inspector.Collider.SetFromPreciseBounds": "根据精确边界设置",
        "Inspector.Collider.SetFromPreciseCylinderBounds": "根据精确圆柱边界设置",
        "Inspector.Collider.Visualize": "碰撞体可视化",

        "Inspector.SimpleAwayIndicator.TestAway": "设为离开（调试）",
        "Inspector.SimpleAwayIndicator.TestRestore": "返回正常（调试）",

        "Inspector.FingerReferencePoseSource.AssignFromBipedRig": "从双足骨骼分配",
        "Inspector.FingerReferencePoseSource.CaptureMyLeftHand": "捕捉我的左手",
        "Inspector.FingerReferencePoseSource.CaptureMyRightHand": "捕捉我的右手",
        "Inspector.BipedRig.GenerateStaticFingerPoseCode": "将静态手指姿势拷贝到剪贴板",
        "Inspector.FingerReferencePoseSource.CaptureReference": "从引用中捕捉",

        "Inspector.Fields.Drive": "驱动",
        "Inspector.Fields.DriveWriteBack": "驱动 <size=50%>（回写）</size>",

        "Inspector.Actions.CopyComponent": "拷贝组件",
        "Inspector.Actions.MoveComponent": "移动组件",

        "Inspector.Actions.CopyName": "拷贝名字",
        "Inspector.Actions.CopyTag": "拷贝标签",
        "Inspector.Actions.CopyGlobalPosition": "拷贝全局位置",
        "Inspector.Actions.CopyLocalPosition": "拷贝本地位置",
        "Inspector.Actions.CopyGlobalScale": "拷贝全局缩放大小",
        "Inspector.Actions.CopyLocalScale": "拷贝本地缩放大小",
        "Inspector.Actions.CopyGlobalRotation": "拷贝全局旋转值",
        "Inspector.Actions.CopyLocalRotation": "拷贝本地旋转值",
        "Inspector.Actions.CopyOrderOffset": "拷贝顺序偏移",

        "Inspector.Wizard.PackTexture": "打包纹理",
        "Inspector.Wizard.UnpackTexture": "解包纹理",

        "Inspector.Error": "<color=hero.red>发生错误！ 请检查日志。</color>",

        "UserInspector.Title": "玩家检查器",

        "WorkerInspector.Title": "{name}检查器",

        "CreateNew.Title": "新建",

        "Wizard.General.ProcessRoot": "处理根: ",
        "Wizard.General.Result": "结果: ",
        "Wizard.General.ErrorNoRoot": "未选择根",
        "Wizard.General.RemovedResult": "已删除 {n}",

        "Wizard.AssetOptimization.Title": "资产优化设置向导",
        "Wizard.AssetOptimization.CleanupUnusedAssets": "清理未使用的资产",
        "Wizard.AssetOptimization.CleanupEmptySlots": "清理空插槽",
        "Wizard.AssetOptimization.CleanupDisabledMeshRenderers": "清理禁用的网格渲染器",
        "Wizard.AssetOptimization.DeduplicateMaterials": "材质去重",
        "Wizard.AssetOptimization.CleanupFileItems": "清理文件项",
        "Wizard.AssetOptimization.MaxTextureResolution": "设置最大纹理分辨率",
        "Wizard.AssetOptimization.RecompressTextures": "重新压缩纹理",
        "Wizard.AssetOptimization.RecalculateAllNormals": "重新计算所有法线",
        "Wizard.AssetOptimization.RecalculateAllNormalsMerged": "重新计算所有法线（合并）",
        "Wizard.AssetOptimization.RecalculateAllTangents": "重新计算所有切线（ Mikktspace ）",
        "Wizard.AssetOptimization.ResizedResult": "调整后 {n}",

        "Wizard.LightSources.Title": "光源向导",
        "Wizard.LightSources.Header": "场景光源",
        "Wizard.LightSources.ProcessRoot": "处理根: ",
        "Wizard.LightSources.PointLights": "点光源: ",
        "Wizard.LightSources.SpotLights": "聚光灯: ",
        "Wizard.LightSources.DirectionalLights": "方向光: ",
        "Wizard.LightSources.DisabledLights": "禁用的灯光: ",
        "Wizard.LightSources.WithTag": "带标签: ",
        "Wizard.LightSources.SetShadowType": "设置阴影类型",
        "Wizard.LightSources.MultiplyIntensity": "强度倍增",
        "Wizard.LightSources.SetIntensity": "设置强度",
        "Wizard.LightSources.MultiplyRange": "范围倍增",
        "Wizard.LightSources.SetRange": "设置范围",
        "Wizard.LightSources.Enable": "启用",
        "Wizard.LightSources.Disable": "禁用",
        "Wizard.LightSources.Destroy": "删除",

        "Wizard.CubemapCreator.Title": "立方体贴图创建器",
        "Wizard.CubemapCreator.Textures": "源纹理: ",
        "Wizard.CubemapCreator.TexturesNote": "请注意, 某些约定左右相反。如果生成的立方体图不正确, 请尝试左右互换纹理。",
        "Wizard.CubemapCreator.PosX": "正 X （右）",
        "Wizard.CubemapCreator.NegX": "负 X （左）",
        "Wizard.CubemapCreator.PosY": "正 Y （顶部）",
        "Wizard.CubemapCreator.NegY": "负 Y （底部）",
        "Wizard.CubemapCreator.PosZ": "正 Z （前）",
        "Wizard.CubemapCreator.NegZ": "负 Z （后）",
        "Wizard.CubemapCreator.TopBottomRotation": "顶部/底部旋转: ",

        "Wizard.ReflectionProbes.Title": "反射探针设置向导",
        "Wizard.ReflectionProbes.ProcessRoot": "处理根: ",
        "Wizard.ReflectionProbes.ProcessDisabled": "处理已禁用",
        "Wizard.ReflectionProbes.WithTag": "带标签: ",
        "Wizard.ReflectionProbes.TeleportUserToProbe": "将我传送到每个探针",
        "Wizard.ReflectionProbes.DelayBetweenProbes": "探针之间的延迟",
        "Wizard.ReflectionProbes.ShowDebugVisuals": "显示调试视觉效果",
        "Wizard.ReflectionProbes.HideDebugVisuals": "隐藏调试视觉效果",
        "Wizard.ReflectionProbes.BakeProbes": "烘焙探针",
        "Wizard.ReflectionProbes.Baking": "正在烘焙 {index}/{count}...",

        "Wizard.TextRenderer.Header": "文本渲染器设置向导",
        "Wizard.TextRenderer.ProcessRoot": "处理根: ",
        "Wizard.TextRenderer.ProcessStandalone": "单独处理",
        "Wizard.TextRenderer.ProcessUIX": "处理 UIX",
        "Wizard.TextRenderer.Disabled": "处理已禁用",
        "Wizard.TextRenderer.WithTag": "带标签: ",
        "Wizard.TextRenderer.ReplaceMaterial": "替换材质",
        "Wizard.TextRenderer.ReplaceFont": "替换字体",
        "Wizard.TextRenderer.SetColor": "设置颜色",

        "Wizard.TextureWizards.DefaultValue": "默认值",
        "Wizard.TextureWizards.Invert": "反转",
        "Wizard.TextureWizards.ClearTexture": "清除纹理",
        "Wizard.TextureWizards.ResolutionOverride": "覆盖分辨率",
        "Wizard.TextureWizards.PlaceTextureHere": "在此处放置纹理",

        "Wizard.TexturePacker.Title": "纹理打包向导",
        "Wizard.TexturePacker.Packing": "打包中...",
        "Wizard.TexturePacker.PackTextures": "打包纹理",
        "Wizard.TexturePacker.Output": "输出",
        "Wizard.TexturePacker.AutomaticSizeHandling": "自动尺寸处理",
        "Wizard.TexturePacker.UseSmallest": "使用最小尺寸",
        "Wizard.TexturePacker.UseLargest": "使用最大尺寸",
        "Wizard.TexturePacker.GenerateMipmaps": "生成 Mipmap （分级细化纹理）",

        "Wizard.TextureUnpacker.Title": "纹理解包向导",
        "Wizard.TextureUnpacker.Unpacking": "解包中...",
        "Wizard.TextureUnpacker.UnpackTexture": "解包纹理",

        "Desktop.Controls.Title": "桌面控制",
        "Desktop.OpenKeyboard": "打开键盘",
        "Desktop.FollowCursor.On": "跟随光标: 启用",
        "Desktop.FollowCursor.Off": "跟随光标: 禁用",
        "Desktop.LegacyInputMode.On": "旧版输入模式: 启用",
        "Desktop.LegacyInputMode.Off": "旧版输入模式: 禁用",
        "Desktop.Brightness": "亮度: {n,number,percent}",
        "Desktop.Opacity": "不透明度: {n,number,percent}",

        "Desktop.Stream": "屏幕分享",
        "Desktop.StopStream": "停止屏幕分享",
        "Desktop.Stream.Display": "显示器 {index}: {width}x{height}",
        "Desktop.Stream.Title": "配置屏幕分享",
        "Desktop.Stream.Audio": "包含桌面音频",
        "Desktop.Stream.FPS": "帧率: ",
        "Desktop.Stream.Resolution": "分辨率: ",
        "Desktop.Stream.Bitrate": "比特率: ",
        "Desktop.Stream.Start": "开始分享",

        "VolumePlaneSlicer.Highlight": "高亮",
        "VolumePlaneSlicer.Slicer": "滑块",

        "Tutorial.Welcome.Welcome": "欢迎！",
        "Tutorial.Welcome.Description": "一头扎进一个充满无限可能的全新数字宇宙！无论您是想和世界各地的朋友聊天聚会一起玩, 还是想建造、创造和开发从美丽的艺术品、交互式虚拟形象到复杂的交互式世界和游戏, {appName} 都是一个可以无限定制的地方, 您在这里永远受欢迎, 也一定能找到志同道合的伙伴。<br><br>在开始探索之前, 我们先帮您设置一些基础配置, 确保一切顺畅。准备好开始了吗？",
        "Tutorial.Welcome.Begin": "那我们开始吧！",

        "Tutorial.Welcome.AccountHeader": "{appName}账号",
        "Tutorial.Welcome.AccountDescription": "注册账号后您将会拥有 1GB 免费存储空间, 它可以用于保存物品、喜欢的虚拟形象, 以及添加好友和传递信息。",
        "Tutorial.Welcome.AccountCreate": "注册",
        "Tutorial.Welcome.AccountLogin": "登录",
        "Tutorial.Welcome.AccountSkip": "以访客模式游玩",
        "Tutorial.Welcome.AccountSkipHeader": "要以访客模式游玩吗？",
        "Tutorial.Welcome.AccountSkipDescription": "某些功能将无法使用, 例如保存物品到物品库、收藏虚拟形象或添加好友等。",
        "Tutorial.Welcome.AccountSkipConfirm": "确定",

        "Tutorial.Welcome.SettingsHeader": "基本配置",
        "Tutorial.Welcome.SettingsDescription": "您可以配置基本动作和玩家首选项。 所有这些都可以在以后更改。",
        "Tutorial.Welcome.SettingsTurning": "旋转方式",
        "Tutorial.Welcome.SettingsSnapTurn": "固定角度",
        "Tutorial.Welcome.SettingsSnapTurn.Description": "每次拨动摇杆, 将会旋转固定的角度。适用于新玩家。",
        "Tutorial.Welcome.SettingsSmoothTurn": "平滑旋转",
        "Tutorial.Welcome.SettingsSmoothTurn.Description": "平滑地旋转, 旋转的角度与拨动摇杆的力度有关。容易引起 3D 眩晕。",
        "Tutorial.Welcome.SettingsPrimaryController": "主控制器",
        "Tutorial.Welcome.SettingsPrimaryLeft": "左",
        "Tutorial.Welcome.SettingsPrimaryLeft.Description": "左手",
        "Tutorial.Welcome.SettingsPrimaryRight": "右",
        "Tutorial.Welcome.SettingsPrimaryRight.Description": "右手",

        "Tutorial.Welcome.SettingsHeadDirectionMovement": "移动方式",
        "Tutorial.Welcome.SettingsUseHeadDirection": "面朝方向",
        "Tutorial.Welcome.SettingsUseHeadDirection.Description": "您将朝着您在看的方向前进",
        "Tutorial.Welcome.SettingsUseControllerDirection": "控制器方向",
        "Tutorial.Welcome.SettingsUseControllerDirection.Description": "您会朝着控制器的方向移动",

        "Tutorial.Welcome.LeftControllerMode": "左控制器模式",
        "Tutorial.Welcome.RightControllerMode": "右控制器模式",

        "Tutorial.Welcome.SidewaysTurnOnly": "仅转向",
        "Tutorial.Welcome.SidewaysTurnOnly.Description": "控制器仅用于转动",
        "Tutorial.Welcome.SidewaysTurnAndMove": "转向 & 移动",
        "Tutorial.Welcome.SidewaysTurnAndMove.Description": "控制器用于转向和移动",
        "Tutorial.Welcome.SidewaysStrafe": "侧移",
        "Tutorial.Welcome.SidewaysStrafe.Description": "使用此控制器进行侧移",
        "Tutorial.Welcome.SidewaysOff": "关闭",
        "Tutorial.Welcome.SidewaysOff.Description": "只能前后移动",

        "Tutorial.Welcome.SettingsHeight": "您的身高",
        "Tutorial.Welcome.SettingsHeightExamples": "例子: 1.85 m, 185 cm, 6' 1\", 6 英尺 1 英寸",

        "Tutorial.Welcome.StartTutorialHeader": "准备好开始探索了吗？",
        "Tutorial.Welcome.StartTutorialDescription": "您已整装待发, 即将踏上探索之旅了！我们会将您传送到教程世界。在那之后, 有一个全新的家世界等待着您。那将是您探索 {appName} 的起点。当您准备好了, 请点击下方的按钮。",
        "Tutorial.Welcome.StartTutorial": "开始教程",

        "Tutorial.CommunityYouTube.Title": "社区 YouTube 频道",

        "Tutorial.UserResources.UserResourcesTitle": "玩家资源",
        "Tutorial.UserResources.SupportTitle": "如何支持 {appName}",
        "Tutorial.UserResources.MerchandiseTitle": "{appName} 商品",

        "Tutorial.Intro.BadgesAppTeam": "{appName} 团队",
        "Tutorial.Intro.BadgesModerator": "审查人员",
        "Tutorial.Intro.BadgesMentor": "导师",
        "Tutorial.Intro.BadgesDisabilityHearing": "听力障碍",
        "Tutorial.Intro.BadgesDisabilityVision": "视觉障碍",
        "Tutorial.Intro.BadgesDisabilitySpeech": "发音障碍",
        "Tutorial.Intro.BadgesTitle": "徽章",
        "Tutorial.Intro.BadgesDescription": "徽章是一些展示玩家特色的小图标。这里是一些需要被记住的重要徽章。玩家可以通过 {appName} 机器人赋予自己残障徽章。请查阅 {appName} Wiki 以了解更多信息",
        "Tutorial.Intro.HelpSite": "帮助",

        "Object.Mirror.Toggle": "本地开关",

        "Twitch.Panel.Button.Commands.Enabled": "命令启用",
        "Twitch.Panel.Button.Commands.Disabled": "命令禁用",
        "Twitch.Panel.Button.SafeMode.Enabled": "安全模式启用",
        "Twitch.Panel.Button.SafeMode.Disabled": "安全模式禁用",
        "Twitch.Panel.Button.SubscriberCommands.Enabled": "订阅者命令<br> 仅对订阅者启用",
        "Twitch.Panel.Button.SubscriberCommands.Disabled": "订阅者命令<br> 对所有人启用",
        "Twitch.Panel.Title.Text": "Twitch 聊天室",

        "Exiting.SavingItems": "正在保存 {n} 项内容...",
        "Exiting.SavingChanges": "正在保存更改...",
        "Exiting.Exiting": "正在退出...",
        "Exiting.LoggingOut": "正在登出...",

        "Migration.Title": "迁移",
        "Migration.NewTask": "新建迁移任务",

        "Migration.LoginModal.Title": "迁移数据？",
        "Migration.LoginModal.Description": "您希望从另一个账号迁移数据吗？您也可以选择稍后再从仪表板上的“迁移”标签页执行此操作。",
        "Migration.LoginModal.OpenMigration": "打开迁移",
        "Migration.LoginModal.Later": "稍后",
        "Migration.LoginResetID.Title": "确定要重置 UserID 吗？",
        "Migration.LoginResetID.Description": "请您知悉, 执行此项操作会导致 <color=red>难以预知的内容损坏</color>。您所有的物品、世界、好友和消息都将会被迁移, 但任何依赖于您旧 UserID 引用的行为与组件很可能会不再工作, 需要进行重新配置。<color=red>请勿使用此选项</color> 除非您有非常充分的理由。",
        "Migration.LoginResetID.ResetButton": "我明白了, 重置吧",

        "Migration.ReservedUsername.Title": "<b>被保留的用户名</b>",
        "Migration.ReservedUsername.Description": "这个用户名正为原拥有者所保留。如果这是您的账号, 请提供您的 {platform} 凭据来解锁它。我们不会保留这些凭据, 它们只在注册时被用于验证您对账号的拥有权。",
        "Migration.SourcePassword": "{platform} 密码: ",
        "Migration.SourceUsername": "{platform} 用户名: ",

        "Migration.Dialog.Title": "账号迁移",
        "Migration.Dialog.Source": "您可以迁移来自任何兼容基础设施的数据。首先, 从下方的列表中选择一个您希望从中迁移数据的基础设施。您也可以通过在安装文件夹下的“Migrations”文件夹放置配置文件来添加额外基础设施。",
        "Migration.Dialog.AccountDescription": "要迁移您的账号, 我们需要您的 {platform} 账号密码以登录并访问数据。",

        "Migration.ResetID.Title": "重置我的 UserID",
        "Migration.ResetID.Description": "<color=red><b>警告: </b></color> 选择这个选项 <b>会不可还原地部分损坏现存内容</b>, 其中包括玩家内容、社区服务、链接、云变量等中任何对 UserID 的引用。这些引用会被重置, 但您的物品、世界、好友与信息不会丢失。我们 <b>只</b> 建议您在想更换一个新的随机 UserID 时使用此选项。除非您有重置 UserID 的充分理由, 您 <b>不！该！</b> 使用此选项。您的 UserID 不会被分享给您的任何好友。",

        "Migration.DataSelection.Title": "当我们迁移您的账号时, 应该迁移哪些数据？",
        "Migration.DataSelection.Everything": "所有数据",
        "Migration.DataSelection.Choose": "让我自己选择",

        "Migration.DataSelection.Favorites": "收藏内容（虚拟形象、家、相机、键盘、界面组件）",

        "Migration.DataSelection.Favorites.Description": "这将首先迁移您的家、收藏的虚拟形象、键盘、相机与仪表板, 这样您就能尽快开始使用它们。<br> <color=red><b>警告: </b></color> 如果您选择了这个选项, 您可能会 <b>失去某些</b> 在迁移前作出的对您收藏内容的更改。",
        "Migration.DataSelection.Favorites.OverwriteTitle": "我们应该在迁移时覆写您的收藏夹吗？",

        "Migration.DataSelection.Home.Title": "将您原来的家设为默认？",
        "Migration.DataSelection.Home.Description": "当我们迁移您数据时, 您原本的家园会被安置在一个不同的链接下, 您的默认家园会被设为一个全新的云端家园。不过, 如果您希望如此, 我们也可以将您原有的家设置为默认。即使您选择了“不”, 您原有的家依然可以被访问。您也可以稍后再收藏它并设为您的家。",

        "Migration.DataSelection.Contacts": "好友",
        "Migration.DataSelection.Message History": "消息历史",
        "Migration.DataSelection.InventoryWorld": "物品库和世界",
        "Migration.DataSelection.CloudVariable.Definitions": "云变量定义",
        "Migration.DataSelection.CloudVariable.Values": "云变量值",

        "Migration.DataSelection.AlwaysOverwrite": "总是覆写",

        "Migration.Start": "开始迁移",
        "Migration.Groups.Title": "迁移群组",
        "Migration.Groups.Introduction": "我们应该迁移您的群组吗？",

        "Migration.Groups.Description": "所有您作为管理员的群组默认都将被迁移。如果您只想迁移指定群组, 请点击下方的按钮来加载它们, 然后勾选您希望迁移的群组。",

        "Migration.Groups.LoadGroups": "加载群组",
        "Migration.Groups.RefreshGroups": "刷新群组",

        "Migration.Groups.Fetching": "群组拉取中...",
        "Migration.Groups.Fetching.LoginFailed": "登录错误: {error}",
        "Migration.Groups.Fetching.Error": "群组拉取错误: {error}",
        "Migration.Groups.NoGroups": "未找到可迁移的 {platform} 群组。",
        "Migration.Groups.NotGroupAdmin": "您未担任任何 {platform} 群组的管理员, 请联系您群组的管理员以迁移它们！",

        "Migration.Summary": "好的, 我们已经完成了准备工作。点击下方的开始迁移按钮, 我们就会开始您的迁移任务。<br><br>迁移将花费一些时间, 我们需要拷贝所有的数据。如果您选择迁移您的收藏夹, 我们会优先迁移它们以便您能够尽快使用。<br><br>在迁移进行时, 您无需保持 {appName} 运行, 但我们也会通过 {appName} 机器人向您发送通知, 以告知您进展如何。",

        "Migration.List.EmptyTitle": "需要开始新的迁移任务吗？",
        "Migration.List.EmptySubtitle": "点击左上方的“新建迁移任务”按钮。",

        "Migration.List.ButtonLabel": "{name}<br><size=50%>创建于: {time}<br>状态: {state}",
        "Migration.Report.Title": "迁移任务报告: ",
        "Migration.Report.Description": "<color={hex}>描述: </color> {value}",
        "Migration.Report.Status": "<color={hex}>状态: </color> {value}",
        "Migration.Report.CreatedOn": "<color={hex}>创建于: </color> {value}",
        "Migration.Report.StartedOn": "<color={hex}>开始于: </color> {value}",
        "Migration.Report.CompletedOn": "<color={hex}>完成于: </color> {value}",

        "Migration.Report.CurrentlyMigrating": "正在迁移 <color={hex}>{value}</color> 的数据。",
        "Migration.Report.CurrentItem": "当前物品: <color={hex}>{value}</color>",

        "Migration.Report.CurrentRate": "<color={hex}>当前速度: </color> ~{value} 世界/物品每分钟",

        "Migration.Report.EstimatedQueuePosition": "<color={hex}>此任务之前的排队任务数量: </color> {value}",
        "Migration.Report.ContactStatus": "已迁移 <color={hex}>{total}</color> 好友中的 <color={hex}>{current}</color> 个",
        "Migration.Report.MessageStatus": "已迁移 <color={hex}>{value}</color> 条消息",
        "Migration.Report.CloudVariableDefinitionStatus": "已迁移 <color={hex}>{value}</color> 个云变量定义",
        "Migration.Report.CloudVariableValueStatus": "已迁移 <color={hex}>{value}</color> 个云变量",
        "Migration.Report.RecordStatus": "已迁移 <color={hex}>{total}</color> 世界/物品中的 <color={hex}>{current}</color> 个, 失败 <color=red>{failed}</color> 个。",
        "Migration.Report.GroupStatus": "已迁移 <color={hex}>{total}</color> 群组中的 <color={hex}>{current}</color> 个",
        "Migration.Report.GroupMemberStatus": "共已迁移 <color={hex}>{value}</color> 群组成员",

        "Migration.Error": "<color=red>错误: </color> {error}",
        "Migration.NothingSelected": "未选择任何项, 无法开始。",

        "Migration.ColorManagement": "这个世界在伽马色彩空间下被创建, 目前已被自动转换至线性色彩空间。<br><br>它看起来可能会有些不同, 但总体应当保持可用。<br><br>如果您就是作者且发现了世界转换中的错误, <color=red>请勿保存</color> 仅进行另存。<br><br>只要原始世界存在, 我们还可以改良转换流程。否则您将自己负责修复这些错误。",

        "Temporary.MMC.Voting UI": "MMC 投票界面",
        "Temporary.MMC.Vote": "投票",

        "Temporary.MMC.Categories.Name": "类别",

        "Temporary.MMC.Categories.Worlds": "世界",
        "Temporary.MMC.Categories.Worlds.Social": "社交",
        "Temporary.MMC.Categories.Worlds.Game": "游戏",

        "Temporary.MMC.Categories.Other": "其他",
        "Temporary.MMC.Categories.Misc": "杂项",
        "Temporary.MMC.Categories.Meme": "梗",

        "Temporary.MMC.Categories.Avatars": "虚拟形象",
        "Temporary.MMC.Categories.Avatars.Accessories": "配件",

        "Temporary.MMC.VoteSuccess": "在 {category} 中您投票给了 {voteTarget}。",
        "Temporary.MMC.VoteFailure": "投票失败, 您的投票未被成功计票, 请重试。",
        "Temporary.MMC.VotedAlready": "您已经为 {voteTarget} 投过票了。",
        "Temporary.MMC.VoteInvalid": "无效投票, 请重试。",

        "CloudHome.WelcomeHome": "欢迎回家",
        "CloudHome.TargetRangeOptions": "靶场选项",

        "Tutorial.Saving.Title": "欢迎回家！",
        "Tutorial.Saving.Content": "欢迎来到您的 <b><i><color=hero.yellow>家园</b></i></color> 世界！这是您每次登录后所来到的地方。<br><br>这是一个您自己的世界, 您可以保存任何所作的更改。<br><br>如果您保存了, 当您下次回来时, 一切将与您离开时一模一样！",

        "Tutorial.Teleporter.SessionList.UnnamedSession": "<i><alpha=#77>未命名房间</closeall>",
        "Tutorial.Teleporter.SessionList.UnnamedHost": "房主: <i><alpha=#77>未命名房主</closeall>",
        "Tutorial.Teleporter.SessionList.HostName": "房主: <b>{hostName}</b>",
        "Tutorial.Teleporter.SessionList.PresentUsers": "<b>{presentUsers}</b> / {totalUsers} 位用户在场",
        "Tutorial.Teleporter.SessionList.PublicSessions": "公开房间",
        "Tutorial.Teleporter.SessionList.NoPublicSessions": "暂无公开房间可用！:(<br><size=66%>但您仍有以下选择: </size>",

        "Tutorial.Teleporter.ChooseDestination": "选择接下来要去往的地点",

        "Tutorial.Teleporter.Destinations.CloudHome": "前往您的家园",
        "Tutorial.Teleporter.Destinations.AvatarWorld": "前往虚拟形象展馆",
        "Tutorial.Teleporter.Destinations.PickAnotherSession": "选择其他房间",
        "Tutorial.Teleporter.Destinations.PickPublicSession": "加入公开房间",

        "Tutorial.Teleporter.WorldsTabHint": "您也可以通过仪表板中的<br>世界浏览器寻找可加入的世界！",

        "Tutorial.Teleporter.FailedToJoin": "<color=hero.red>加入房间失败！:(</color><br><size=66%>但您仍有以下选择: </size>",

        "Tutorial.Teleporter.Transporting": "正在传送...",

        "CloudHome.Info.OnlineUsers": "在线用户: {online_users}<br>可加入用户: {joinable_users}",
        "CloudHome.Info.Moderation": "审查",
        "CloudHome.Info.Inventory": "物品库",
        "CloudHome.Info.Tools": "工具",
        "CloudHome.Info.MoreInfo": "更多信息",
        "CloudHome.Info.SessionUptime": "房间持续时间: ",
        "CloudHome.Info.AccessLevel": "权限等级: ",
        "CloudHome.Info.StorageUsed": "已用存储: ",

        "CloudHome.Info.DashInfoTab.Title": "欢迎！",
        "CloudHome.Info.DashInfoDesktop": "先帮您快速进入状态, 有几件事您需要知道。按下 Esc 键就能打开您的 <i><color=hero.purple>仪表板</color></i>——可以把它当成您的桌面或控制仪表板。<br><br>如果还有点困惑, 这个界面会显示一些额外信息来帮您理清思路。点击下面的按钮关掉这条消息。",
        "CloudHome.Info.DashInfoVR": "先帮您快速进入状态, 有几件事您需要知道。按下 B 或 Y 键就能打开您的 <i><color=hero.purple>仪表板</color></i>——可以把它当成您的桌面或控制仪表板。<br><br>如果还有点困惑, 这个界面会显示一些额外信息来帮您理清思路。点击下面的按钮关掉这条消息。",
        "CloudHome.Info.DashInfoVRNoButtons": "先帮您快速进入状态, 有几件事您需要知道。按住菜单键直到圆圈填满就能打开您的 <i><color=hero.purple>仪表板</color></i>——可以把它当成您的桌面或控制仪表板。<br><br>如果还有点困惑, 这个界面会显示一些额外信息来帮您理清思路。点击下面的按钮关掉这条消息。",

        "CloudHome.Info.GoToWiki": "前往 Wiki ！",
        "CloudHome.Info.GoToDiscord": "前往 Discord ！",

        "CloudHome.Info.ModerationTab.Title": "管理！",
        "CloudHome.Info.ModerationTab.Content": "安全对我们很重要。如果您需要帮助或者需要举报一位用户, 请在我们的 <u><color=hero.cyan>监管平台</color></u><sprite name=hyperlink>发起工单。<br><br>我们有一支超棒的志愿审查团队 <sprite name=modbadge> 在守护社区的安全！如果您有问题或是发现了违规行为, 请尽管发起工单。",

        "CloudHome.Info.InventoryTab.Title": "保存您的物品！",
        "CloudHome.Info.InventoryTab.Content": "在 <i><color=hero.purple>仪表板</color></i> 中的 <i><color=hero.purple>物品库</color></i> 包含了您保存的物品与虚拟形象。<br><br>在 <i><color=hero.purple>基础</color></i> 文件夹里, 我们准备了一些好玩的东西等着您去尝试！双击就能生成它们！",

        "CloudHome.Info.ToolsTab.Title": "世界内编辑！",
        "CloudHome.Info.ToolsTab.Content": "{appName} 的一大特点就是能在游戏中轻松创造和修改东西。<br><br>没错, 就在这里！其实在哪都行！您可以在物品库的 <i><color=hero.purple>基础 -> 工具</color></i> 里找到各种编辑世界的工具, 想怎么改随您！",

        "CloudHome.Info.HelpTab.Title": "获得帮助",
        "CloudHome.Info.HelpTab.InfoLineOne": "需要帮助？查看我们的 <u><color=hero.cyan>Wiki</color></u><sprite name=hyperlink>, 或者询问以获得解答。",
        "CloudHome.Info.HelpTab.InfoLineTwo": "在我们的 <u><color=hero.cyan>Discord!</color></u><sprite name=hyperlink> 中提问吧。很方便的是, 通过仪表板中的 <i><color=hero.purple>桌面</color></i> 标签页就可以在桌面模式下查看链接。",

        "CloudHome.Info.UsersTab.Title": "查找用户",
        "CloudHome.Info.UsersTab.Content": "公共房间会是让您沉浸在社区氛围中的一个好去处！<br><br>您可以在仪表板中的 <i><color=hero.purple>世界</color></i> 标签页找到可以立即加入的公共房间。快去看看吧！",

        "Mirror.Header.RenderingOptions": "渲染选项",
        "Mirror.Header.Type": "镜子类型",
        "Mirror.Header.Resolution": "镜子分辨率",
        "Mirror.Header.AspectRatio": "宽高比",

        "Mirror.EnableLights": "启用灯光",
        "Mirror.DisableLights": "禁用灯光",

        "Mirror.EnableShadows": "启用阴影",
        "Mirror.DisableShadows": "禁用阴影",

        "Mirror.Camera": "相机",

        "Mirror.AspectRatio.Tall": "高",
        "Mirror.AspectRatio.Square": "方形",
        "Mirror.AspectRatio.Wide": "宽",

        "Mirror.Menu": "菜单",
        "Mirror.CloseMenu": "关闭菜单",

        "StickyNote.SpinMe": "转转我！",
        "StickyNote.FruitPlate": "永不空盘的魔法果盘",
        "StickyNote.EmptyForYou": "专门为您留空！:)",
        "StickyNote.RelevantLinks": "相关链接！<br><--<br><br><size=500>甚至可以叫它连接之书</size>",
        "StickyNote.SunTool": "把太阳的力量握在手中！",
        "StickyNote.Bow": "拉弓如满月, 箭出必中",
        "StickyNote.Crossbow": "使用杠杆（或按副键）来装填！",
        "StickyNote.Shade": "可调节的着色",
        "StickyNote.TheaterTablet": "使用这个平板来控制家的风扇与窗户！",
        "StickyNote.ControlTablet": "使用这个平板来控制家的各个部分！",

        "StickyNote.RotateMeDesktop": "按住 E 来旋转我！",
        "StickyNote.RotateMeVR": "旋转我！",

        "StickyNote.EquipMeDesktop": "装备并按下左键！",
        "StickyNote.EquipMeVR": "装备并拉弦！",

        "StickyNote.DipBrushes": "将笔刷浸入材质球来选择材质",
        "StickyNote.BrushColor": "在您的上下文菜单中更改笔刷的颜色与大小",
        "StickyNote.Drawing": "您可以在画板上或空气里画画。在哪都行！",
        "StickyNote.WorldCanvas": "世界就是您的画布！",

        "CloudHome.Panel.HomeControl": "家居控制",

        "CloudHome.Panel.General": "通用",
        "CloudHome.Panel.Lighting": "灯光",
        "CloudHome.Panel.Furniture": "家具",

        "CloudHome.Panel.Quality": "质量",
        "CloudHome.Panel.Doors": "门",
        "CloudHome.Panel.Audio": "音频",
        "CloudHome.Panel.RealtimeReflections": "实时反射",
        "CloudHome.Panel.OverheadLighting": "顶灯",
        "CloudHome.Panel.Sconces": "壁灯",
        "CloudHome.Panel.SpotLights": "聚光灯",
        "CloudHome.Panel.TableLights": "桌子灯光",
        "CloudHome.Panel.FurnitureVisibility": "家具可见性",

        "CloudHome.Panel.LowQualityMode": "低质量模式",
        "CloudHome.Panel.DoorSounds": "门的声音",
        "CloudHome.Panel.DoorsAlwaysOpen": "门常开",
        "CloudHome.Panel.InteriorAmbience": "室内氛围",
        "CloudHome.Panel.InteriorAmbienceVolume": "室内<br>氛围<br>音量",
        "CloudHome.Panel.LightsOn": "打开灯",
        "CloudHome.Panel.LightIntensity": "灯光强度",
        "CloudHome.Panel.LightColor": "灯光颜色",
        "CloudHome.Panel.LightColorTemperature": "灯光色温",

        "CloudHome.Panel.Spawn": "生成",
        "CloudHome.Panel.Foyer": "门厅",
        "CloudHome.Panel.Workspace": "工作间",
        "CloudHome.Panel.ReadingLounge": "阅读室",
        "CloudHome.Panel.Lounge": "休息室",
        "CloudHome.Panel.Center": "中心",
        "CloudHome.Panel.Balcony": "阳台",
        "CloudHome.Panel.Theater": "私人剧院",

        "CloudHome.Panel.TheaterControl": "剧院控制",
        "CloudHome.Panel.FanControl": "风扇控制",
        "CloudHome.Panel.WindowControl": "窗户控制",
        "CloudHome.Panel.FanSpeed": "风扇速度",
        "CloudHome.Panel.WindowTint": "窗户色调",

        "CloudHome.FeaturedPanel.OpenWorld": "打开世界",
        "CloudHome.FeaturedPanel.LinkText": "点击这里<br>来为您打开世界！",
        "CloudHome.FeaturedPanel.Featured": "精选",

        "CloudHome.AvatarPanel.Title": "精选虚拟形象世界",

        "CloudHome.SupporterPanel.Title": "<b>我们的支持者们</b>",

        "Tutorial.InfoPanel.Title": "嘿！在您继续之前...",
        "Tutorial.InfoPanel.Content": "     等待着您的是一个充满可能性的世界, 您的想象力将是唯一的界限。<br><br>     您至今看到的东西几乎都是在游戏内开发的！来自世界各地的人们实时协作, 一起建造了它们。<br><br>     这个平台还处于早期开发阶段, 我们在不断更新和改进它。现在, 您也成为了这段旅程的一部分！海阔凭鱼跃, 天高任鸟飞！<br><br><align=center>感谢您来体验一番。</align>",

        "Tutorial.GrabItems.Grab": "抓取",
        "Tutorial.GrabItems.Snap": "吸附",
        "Tutorial.GrabItems.Slide": "滑动",

        "Tutorial.Panel.Jumping.Title": "跳跃",
        "Tutorial.Panel.Jumping.ContentDesktop": "在行走时, 按下空格键跳跃！",
        "Tutorial.Panel.Jumping.ContentVR": "在行走时, 按下摇杆跳跃！",
        "Tutorial.Panel.Jumping.ContentVRNoButtons": "在行走时, 按下触控板中心跳跃！",

        "Tutorial.Panel.WalkLocomotion.Title": "行走移动方式",
        "Tutorial.Panel.WalkLocomotion.Content": "沿着地面行走和跳跃。",

        "Tutorial.Panel.TeleportLocomotion.Title": "传送移动方式",
        "Tutorial.Panel.TeleportLocomotion.Content": "立即将您传送至传送指示器位置。",

        "Tutorial.DashboardInfo.Header": "您的仪表板",
        "Tutorial.DashboardInfo.Content": "您的<b><color=hero.cyan>仪表板</closeall>是主菜单——通过它, 您可以与他人交流、探索新世界, 还能享受更多功能！<br><br>如需更多帮助, 请查看<b><color=hero.purple>帮助标签页</color></b>。",
        "Tutorial.DashboardInfo.GotIt": "知道了！",

        "Tutorial.MentorPanel.Title": "需要帮助？",
        "Tutorial.MentorPanel.Content": "寻找头顶有这枚徽章的玩家——向他们求助吧, 他们就是专程为<i>您</i>而来的！",

        "Tutorial.HelpTabPanel.Title": "需要帮助？",
        "Tutorial.HelpTabPanel.Content": "在您的仪表板中, 有一个帮助选项板块来浏览有关 {appName} 的信息！",

        "Hints.Spawn.InitialMovementDesktop": "使用移动键位来四处移动！",
        "Hints.Spawn.InitialMovementVR": "使用摇杆来四处行走！",
        "Hints.Spawn.InitialMovementVRNoButtons": "使用触控板来四处行走！",

        "Hints.Spawn.ContextMenuDesktop": "按 T 打开您的上下文菜单查看选项！",
        "Hints.Spawn.ContextMenuVR": "感到眩晕？按 B 或 Y 键打开上下文菜单看看！",
        "Hints.Spawn.ContextMenuVRNoButtons": "觉得不舒服？按菜单键打开上下文菜单看看！",

        "Hints.Spawn.TeleportLocomotionDesktop": "您可以在移动方式菜单中尝试其他选项, 例如飞行。",
        "Hints.Spawn.TeleportLocomotionVR": "您可以在移动方式菜单中尝试其他选项, 例如传送或飞行。",

        "Hints.Bridge.RaiseTheWorld": "按下这个按钮, 召唤平台！",

        "Hints.Grabbing.GrabbingDesktop": "按住鼠标右键以符合物理的方式抓取物品！",
        "Hints.Grabbing.GrabbingVR": "按下抓握键以符合物理的方式抓取物品！",

        "Hints.Grabbing.Rotating": "按住 E 键并移动鼠标以旋转抓取的物品！",
        "Hints.Grabbing.RotatingExtra": "同时按住 Shift 键与 E 键来绕其水平轴旋转物品！",

        "Hints.Grabbing.ScalingDesktop": "抓取一个物品, 按住 Shift 键, 使用您的滚轮来缩放它！",
        "Hints.Grabbing.ScalingVR": "用您的双手抓取物品来缩放它们！",

        "Hints.Grabbing.OtherGrabbables": "有很多好玩的东西, 玩一玩这三个, 看看它们怎么工作！",
        "Hints.Grabbing.OtherGrabbablesExtraDesktop": "除了缩放物体, 您也可以在上下文菜单中启用缩放来缩放自己, 然后按住 Ctrl 并滚动滚轮即可！",
        "Hints.Grabbing.OtherGrabbablesExtraVR": "除了缩放物体, 您也可以在上下文菜单中启用缩放来缩放自己。用双手在面前抓取, 然后将双手移近或移开！",

        "Hints.Telescope.Alignment": "抓取望远镜并将其对准月亮！",

        "Hints.Telescope.TheMoonDesktop": "在对准月亮时, 按住右键并移动视角来移动月亮！",
        "Hints.Telescope.TheMoonVR": "按下扳机键以激活激光来抓取和移动月亮！",

        "Hints.Sundial.SoftEquip": "抓取这个工具并使用它！",
        "Hints.Sundial.SoftEquipExtra": "工具使您能够以多种方式改变您所处的世界！",

        "Hints.Sundial.HardEquip": "点击这个工具来装备它！",
        "Hints.Sundial.HardEquipExtra": "没有看见激光指示器？轻按您的扳机键来显示它！",

        "Hints.Sundial.TheSun": "瞄准天空并点击来移动太阳！",
        "Hints.Sundial.TheSunExtra": "试试瞄准地平线以下, 将时间变成晚上！",

        "Hints.Sundial.Dequip": "通过在上下文菜单中选择卸下装备来丢弃已装备的工具。",
        "Hints.Sundial.DequipExtra": "注意, 上下文菜单中的选项因您正手持工具而发生了改变。",

        "Hints.Sundial.Doorway": "进入以继续！",

        "Hints.DashboardDesktop": "按 ESC 键打开或关闭仪表板！",
        "Hints.DashboardVR": "按菜单键打开或关闭仪表板！",
        "Hints.DashboardExtra": "下方提供关于仪表板的额外信息。",

        "Hints.Teleporter": "踏上传送器, 选择下一个目的地！",
        "Hints.TeleporterExtra": "无论去哪, 在 {appName} 玩得开心！",

        "UI.TextDisplay.Landscape": "横向",
        "UI.TextDisplay.Portrait": "纵向",
        "UI.TextDisplay.NormalText": "常规文字",
        "UI.TextDisplay.MonospaceText": "等宽文字",

        "UI.DocumentDisplay.PageNumber": "第 {page_number} 页",
        "UI.DocumentDisplay.DocumentQuality": "质量",
        "UI.DocumentDisplay.QualityLow": "低",
        "UI.DocumentDisplay.QualityMedium": "中",
        "UI.DocumentDisplay.QualityHigh": "高",
        "UI.DocumentDisplay.Pages": "页数",
        "UI.DocumentDisplay.ResetZoom": "重置缩放",

        "UI.VideoPlayer.GlobalSettings": "全局<br>设置",
        "UI.VideoPlayer.LocalSettings": "本地<br>设置",
        "UI.VideoPlayer.SpatialAudio": "空间<br>音频",
        "UI.VideoPlayer.AreaBroadcast": "区域<br>广播",
        "UI.VideoPlayer.BroadcastAudio": "广播<br>音频",
        "UI.VideoPlayer.EnterURL": "<i><alpha=#77>在此输入 URL</closeall>",
        "UI.VideoPlayer.AudioZoneTheater": "本地<br>剧院",
        "UI.VideoPlayer.AudioZoneGlobal": "世界<br>音频",
        "UI.VideoPlayer.UsersLoaded": "{users_loaded}/{users_present} 玩家<br>已加载",
        "UI.VideoPlayer.AllUsersLoaded": "所有玩家<br>均已加载",

        "UI.ColorPicker.ColorPicker": "取色器",

        "UI.ColorPicker.Linear": "线性",

        "UI.ColorPicker.Hexadecimal": "16 进制",
        "UI.ColorPicker.Blackbody": "绝对黑体",
        "UI.ColorPicker.ColorSwatches": "色板",

        "UI.ColorPicker.Red": "红",
        "UI.ColorPicker.Green": "绿",
        "UI.ColorPicker.Blue": "蓝",

        "UI.ColorPicker.Hue": "色相",
        "UI.ColorPicker.Saturation": "饱和度",
        "UI.ColorPicker.Value": "值",

        "UI.ColorPicker.Alpha": "Alpha",
        "UI.ColorPicker.Gain": "增益",

        "UI.ProgressBar.ImportingItem": "正在导入物品",

        "UI.Camera.Automatic": "自动",
        "UI.Camera.Manual": "手动",

        "Tools.Names.MultiTool": "多功能工具",

        "Tools.Names.CommonTools": "通用工具",
        "Tools.Names.ManipulationTools": "操作工具集",
        "Tools.Names.InformationTools": "信息工具集",

        "Discord.RichPresence.InPrivateWorld": "在私人世界",
        "Discord.RichPresence.InPrivateLargeText": "在私人世界 ({version})",
        "Discord.RichPresence.InPublicWorld": "在公开世界",
        "Discord.RichPresence.PublicWorldDetails": "{worldName} ({totalWorlds} 个世界)",
        "Discord.RichPresence.InPublicLargeText": "在公开世界 ({version})",

        "Universe.UI.Narrative": "叙事",
        "Universe.UI.Freeform": "自由模式",
        "Universe.Stars.Sun": "太阳",
        "Universe.Stars.Sirius": "天狼星",
        "Universe.Stars.Pollux": "北河三",
        "Universe.Stars.Arcturus": "大角星",
        "Universe.Stars.Aldebaran": "毕宿五",
        "Universe.Stars.Rigel": "参宿七",
        "Universe.Stars.Antares": "心宿二",
        "Universe.Stars.Betelgeuse": "参宿四",
        "Universe.Stars.VYCanisMajoris": "大犬座 VY",
        "Universe.Stars.NMLCygni": "天鹅座 NML",
        "Universe.Stars.UYScuti": "盾牌座 UY",
        "Universe.SolarSystem.SolarSystem": "太阳系",
        "Universe.SolarSystem.Mercury": "水星",
        "Universe.SolarSystem.Venus": "金星",
        "Universe.SolarSystem.Earth": "地球",
        "Universe.SolarSystem.Mars": "火星",
        "Universe.SolarSystem.Jupiter": "木星",
        "Universe.SolarSystem.Saturn": "土星",
        "Universe.SolarSystem.Uranus": "天王星",
        "Universe.SolarSystem.Neptune": "海王星",
        "Universe.SolarSystem.Pluto": "冥王星",
        "Universe.SolarSystem.Moon": "月球",
        "Universe.SolarSystem.Phobos": "火卫一",
        "Universe.SolarSystem.Charon": "卡戎",
        "Universe.SolarSystem.Callisto": "木卫四",
        "Universe.SolarSystem.AsteroidGanymed": "小行星 1036 甘尼米德",
        "Universe.SolarSystem.Deimos": "火卫二",
        "Universe.SolarSystem.Ganymede": "木卫三（卫星）",
        "Universe.SolarSystem.Mithra": "小行星 4486 密特拉（ Mithra ）",
        "Universe.SolarSystem.Geographos": "小行星 1620 地理星",
        "Universe.SolarSystem.Kelopatra": "小行星 216 艳后星",
        "Universe.SolarSystem.HW1": "小行星(8567) 1996 HW1",
        "Universe.SolarSystem.Golevka": "小行星 6489 戈列夫卡",
        "Universe.SolarSystem.Toutatis": "小行星 4179 图塔蒂斯",
        "Universe.SolarSystem.Bennu": "小行星 101955 贝努",
        "Universe.Animals.Bee": "蜜蜂（西方蜜蜂）",
        "Universe.Animals.FinWhale": "长须鲸",
        "Universe.Animals.DustMite": "尘螨",
        "Universe.Animals.Eel": "鳗鱼",
        "Universe.Animals.Bream": "鲷鱼",
        "Universe.Animals.BottlenoseDolphin": "宽吻海豚",
        "Universe.Animals.Brachiosaurus": "腕龙",
        "Universe.Animals.Mouse": "老鼠",
        "Universe.Animals.GiantSquid": "大王乌贼",
        "Universe.Animals.Tardigrade": "缓步动物",
        "Universe.Animals.TRex": "霸王龙",
        "Universe.Biology.AverageHumanCell": "人类细胞",
        "Universe.Biology.Adenovirus": "腺病毒",
        "Universe.Biology.YChromosome": "Y 染色体",
        "Universe.Biology.Mitochrondrion": "线粒体",
        "Universe.Biology.PorcineCircovirus": "猪圆环病毒",
        "Universe.Biology.Salmonella": "沙门氏菌",
        "Universe.Biology.Bacteriophage": "噬菌体",
        "Universe.Biology.HumanBrain": "人类大脑",
        "Universe.Biology.RedBloodCell": "红细胞",
        "Universe.Biology.WhiteBloodCell": "白细胞",
        "Universe.Biology.XChromosome": "X 染色体",
        "Universe.Biology.EColi": "大肠杆菌",
        "Universe.Biology.DNA": "DNA",
        "Universe.Biology.AlphaHelix": "α螺旋",
        "Universe.Biology.Rhinovirus": "鼻病毒",
        "Universe.Biology.Ribosome": "核糖体",
        "Universe.Biology.Chloroplast": "叶绿体",
        "Universe.Biology.PhospholipidBilayer": "磷脂双分子层",
        "Universe.Biology.Paramecium": "草履虫",
        "Universe.Biology.HIV": "HIV 病毒",
        "Universe.Biology.Hair": "头发",
        "Universe.Biology.HepatitisB": "乙型肝炎病毒",
        "Universe.Biology.Platelet": "血小板",
        "Universe.Biology.LargestBacteria": "最大细菌",
        "Universe.Particles.Electron": "电子",
        "Universe.Particles.Proton": "质子",
        "Universe.Particles.Neutron": "中子",
        "Universe.Atoms.Hydrogen": "氢原子",
        "Universe.Atoms.Helium": "氦",
        "Universe.Atoms.Sulfur": "硫原子",
        "Universe.Common.Duckweed": "浮萍",
        "Universe.Common.Daisy": "大滨菊（ Leucanthemum ×superbum ）",
        "Universe.Common.SiltParticle": "粉砂颗粒",
        "Universe.Common.SandGrain": "沙粒",
        "Universe.Common.CoffeeBean": "咖啡豆",
        "Universe.Common.MatchStick": "火柴棒",
        "Universe.Common.SaltGrain": "盐粒",
        "Universe.Common.USCent": "美分硬币",
        "Universe.Common.Train": "火车（机车）",
        "Universe.Common.ChickenEgg": "鸡蛋",
        "Universe.Common.Paper": "纸张",
        "Universe.Common.Pencil": "铅笔芯",
        "Universe.Common.OstrichEgg": "鸵鸟蛋",
        "Universe.Common.Earthworm": "蚯蚓",
        "Universe.Common.RiceGrain": "米粒",
        "Universe.Common.SunflowerSeed": "葵花籽",
        "Universe.Common.BeachBall": "沙滩球",
        "Universe.Common.Snowflake": "雪花",
        "Universe.Common.ClayParticle": "黏土颗粒",
        "Universe.Common.BasketBall": "篮球",
        "Universe.Common.Hailstone": "冰雹",
        "Universe.Common.FootballField": "足球场",
        "Universe.Common.DouglasFir": "花旗松",
        "Universe.Common.Human": "人类",
        "Universe.Wavelength.BlackLight": "黑光",
        "Universe.Wavelength.FarUV": "远紫外线",
        "Universe.Wavelength.MiddleUV": "中紫外线",
        "Universe.Wavelength.Gamma": "伽马射线",
        "Universe.Wavelength.XRayHard": "硬 X 射线",
        "Universe.Wavelength.XRaySoft": "软 X 射线",
        "Universe.Wavelength.ExtremeUV": "极紫外线",
        "Universe.Wavelength.NearUV": "近紫外线",
        "Universe.Wavelength.Microwave": "微波",
        "Universe.Wavelength.Purple": "紫色光",
        "Universe.Wavelength.Cyan": "青色光",
        "Universe.Wavelength.Yellow": "黄色光",
        "Universe.Wavelength.Red": "红色光",
        "Universe.Wavelength.FM": "调频无线电波",
        "Universe.Wavelength.AM": "调幅无线电波",
        "Universe.Geology.AllWater": "地球全部水资源",
        "Universe.Geology.LiquidFreshWater": "液态淡水",
        "Universe.Geology.WaterInLakesAndRivers": "湖泊与河流中的水",
        "Universe.Countries.USA": "美国",
        "Universe.Countries.CzechRepublic": "捷克共和国",
        "Universe.Countries.UnitedKingdom": "英国",
        "Universe.Countries.Ukraine": "乌克兰",
        "Universe.Countries.Australia": "澳大利亚",
        "Universe.Cities.Paris": "巴黎",
        "Universe.Nebulae.CatEye": "猫眼星云",
        "Universe.Nebulae.Crab": "蟹状星云",
        "Universe.Nebulae.Butterfly": "蝴蝶星云",
        "Universe.Nebulae.NGC604": "NGC 604 - 恒星摇篮",
        "Universe.Nebulae.Orion": "猎户座星云",
        "Universe.Nebulae.Tarantula": "蜘蛛星云",
        "Universe.Nebulae.Ring": "环状星云",
        "Universe.Nebulae.Eagle": "鹰状星云",
        "Universe.Technology.ISS": "国际空间站",
        "Universe.Technology.Starship": "SpaceX 星舰运输系统",
        "Universe.Technology.Sputnik": "斯普特尼克 1 号卫星",
        "Universe.Technology.MoonLander": "NASA 月球着陆器",
        "Universe.Technology.Voyager": "NASA 旅行者号",
        "Universe.Technology.Ingenuity": "NASA 火星机智号直升机",
        "Universe.Technology.TransistorGate": "晶体管栅极",
        "Universe.Technology.CPU": "中央处理器",
        "Universe.Technology.MicroSD": "MicroSD 存储卡",
        "Universe.Technology.Note4": "三星 Galaxy Note 4",
        "Universe.Technology.Car": "汽车",
        "Universe.Technology.CargoShip": "货轮",
        "Universe.Landmarks.PyramidOfKhafre": "卡夫拉金字塔",
        "Universe.Landmarks.DistanceFromLA2SF": "洛杉矶到旧金山距离",
        "Universe.Landmarks.EiffelTower": "埃菲尔铁塔",
        "Universe.Landmarks.StatueOfLiberty": "自由女神像",
        "Universe.Landmarks.MountEverest": "珠穆朗玛峰",
        "Universe.Landmarks.LHC": "大型强子对撞机",
        "Universe.Chemistry.Ethanol": "乙醇",
        "Universe.Chemistry.CarbonNanotube": "碳纳米管",
        "Universe.Chemistry.Glucose": "葡萄糖",
        "Universe.Chemistry.Water": "水",
        "Universe.Galaxies.MilkyWay": "银河系",
        "Universe.Universe.StarCluster": "星团",
        "Universe.Galaxies.Andromeda": "仙女座星系",
        "Universe.Galaxies.Sombrero": "草帽星系",
        "Universe.Universe.GalaxyFillament": "星系纤维",
        "Universe.Universe.ObservableUniverse": "可观测宇宙",
        "Universe.Galaxies.IC1101": "IC 1101 星系",
        "Universe.Galaxies.SmallMagellanicCloud": "小麦哲伦云（矮星系）",
        "Universe.Galaxies.NGC1300": "NGC 1300 （棒旋星系）",
        "Universe.Galaxies.NGC4414": "NGC 4414 星系",
        "Universe.Units.Attometer": "阿米",
        "Universe.Units.Femtometer": "飞米",
        "Universe.Units.Picometer": "皮米",
        "Universe.Units.Angstrom": "埃米",
        "Universe.Units.Nanometer": "纳米",
        "Universe.Units.Micrometer": "微米",
        "Universe.Units.Millimeter": "毫米",
        "Universe.Units.Centimeter": "厘米",
        "Universe.Units.Meter": "米",
        "Universe.Units.Kilometer": "千米",
        "Universe.Units.AU": "天文单位",
        "Universe.Units.LightSecond": "光秒",
        "Universe.Units.LightYear": "光年",
        "Universe.Units.Parsec": "秒差距",
        "Universe.Units.Inch": "英寸",
        "Universe.Units.Foot": "英尺",
        "Universe.Units.Yard": "码",
        "Universe.Units.Mile": "英里",
        "Universe.Units.NauticalMile": "海里",
        "Universe.Units.HubbleLength": "哈勃长度",
        "Universe.Units.EarthRadius": "地球半径",
        "Universe.Units.LunarDistance": "地月距离",

        "CloudHome.UpdateNotice.Header": "更新通知",
        "CloudHome.UpdateNotice.Content": "<align=center>云端家园有新版本可用！<br><br>您的版本已过期<closeallblock><b><color=hero.cyan>{version_mismatch_days,plural, one {#天} other {#天}}</color></b>。</align><br><br>点击下方链接访问新版。您可以在访问时将新版本保存以便使用。<br><br>若想了解最新动态, 请查看我们 Discord 中的<b><color=hero.purple>#devlog</color></b>频道！",
        "CloudHome.UpdateNotice.WikiLinkName": "{appName} 维基: 正在更新您的家园",
        "CloudHome.UpdateNotice.DiscordLinkName": "{appName} Discord",
        "CloudHome.UpdateNotice.CloudHomeLinkName": "访问新版云端家园",

        "Help.Help": "帮助",
        "Help.ComingSoon": "即将推出！",
        "Help.ExampleText": "示例文本！Example Text!",
        "Help.DataType": "类型: ",
        "Help.WikiLinkName.SyncErrors": "{appName} 维基: 同步错误",
        "Help.WikiLinkName.CloudVariables": "{appName} 维基: 云变量",
        "Help.WikiLinkName.SyncConflicts": "{appName} 维基: 同步冲突",
        "Help.WikiLinkName.StuckSyncs": "{appName} 维基: 卡住同步",
        "Help.WikiLinkName.RichTextFormatting": "{appName} 维基: 富文本格式",
        "Help.WikiLinkName.Groups": "{appName} 维基: 群组",
        "Help.WikiLinkName.FAQ": "{appName} 维基: 常见问题",

        "Help.VROnlyNote": "<b><color=hero.Orange>注意</closeall>: 此功能仅在 VR 中可用。",

        "Help.PlatformBotLinkName": "前往 {appName} 机器人",
        "Help.PlatformEssentialsSubmissionLinkName": "{appName} 基础内容提交表",

        "Help.Modal.Header": "您需要什么帮助？",
        "Help.Modal.Avatar": "我想设置虚拟形象...",
        "Help.Modal.Explore": "我想探索...",
        "Help.Modal.Graphics": "如何调整图像设置？",
        "Help.Modal.Socialize": "我想社交...",
        "Help.Modal.Building": "我想创作...",
        "Help.Modal.BrowseTopics": "我想自行浏览",

        "Help.ControllerDiagram.ViewingYourControllerLayout": "查看控制器布局",
        "Help.ControllerDiagram.GoToYourControllerLayout": "前往您的控制器布局",

        "Help.HelpTabExploreReminder": "<br>完成此处操作后, 不要忘记探索帮助标签页的其他功能！点击左上角的<b><color=hero.purple>帮助</closeall>返回主页面。",

        "Help.MainPage.Content": "<br><align=center><b><size=250%>欢迎访问<color=hero.purple>帮助</color>标签页！</closeall><br><br>您可在此找到常见问题解答, 如需深入探索还提供大量扩展阅读。<b>请从左侧选择类别开始！</b><br><br><br><size=200%>实用链接: </size><br>",
        "Help.MainPage.Content2": "<br><size=200%>常见问题: </size><br><size=66%><br>高频问答集合</size>",

        "Help.FAQ.AvatarQuestions": "可向谁寻求虚拟形象帮助？",
        "Help.FAQ.AvatarQuestions.Content": "您可向任意<b><color=hero.green>导师</closeall>求助！导师是自愿贡献时间的社区成员, 负责协助新玩家、解答社区问题并提供虚拟形象支持。可通过<sprite name=MentorIcon>导师徽章识别他们。",

        "Help.GettingStarted": "新手指引",
        "Help.GettingStarted.Content": "<br><align=center><b><size=250%><color=hero.cyan>新手指引</color></size> <br><br>{appName} 导览教程</closeall><br><br><br>请从左侧选择类别, 快速了解 {appName} 的功能！<br><br>这些介绍仅涉及 {appName} 功能的皮毛, 完成后请务必探索帮助标签页的其他内容！",

        "Help.GettingStarted.AvatarBasics": "虚拟形象基础",
        "Help.GettingStarted.AvatarBasics.Equipping": "装备",
        "Help.GettingStarted.AvatarBasics.Equipping.Content": "<b><color=hero.purple>虚拟形象</closeall>在 {appName} 中如同服装——可随时更换任意虚拟形象, 您可拥有多个形象或将其生成到世界中！<br><br>装备方式: {is_desktop, select, True {} other { 先按<b><color=hero.purple>{Primary_Input}</closeall>显示激光, }}瞄准虚拟形象{is_desktop, select, True {} other { 后}}按<b><color=hero.purple>{Primary_Input}</closeall>{is_desktop, select, True {} other { 键}}, 在菜单中选择<sprite name=EquipAvatar> <b><color=hero.green>装备虚拟形象</closeall>。现在您已装备该虚拟形象！",
        "Help.GettingStarted.AvatarBasics.Equipping.Content2": "另外一种方法: 按<b><color=hero.purple>{Grip_Input}</closeall>抓住虚拟形象, {is_using_vive_wands, select, True {快速点击} other {按}}<b><color=hero.purple>{Context_Menu_Input}</closeall>打开<b><color=hero.cyan>上下文菜单</closeall>, 选择<sprite name=EquipAvatar> <b><color=hero.green>装备虚拟形象</closeall>。",
        "Help.GettingStarted.AvatarBasics.OpeningYourDashboard": "打开仪表板",
        "Help.GettingStarted.AvatarBasics.OpeningYourDashboard.Content": "若要将当前虚拟形象设置为加载后的默认虚拟形象, 需通过<b><color=hero.cyan>仪表板</closeall>操作——这是集聊天、物品库管理、世界探索于一体的控制中心。<br><br>开关方式: {is_using_vive_wands, select, True{长按 } other{}}<b><color=hero.purple>{Menu_Input}</closeall>{is_using_vive_wands, select, True{ 待圆环满后释放} other{}}。",
        "Help.GettingStarted.AvatarBasics.CreatingAFolder": "创建文件夹",
        "Help.GettingStarted.AvatarBasics.CreatingAFolder.Content": "仪表板有多个标签页和丰富的功能。其中之一就是将物品和虚拟形象保存到您的个人物品库。在 {appName} 中, 良好的物品库组织至关重要, 因此首先为您的虚拟形象创建一个文件夹。<br><br>在仪表板<b><color=hero.yellow>物品库</closeall>界面顶部点击<sprite name=SaveIcon> <b><color=hero.cyan>创建文件夹</closeall>, 命名后选择<b><color=hero.green>创建</closeall>——系统将自动进入新文件夹。",
        "Help.GettingStarted.AvatarBasics.Saving": "保存",
        "Help.GettingStarted.AvatarBasics.Saving.Content": "保存当前虚拟形象: 进入<sprite name=InventoryIcon> <b><color=hero.yellow>物品库</closeall>, 点击<b><color=hero.cyan>保存虚拟形象</closeall>, 该虚拟形象将存入当前文件夹。",
        "Help.GettingStarted.AvatarBasics.Saving.Content2": "保存未装备的虚拟形象: {is_desktop, select, True {注视虚拟形象并} other {}}长按<b><color=hero.purple>{Grip_Input}</closeall>抓住, 在物品库点击<color=hero.green><b>保存手持物品</b></color>。",
        "Help.GettingStarted.AvatarBasics.Saving.Content3": "抓住虚拟形象时{is_using_vive_wands, select, True {快速点击} other {按}}<b><color=hero.purple>{Context_Menu_Input}</closeall>, 选择<sprite name=SaveIcon> <b><color=hero.Cyan>保存至物品库</closeall>可直接保存（无需打开仪表板）。",
        "Help.GettingStarted.AvatarBasics.Wearing": "装备",
        "Help.GettingStarted.AvatarBasics.Wearing.Content": "在物品库{is_desktop, select, True {单击} other {按<b><color=hero.purple>{Primary_Input}</closeall>}}选中虚拟形象, 点击窗口左上角<sprite name=EquipIcon> <b><color=hero.purple>装备虚拟形象</closeall>替换当前虚拟形象。",
        "Help.GettingStarted.AvatarBasics.Favoriting": "设为默认",
        "Help.GettingStarted.AvatarBasics.Favoriting.Content": "设为<b><color=hero.orange>默认</closeall>虚拟形象: {is_desktop, select, True {单击} other {按<b><color=hero.purple>{Primary_Input}</closeall>}}选中虚拟形象, 点击顶部<sprite name=LocationPinIcon> <b><color=hero.orange>设为默认虚拟形象</closeall>。默认项以粉色背景标识, 再次点击可取消默认。",
        "Help.GettingStarted.AvatarBasics.FindingMoreAvatars": "寻找更多虚拟形象",
        "Help.GettingStarted.AvatarBasics.FindingMoreAvatars.Content": "{appName} 有丰富多样的虚拟形象, 既有 {appName} 官方制作, 也有社区创作。您可以在各种世界中找到这些虚拟形象: 首先前往仪表板底部的<sprite name=WorldsIcon> <b><color=hero.cyan>世界</closeall>标签页。左侧是分类列表——选择<color=hero.green><sprite name=AvatarsIcon> <b>虚拟形象</closeall>分类, 即可浏览含有虚拟形象的世界。",

        "Help.GettingStarted.ExploringWorlds": "探索世界",
        "Help.GettingStarted.ExploringWorlds.WorldBrowser": "世界浏览器",
        "Help.GettingStarted.ExploringWorlds.WorldBrowser.Content": "{appName} 拥有丰富多样的世界供您探索！要浏览可用世界, 请前往仪表板上的<sprite name=WorldsIcon> <b><color=hero.cyan>世界</closeall>标签页。左侧有若干世界分类可帮助缩小搜索范围, 如果您在寻找特定内容, 可以使用顶部的搜索栏。<br><br>如果您想寻找可以与他人相聚社交的世界, 请查看<b><color=hero.cyan>进行中房间</closeall>分类！<br><br>您创建过或已保存到物品库中的世界会出现在<b><color=hero.cyan>我的世界</closeall>分类中。",
        "Help.GettingStarted.ExploringWorlds.Categories": "分类筛选",
        "Help.GettingStarted.ExploringWorlds.Categories.Content": "轻松缩小世界搜索范围——在<sprite name=WorldsIcon> <b><color=hero.cyan>世界</closeall>标签页的左侧, 您可以找到一系列分类帮助您开始浏览。这些分类基于世界所分配的<b><color=hero.yellow>标签</closeall>进行筛选。<br><br>如果您想进行更精细的搜索, 分类列表底部有<sprite name=SettingsIcon> <b><color=hero.Cyan>自定义</closeall>按钮, 可为您提供一系列高级筛选选项。",
        "Help.GettingStarted.ExploringWorlds.BrowserInformation": "世界信息",
        "Help.GettingStarted.ExploringWorlds.BrowserInformation.Content": "要查看某个世界或已开放房间的更多信息, {is_desktop, select, True {单击} other {按<b><color=hero.purple>{Primary_Input}</closeall>}}选中世界预览, 然后点击弹出框右上角的<sprite name=ArrowIcon> <b><color=hero.cyan>更多信息</closeall>按钮。展开视图可查看详细信息, 包括但不限于: 标签、开放房间、在场玩家等。",
        "Help.GettingStarted.ExploringWorlds.SessionInformation": "房间信息",
        "Help.GettingStarted.ExploringWorlds.SessionInformation.Content": "您可以浏览某个世界当前所有开放房间: {is_desktop, select, True {单击} other {按<b><color=hero.purple>{Primary_Input}</closeall>}}选中世界预览, 然后点击弹出框右上角的左右箭头按钮来查看不同的可用房间。",
        "Help.GettingStarted.ExploringWorlds.JoiningASession": "加入房间",
        "Help.GettingStarted.ExploringWorlds.JoiningASession.Content": "要加入房间, {is_desktop, select, True {单击} other {按<b><color=hero.purple>{Primary_Input}</closeall>}}选中世界预览, 然后点击<b><color=hero.cyan>加入</closeall>。系统将开始加载您进入该世界, 这可能需要片刻时间。<br><br>请注意, 您仍会留在原来的世界中, 因为在 {appName} 中您可以同时处于多个房间中, 并在它们之间快速切换。",
        "Help.GettingStarted.ExploringWorlds.SessionManagement": "房间管理",
        "Help.GettingStarted.ExploringWorlds.SessionManagement.Content": "在 {appName} 中, 世界具有多种权限设置。在仪表板底部<sprite name=SessionIcon> <b><color=hero.cyan>房间</closeall>标签页右侧设置访问权限: <br><br>• <color=hero.red><b>私有（仅邀请）</b></color><br>• <color=hero.orange><b>局域网</b></color><br>• <color=hero.yellow><b>好友</b></color><br>• <color=hero.green><b>好友+</b></color><br>• <color=hero.cyan><b>已注册用户</b></color><br>• <color=hero.purple><b>公开</b></color>",
        "Help.GettingStarted.ExploringWorlds.WorldsToSee": "推荐世界",
        "Help.GettingStarted.ExploringWorlds.WorldsToSee.Content": "推荐探索<b><color=hero.cyan>MMC （元宇宙创作者比赛）</closeall>与<b><color=hero.cyan>精选世界</closeall>分类, 体验 {appName} 带来的精彩内容！",

        "Help.GettingStarted.YourContacts": "好友",
        "Help.GettingStarted.YourContacts.FindingContacts": "查找好友",
        "Help.GettingStarted.YourContacts.FindingContacts.Content": "在 {appName} 中, 您可以将其他用户添加为<b><color=hero.green>好友</closeall>, 从而查看并加入他们所在的世界、互相发送消息等。<br><br>要查看您的好友列表, 请前往仪表板上的<sprite name=ContactsIcon> <b><color=hero.green>好友</closeall>标签页。",
        "Help.GettingStarted.YourContacts.ContactsBrowser": "好友浏览器",
        "Help.GettingStarted.YourContacts.ContactsBrowser.Content": "在<sprite name=ContactsIcon> <b><color=hero.green>好友</closeall>标签页的左侧, 您可以看到所有好友的列表, 以及用于查找特定玩家的搜索栏。右侧显示选定好友的信息和可执行的操作。",
        "Help.GettingStarted.YourContacts.Searching": "搜索好友",
        "Help.GettingStarted.YourContacts.Searching.Content": "正在寻找某个特定的好友, 或者想添加新的好友？在左上角的搜索栏中输入他们的名称即可！随着您的输入, 系统会实时显示与您输入名称相匹配的玩家供您选择。",
        "Help.GettingStarted.YourContacts.AddingAContact": "添加好友",
        "Help.GettingStarted.YourContacts.AddingAContact.Content": "找到您要找的玩家了？选中他们可以在仪表板顶部看到可执行的操作。如果您想将该用户添加为好友, 请使用<b><color=hero.purple>添加好友</closeall>按钮发送好友请求！如果对方接受, 他们将出现在您的好友列表中, 您可以给他们发送消息并加入他们所在的世界。",
        "Help.GettingStarted.YourContacts.ContactRequests": "好友请求",
        "Help.GettingStarted.YourContacts.ContactRequests.Content": "当有人向您发送好友请求时, 您会收到通知, 请求者会在好友列表左侧显示为<b><color=hero.purple>紫色</closeall>轮廓。您可以通过选中该玩家并选择相应操作来接受或忽略请求。",
        "Help.GettingStarted.YourContacts.Invites": "邀请",
        "Help.GettingStarted.YourContacts.Invites.Content": "想邀请好友加入您当前所在的世界？您可以在好友列表中选中该用户, 然后点击<b><color=hero.purple>邀请</closeall>。<br><br>有时您可能无法邀请玩家进入当前世界——这种情况下, 请向世界房主申请邀请。",

        "Help.GettingStarted.GraphicsSettings": "图像设置",
        "Help.GettingStarted.GraphicsSettings.Overview": "概览",
        "Help.GettingStarted.GraphicsSettings.Overview.Content": "{appName} 提供了不断增加的选项列表, 让您可以根据需求调整画质与性能之间的平衡。",
        "Help.GettingStarted.GraphicsSettings.SettingsTab": "设置标签页",
        "Help.GettingStarted.GraphicsSettings.SettingsTab.Content": "您可以在仪表板的<sprite name=SettingsIcon> <b><color=hero.purple>设置</closeall>标签页中找到所有图形设置选项, 以及其他各类设置。",
        "Help.GettingStarted.GraphicsSettings.GraphicsCategory": "图像分类",
        "Help.GettingStarted.GraphicsSettings.GraphicsCategory.Content": "图像设置位于左侧<sprite name=GraphicsIcon> <b><color=hero.cyan>图像</closeall>分类。",
        "Help.GettingStarted.GraphicsSettings.TextureQuality": "纹理质量",
        "Help.GettingStarted.GraphicsSettings.TextureQuality.Content": "如果您的显存占用过高, 或者您希望减轻 GPU 的负载, 可以降低最大纹理尺寸。这可以在<b><color=hero.purple>纹理质量</closeall>部分进行调整, 可能有助于提升性能。",
        "Help.GettingStarted.GraphicsSettings.Resolution": "分辨率",
        "Help.GettingStarted.GraphicsSettings.Resolution.Content": "在桌面端使用 {appName} 时, 如果您想指定特定的渲染分辨率, 请前往<b><color=hero.purple>分辨率</closeall>部分。在这里, 您可以分别调整全屏和窗口模式的分辨率, 还有一个开关可切换 {appName} 是否全屏显示。",
        "Help.GettingStarted.GraphicsSettings.RenderingQuality": "渲染质量",
        "Help.GettingStarted.GraphicsSettings.RenderingQuality.Content": "如果您想显著提升性能, <b><color=hero.purple>渲染</closeall>部分包含了比大多数其他设置影响更大的选项。在这里, 您可以调整同时渲染的最大光源数量、阴影质量等设置。",
        "Help.GettingStarted.GraphicsSettings.PostProcessing": "后处理",
        "Help.GettingStarted.GraphicsSettings.PostProcessing.Content": "<b><color=hero.purple>后处理</closeall>区域提供若干后期处理效果, 用于增强 {appName} 的画面表现。这些设置包括<b><color=hero.cyan>动态模糊</closeall>、<b><color=hero.cyan>泛光</closeall>和<b><color=hero.cyan>环境光遮蔽</closeall>。",
        "Help.GettingStarted.GraphicsSettings.VRRenderQuality": "VR 渲染质量",
        "Help.GettingStarted.GraphicsSettings.VRRenderQuality.Content": "更多头显专属设置需在外部平台（如<color=hero.purple><b>SteamVR</closeall>）中调整渲染参数与性能选项。",

        "Help.GettingStarted.BuildingBasics": "创作基础",
        "Help.GettingStarted.BuildingBasics.BuildingInPlatform": "平台内置创作",
        "Help.GettingStarted.BuildingBasics.BuildingInPlatform.Content": "{appName} 为您提供了发挥创意的自由和工具, 让您可以创造出任何想象得到的内容, 包括物品、世界甚至虚拟形象——所有这一切都可以在 {appName} 内部完全协作完成。从笔刷绘制到使用高级工具编辑世界的任意方面, 再到制作满足您特定需求和工作流程的自定义工具, 各式各样的工具任您使用, 助力您的创作过程。",
        "Help.GettingStarted.BuildingBasics.PlatformEssentials": "{appName} Essentials",
        "Help.GettingStarted.BuildingBasics.PlatformEssentials.Content": "踏上创作之路的理想起点是 <b><color=hero.yellow>{appName} Essentials</closeall>——这是物品库中为您预置的一个文件夹, 内含各种物品和工具助您快速上手。<br><br>要打开此文件夹, <b><color=hero.purple>双击</closeall>{is_desktop, select, True {} other {用您的<b><color=hero.purple>{Primary_Input}</closeall>}}即可。在物品和文件夹网格上方, 您会看到当前所在路径的文件夹列表——类似于文件浏览器的地址栏。要从物品库中生成物品, <b><color=hero.purple>双击</closeall>该物品即可。<br><br><b><color=hero.yellow>{appName} Essentials</color></b>文件夹的一大优点是它<b><color=hero.cyan>不计入您的存储空间</closeall>！这是因为它是一个链接而非直接保存在您物品库中的文件夹——这也是该文件夹显示为<b><color=hero.cyan>蓝色</closeall>的原因。",
        "Help.GettingStarted.BuildingBasics.InventoryFolders": "物品库文件夹",
        "Help.GettingStarted.BuildingBasics.InventoryFolders.Content": "要在物品库中新建文件夹, 请点击顶部的<sprite name=SaveIcon> <b><color=hero.cyan>创建文件夹</closeall>按钮。为文件夹命名并点击<b><color=hero.green>创建</closeall>即可完成创建, 系统会自动将您置于该文件夹内。创建文件夹并保持组织有序, 对于日后积累大量物品时的管理非常重要。",
        "Help.GettingStarted.BuildingBasics.BasicCreationTools": "基础创作工具",
        "Help.GettingStarted.BuildingBasics.BasicCreationTools.Content": "在 {appName} 中开始创作的起点是四大基础工具: <color=hero.green>笔刷</color>、<color=hero.green>形状工具</color>、<color=hero.purple>颜色工具</color>和<color=hero.purple>粘合工具</color>。<br><br>    • <b><color=hero.green>笔刷</closeall>让您像用铅笔在纸上绘画一样在 3D 空间中作画。要使用笔刷绘制, 按住<b><color=hero.purple>{Primary_Input}</closeall>并移动{is_desktop, select, True {鼠标} other {手}}即可。{is_desktop, select, True {} other {部分笔刷会根据您按压<b><color=hero.purple>{Primary_Input}</closeall>的力度改变笔触粗细。}}<br><br>部分笔刷支持抓取尺寸环并左右旋转来调整笔触大小。<br><br>要找到可直接使用的预制笔刷合集, 请在 <b><color=hero.yellow>{appName} Essentials</closeall> 文件夹中查找<b><color=hero.green>Tools/Brushes</closeall>。<br><br>    • <color=hero.green><b>形状工具</b></color>可创建简单 3D 形体。要创建形状, 按住<b><color=hero.purple>{Primary_Input}</closeall>并移动{is_desktop, select, True {鼠标} other {手}}即可创建形体, 松开按钮完成创建。{is_desktop, select, True {} other {按压<b><color=hero.purple>{Primary_Input}</closeall>的力度会改变形体深度。}}<br><br>    • <color=hero.purple><b>颜色工具</b></color>可改变物体颜色。瞄准物体后按<b><color=hero.purple>{Primary_Input}</closeall>选择颜色配置, <b><color=hero.purple>{Grip_Input}</closeall>抓取颜色球移至物体即可染色。{is_desktop, select, True {} other {也可从快捷菜单选颜色。}}<br><br>    • <color=hero.purple><b>粘合工具</b></color>可将物体吸附在一起。按住<b><color=hero.purple>{Primary_Input}</closeall>并移动{is_desktop, select, True {鼠标} other {手}}拖拽一条胶水线连接两个物体, 松手后它们就粘合在一起了！已粘合的物体也可以<b><color=hero.purple>{Primary_Input}</closeall>点击分割线来分离。",
        "Help.GettingStarted.BuildingBasics.SavingYourCreations": "保存作品",
        "Help.GettingStarted.BuildingBasics.SavingYourCreations.Content": "要保存您的作品, 首先在<b><color=hero.cyan>物品库</color></b>中导航到您想要保存到的文件夹, 然后用<b><color=hero.purple>{Grip_Input}</closeall>抓住物体。抓住物体时, 在物品库中点击<color=hero.cyan><b>保存手持物品</b></color>按钮, 即可将物品保存到当前文件夹中。<br><br>抓住物体时, 打开<b><color=hero.Cyan>上下文菜单</closeall>（{is_using_vive_wands, select, True {快速点击} other {按}}<b><color=hero.purple>{Context_Menu_Input}</closeall>）并选择<sprite name=SaveIcon> <b><color=hero.green>保存手持物品</closeall>。",
        "Help.GettingStarted.BuildingBasics.ImportingFiles": "导入文件",
        "Help.GettingStarted.BuildingBasics.ImportingFiles.Content": "{appName} 支持多种文件格式, 可直接导入世界并保存至您的物品库。<br><br>要导入文件, 您可以将文件从桌面拖放到 {appName} 窗口中, 也可以从系统文件浏览器中复制文件, 然后使用 <nobr><b><color=hero.purple>Ctrl+V</color></b></nobr> 或仪表板上的<b><color=hero.green>粘贴剪贴板内容</closeall>按钮粘贴到 {appName} 窗口中, 还可以使用仪表板的<b><color=yellow>文件</closeall>标签页来查找您的文件。<br><br>导入完成后, 会出现一个<b><color=hero.orange>导入对话框</closeall>, 其中选项根据您导入的文件类型而有所不同。",
        "Help.GettingStarted.BuildingBasics.EndlessPossibilities": "无限可能",
        "Help.GettingStarted.BuildingBasics.EndlessPossibilities.Content": "以上展示的工具仅仅是您在 {appName} 中可用于创作的工具的<i>冰山一角</i>, 在 <b><color=hero.yellow>{appName} Essentials</closeall> 文件夹中还有大量工具可供您创造出任何想象得到的内容！",

        "Help.Controls": "操控指南",
        "Help.Controls.Interaction": "交互控制",
        "Help.Controls.Interaction.Content": "{appName} 提供了一系列与周围世界交互的方式。请选择左侧的分类以了解更多信息。",

        "Help.Controls.Interaction.Grabbing": "抓取模式",
        "Help.Controls.Interaction.Grabbing.PalmGrabbing": "掌部抓取",
        "Help.Controls.Interaction.Grabbing.PalmGrabbing.Content": "<b><color=hero.orange>掌部抓取</closeall>, 或简称为<b><color=hero.purple>抓取</closeall>, {is_desktop, select, True {通过激光完成} other {有两种方式完成: 用手或}}激光。<br><br>{is_desktop, select, True {握住} other {如果}}您拿着物品{is_desktop, select, True {} other {（通过激光）}}, {is_desktop, select, True {可以按住<b><color=hero.purple>E</closeall>} other {可以左右转动手腕}}来旋转物体。",
        "Help.Controls.Interaction.Grabbing.PrecisionGrab": "精确抓取",
        "Help.Controls.Interaction.Grabbing.PrecisionGrab.Content": "<b><color=hero.yellow>精确抓取</closeall>是一种抓取模式, 让您可以精确抓取一个物体。在此模式下, 被抓取的物体是您食指和拇指之间最近的物体——就像您捏起物品一样。",
        "Help.Controls.Interaction.Grabbing.LaserGrabbing": "激光抓取",
        "Help.Controls.Interaction.Grabbing.LaserGrabbing.Content": "您可以使用<b><color=hero.purple>激光</closeall>远程抓取物品。{is_desktop, select, True {注视物体后} other {按<b><color=hero.purple>{Primary_Input}</closeall>显示激光, 然后}}长按<b><color=hero.purple>{Grip_Input}</closeall>即可远程抓取。",
        "Help.Controls.Interaction.Grabbing.AutoGrabbing": "自动抓取",
        "Help.Controls.Interaction.Grabbing.AutoGrabbing.Content": "<b><color=hero.green>自动抓取</closeall>: 根据手部姿势自动切换<b><color=hero.orange>掌部抓取</closeall>或<b><color=hero.yellow>精确抓取</closeall>。",
        "Help.Controls.Interaction.Grabbing.StickyGrab": "粘滞抓取",
        "Help.Controls.Interaction.Grabbing.StickyGrab.Content": "<b><color=hero.cyan>粘滞抓取</closeall>是一种模式, 您可以一次抓取物品后它们会保持被抓取状态, 直到您再次按下<b><color=hero.purple>{Grip_Input}</closeall>。在此模式下, 您可以随时松开<b><color=hero.purple>{Grab_Input}</closeall>, 已抓取的物品仍将保持被抓取状态。",

        "Help.Controls.Interaction.ScalingObjects": "物体缩放",
        "Help.Controls.Interaction.ScalingObjects.PhysicalScaling": "物理缩放",
        "Help.Controls.Interaction.ScalingObjects.PhysicalScaling.Content": "与物理世界不同, {appName} 中的物体可以实时调整<b><color=hero.purple>尺寸</closeall>: 抓取后{is_desktop, select, True {<b><color=hero.purple>Shift+滚轮</closeall>} other {双手抓取物体后移动间距}}。{is_desktop, select, True {} other {<br>激光抓取时, 另一激光瞄准物体变<b><color=hero.red>红色</closeall>即可缩放。}}",
        "Help.Controls.Interaction.ScalingObjects.ScalingMultipleObjects": "多物体缩放",
        "Help.Controls.Interaction.ScalingObjects.ScalingMultipleObjects.Content": "缩放<b><color=hero.cyan>多个</closeall>物体与缩放单个物体类似——在<b><color=hero.orange>掌部抓取</closeall>模式下, 靠近手部的所有物体将同时被抓取。",
        "Help.Controls.Interaction.ScalingObjects.ScalingWithLasers": "激光缩放",
        "Help.Controls.Interaction.ScalingObjects.ScalingWithLasers.Content": "使用<b><color=hero.purple>激光</closeall>远程缩放物体: 首先用激光抓取并握住一个物体, 然后用副手持第二条激光指向该物体并按住<b><color=hero.purple>{Grip_Input}</closeall>。将两条激光相互靠近或远离即可缩放物体。",

        "Help.Controls.Interaction.Lasers": "激光控制",
        "Help.Controls.Interaction.Lasers.LaserGrabbing": "激光抓取",
        "Help.Controls.Interaction.Lasers.LaserGrabbing.Content": "<b><color=hero.purple>激光</closeall>是您与周围世界进行远程交互的方式。{is_desktop, select, True {移动光标即可显示激光} other {按<b><color=hero.purple>{Primary_Input}</closeall>显示激光}}, 使您可以与物体交互, 如按按钮、抓取物品或装备工具和虚拟形象。<br><br>您可以通过打开<b><color=hero.cyan>上下文菜单</closeall>（{is_using_vive_wands, select, True {快速点击} other {按}}<b><color=hero.purple>{Context_Menu_Input}</closeall>）并选择<b><color=hero.cyan>激光状态: 启用</closeall>/<b><color=hero.cyan>激光状态: 禁用</closeall>来启用或禁用{is_desktop, select, True {激光} other {每只手的激光}}。激光禁用后, 它仅会在仪表板和上下文菜单中显示。",
        "Help.Controls.Interaction.Lasers.Reeling": "收放控制",
        "Help.Controls.Interaction.Lasers.Reeling.Content": "调整抓取距离: {is_desktop, select, True {<b><color=hero.purple>滚轮</closeall>} other {<b><color=hero.purple>{Movement_Input}</closeall>}}前后移动。<br>物品移至手部时会自动切换为手部抓取（工具则自动装备）。",
        "Help.Controls.Interaction.Lasers.RotatingObjects": "旋转物体",
        "Help.Controls.Interaction.Lasers.RotatingObjects.Content": "旋转操作: {is_desktop, select, True {按住<b><color=hero.purple>E</closeall>移动鼠标} other {移动<b><color=hero.purple>{Movement_Input}</closeall>或转动手腕}}。",
        "Help.Controls.Interaction.Lasers.Leveling": "水平校准",
        "Help.Controls.Interaction.Lasers.Leveling.Content": "抓取物体时按<b><color=hero.purple>{Primary_Input}</closeall>可对其进行<b><color=hero.cyan>水平校准</closeall>。这会将物体最接近直立状态的那个面自动对齐到水平位置。",
        "Help.Controls.Interaction.Lasers.FreeformRotation": "自由旋转",
        "Help.Controls.Interaction.Lasers.FreeformRotation.Content": "您可以在抓住物体时锁定其·旋转, 改为通过手部动作自由旋转: 双击<b><color=hero.purple>{Primary_Input}</closeall>。此后转动手部将带动物体相对于您的手移动。<br><br>再次双击<b><color=hero.purple>{Primary_Input}</closeall>将返回正常的激光抓取模式。",
        "Help.Controls.Interaction.Lasers.TogglingLasers": "激光开关",
        "Help.Controls.Interaction.Lasers.TogglingLasers.Content": "激光挡住了您的东西？您可以通过打开<color=hero.cyan><b>上下文菜单</closeall>（{is_using_vive_wands, select, True {快速点击} other {按}}<b><color=hero.purple>{Context_Menu_Input}</closeall>）并选择<b><color=hero.cyan>激光状态: 启用</closeall>/<b><color=hero.cyan>激光状态: 禁用</closeall>来打开或关闭{is_desktop, select, True {您的激光} other {每只手的激光}}。当{is_desktop, select, True {您的} other {某只手的}}激光被禁用时, 它只会在仪表板和上下文菜单中显示。",

        "Help.Controls.Interaction.Equipping": "装备物品",
        "Help.Controls.Interaction.Equipping.Content": "<b><color=hero.purple>装备</closeall>物品会将其置于您的手中, 使您可以执行操作。要装备一个物体或工具, 用激光瞄准它, 按下<b><color=hero.purple>{Primary_Input}</closeall>, 然后选择<b><color=hero.cyan>装备</closeall>。{is_desktop, select, True {} other {如果您看不到激光, 请先按<b><color=hero.purple>{Primary_Input}</closeall>显示激光, 然后再试一次。}}",
        "Help.Controls.Interaction.Equipping.Content2": "替代方案: 抓取物品→{is_using_vive_wands, select, True {快速点击} other {按}}<b><color=hero.purple>{Context_Menu_Input}</closeall>→选<b><color=hero.cyan>装备</closeall>。",
        "Help.Controls.Interaction.DuplicatingAndDeleting": "复制与删除",
        "Help.Controls.Interaction.DuplicatingAndDeleting.Content": "您可以根据需要轻松复制或删除物品。如果要复制或删除某样东西, 用<b><color=hero.purple>{Grip_Input}</closeall>抓取它, 然后打开<b><color=hero.cyan>上下文菜单</closeall>, 您可以通过打开<color=hero.cyan><b>上下文菜单</closeall>并选择相应操作来<color=hero.green><b>复制</closeall>或<color=hero.red><b>删除</closeall>手中持有的对象。",
        "Help.Controls.Interaction.UndoAndRedo": "撤销与重做",
        "Help.Controls.Interaction.UndoAndRedo.Content": "打开<b><color=hero.cyan>上下文菜单</closeall>（{is_using_vive_wands, select, True {快速点击} other {按}}<b><color=hero.purple>{Context_Menu_Input}</closeall>）, 选择<color=hero.red><b>撤销</closeall>或<color=hero.cyan><b>重做</closeall>即可撤销或重做某些操作。快捷键: <nobr><b><color=hero.purple>Ctrl+Z</closeall> 撤销, <nobr><b><color=hero.purple>Ctrl+Y</closeall> 重做。",
        "Help.Controls.Interaction.Anchors": "锚点交互",
        "Help.Controls.Interaction.Anchors.Content": "<b><color=hero.purple>锚点</closeall>是可让您附着其上的物体, 如家具或载具座椅。当您处于锚点中时, 锚点移动您也会随之移动。部分锚点还提供调整虚拟形象姿势的选项, 让您可以根据自己身体调整定位。<br><br>要进入锚点, 用激光瞄准它, 按下<b><color=hero.purple>{Primary_Input}</closeall>显示菜单, 然后选择<b><color=hero.purple>进入</closeall>。要退出锚点{is_using_vive_wands, select, True {} other {, }}按{is_desktop, select, True {} other {下}}<b><color=hero.purple>{Secondary_Input}</closeall>{is_using_vive_wands, select, True {} other { 或移动<b><color=hero.purple>{Movement_Input}</closeall>}}（具体行为因锚点而异）。",

        "Help.Controls.Locomotion": "移动方式",
        "Help.Controls.Locomotion.Content": "在大多数世界中, 有四种主流移动方式, 您可以通过打开<b><color=hero.Cyan>上下文菜单</closeall>（{is_using_vive_wands, select, True {快速点击} other {按}}<b><color=hero.purple>{Context_Menu_Input}</closeall>）并选择<sprite name=LocomotionIcon> <b><color=hero.purple>移动</closeall>来切换。<br><b><color=hero.orange>请注意, 部分移动方式可能导致眩晕, 请自行酌情使用。</closeall><br><br>以上是 {appName} 中移动方式的基本概览, 您可能会遇到社区成员创建的自定义移动方式。不同世界的移动方式可能有所不同, 您也可以将移动方式添加到虚拟形象上以便随时快速切换。如果您容易晕动, 建议使用简单模式如<b><color=hero.yellow>行走/奔跑</closeall>、<b><color=hero.purple>传送</closeall>、<b><color=hero.orange>抓取世界</closeall>, 并配合<b><color=hero.purple>瞬转</closeall>控制设置。",
        "Help.Controls.Locomotion.WalkRun.Content": "让您像在现实生活中一样在世界中移动。行走: 推动<b><color=hero.purple>{Movement_Input}</closeall>。{is_desktop, select, True {奔跑: 移动时按住<b><color=hero.purple>Shift</closeall>} other {奔跑: 双手控制器同时前推}}。",
        "Help.Controls.Locomotion.WalkRunWithClimbing": "行走/奔跑（含攀爬）",
        "Help.Controls.Locomotion.WalkRunWithClimbing.Content": "在<b><color=hero.orange>行走/奔跑</closeall>基础上, 长按<b><color=hero.purple>{Grip_Input}</closeall>攀爬物体/墙壁。{is_desktop, select, True {<br>桌面端可攀爬但效果异于 VR 。} other {}}",
        "Help.Controls.Locomotion.Fly.Content": "飞行移动模式使您能够在空中自由移动, 同时仍可与地面、墙壁以及环境中的各种物体进行交互。",
        "Help.Controls.Locomotion.NoClip.Content": "无碰撞模式完全忽略物理规则和重力, 让您能够不受阻碍地在空中自由飞行, 并可以直接穿过固体物体。",
        "Help.Controls.Locomotion.Teleport.Content": "瞄准视线内位置传送。{is_desktop, select, True {<br><b><color=hero.orange>仅限 VR 模式</closeall>} other {}}",
        "Help.Controls.Locomotion.ZeroGravity.Content": "无重力漂浮, 空中保持惯性。{is_desktop, select, True {} other {支持三维自由旋转}}。",
        "Help.Controls.Locomotion.GrabWorld.Content": "推动<b><color=hero.purple>{Movement_Input}</closeall>抓取世界移动（含空中）。{is_desktop, select, True {<br><b><color=hero.orange>仅限 VR 模式</closeall>} other {}}",
        "Help.Controls.Locomotion.Slide": "滑行模式",
        "Help.Controls.Locomotion.Slide.Content": "滑行移动方式将您吸附到附近最近的表面上, 当您移动时可以直接沿该表面滑行, 非常适合在墙壁或斜坡上移动。",

        "Help.Controls.UserScaling": "玩家缩放",
        "Help.Controls.UserScaling.Content": "您可以调整自己的大小: {is_using_vive_wands, select, True {快速点击} other {按}}<b><color=hero.purple>{Context_Menu_Input}</closeall>打开上下文菜单, 点击<sprite name=AvatarScaleDisabledIcon> <b><color=hero.red>缩放状态: 禁用</closeall>。此按钮将切换为<sprite name=AvatarScaleEnabledIcon> <b><color=hero.green>缩放状态: 启用</closeall>, 之后{is_desktop, select, True {按住<b><color=hero.purple>Ctrl</closeall>并滚动<b><color=hero.purple>鼠标滚轮</closeall>} other {双手按住<b><color=hero.purple>{Grip_Input}</closeall>并将双手靠近或远离}}即可放大或缩小。点击<sprite name=AvatarScaleResetIcon> <b><color=hero.red>重置大小</closeall>可恢复默认大小。",
        "Help.Controls.ContextMenu": "上下文菜单",
        "Help.Controls.ContextMenu.Content": "上下文菜单提供根据当前操作变化的实用选项。{is_using_vive_wands, select, True {快速点击} other {按}}<b><color=hero.purple>{Context_Menu_Input}</closeall>即可开启。<br>默认显示撤销/重做、切换移动方式、调整大小等快捷选项。<br>您可以用激光逐项选择, 也可以按住<b><color=hero.purple>{Primary_Input}</closeall>在菜单中央并向目标选项方向滑动。<br><br>物品、世界和虚拟形象也可以添加上下文菜单专属选项。",
        "Help.Controls.VRGestures": "VR 手势",
        "Help.Controls.VRGestures.Content": "{appName} 为 VR 用户提供了若干快捷手势, 可用于快速打开仪表板、在卡住时重生等。以下是所有可用 VR 手势的列表。请注意, 这些手势只是现有操作的快捷版本——所有列出的功能也可以通过其他方式完成。",
        "Help.Controls.VRGestures.EmergencyLeaveWorld": "紧急离开世界",
        "Help.Controls.VRGestures.EmergencyLeaveWorld.Content": "此手势将立即断开您与当前世界的连接。执行方式: 将控制器贴到头部, 按住<b><color=hero.purple>{Context_Menu_Input}</closeall>至少 3 秒。您会感受到控制器的震动, 随断开时间临近, 震动强度逐渐增加。",
        "Help.Controls.VRGestures.EmergencyRespawn": "紧急重生",
        "Help.Controls.VRGestures.EmergencyRespawn.Content": "此手势通过删除并重新在世界出生点生成来重生您。执行方式: 将控制器贴到头部, 然后至少按住一个<b><color=hero.purple>{Grip_Input}</closeall>, 再按住<b><color=hero.purple>{Context_Menu_Input}</closeall>至少 3 秒。您会感受到控制器的震动, 随重生时间临近, 震动强度逐渐增加。",
        "Help.Controls.VRGestures.ToggleEditMode": "切换编辑模式",
        "Help.Controls.VRGestures.ToggleEditMode.Content": "此手势用于切换<b><color=hero.cyan>编辑模式</closeall>。开启后, 激光和抓取区域将始终显示在您的手上, 直到关闭编辑模式为止。要切换编辑模式, 将控制器贴到头部, 在<i>其中一只</i>控制器上按住<b><color=hero.purple>{Context_Menu_Input}</closeall>, 然后在另一只控制器上双击<b><color=hero.purple>{Context_Menu_Input}</closeall>。",
        "Help.Controls.VRGestures.ToggleUIEditMode": "开关用户界面编辑模式",
        "Help.Controls.VRGestures.ToggleUIEditMode.Content": "此手势用于切换<b><color=hero.cyan>用户界面编辑模式</closeall>, 该模式允许您添加、移除或编辑仪表板和虚拟形象界面组件锚点上的界面组件, 同时也可编辑工具的抓取姿势。要切换用户界面编辑模式, 将控制器贴到头部, 在<i>其中一只</i>控制器上按住<b><color=hero.purple>{Menu_Input}</closeall>, 然后在另一只控制器上双击<b><color=hero.purple>{Menu_Input}</closeall>。您也可以通过<b><color=hero.yellow>设置</closeall>中的<sprite name=UserInterfaceIcon> <b><color=hero.purple>用户界面</closeall>分类下的<b><color=hero.cyan>用户界面编辑模式</closeall>开关来启用。",
        "Help.Controls.VRGestures.ToggleDashboard": "开关仪表板",
        "Help.Controls.VRGestures.ToggleDashboard.Content": "此手势用于打开和关闭您的仪表板。要打开或关闭仪表板, 将左控制器贴到头部并按<b><color=hero.purple>{Context_Menu_Input}</closeall>。",
        "Help.Controls.VRGestures.ToggleFacetAnchors": "开关界面锚点",
        "Help.Controls.VRGestures.ToggleFacetAnchors.Content": "此手势用于打开和关闭您的界面组件锚点。要打开或关闭仪表板, 将右控制器贴到头部并按<b><color=hero.purple>{Context_Menu_Input}</closeall>。",
        "Help.Controls.DesktopControls": "桌面端快捷键",
        "Help.Controls.DesktopControls.Content": "{appName} 桌面版提供了一些快捷操作方式, 帮助您更高效地完成任务。以下是可用的快捷键列表。",

        "Help.Controls.DesktopControls.Undo.Content": "撤销操作: <nobr><b><color=hero.purple>Ctrl+Z</closeall>",
        "Help.Controls.DesktopControls.Redo.Content": "重做操作: <nobr><b><color=hero.purple>Ctrl+Y</closeall>",
        "Help.Controls.DesktopControls.Paste": "粘贴",
        "Help.Controls.DesktopControls.Paste.Content": "粘贴内容到 {appName}: <nobr><b><color=hero.purple>Ctrl+V</closeall>。<br>使用 <nobr>Ctrl+Shift+V</nobr> 可仅粘贴为超链接。",
        "Help.Controls.DesktopControls.Duplicate.Content": "复制手持物品: <nobr><b><color=hero.purple>Ctrl+D</closeall>",
        "Help.Controls.DesktopControls.Delete": "删除",
        "Help.Controls.DesktopControls.Delete.Content": "删除手持物品: <nobr><b><color=hero.purple>Backspace</closeall>或<nobr><b><color=hero.purple>Delete</closeall>",
        "Help.Controls.DesktopControls.Save.Content": "保存手持物品: <nobr><b><color=hero.purple>Ctrl+S</closeall>（非手持状态时, 房间房主将保存世界变更）。",
        "Help.Controls.DesktopControls.ThirdPerson": "第三人称模式",
        "Help.Controls.DesktopControls.ThirdPerson.Content": "进入/退出: <nobr><b><color=hero.purple>F5</closeall>",
        "Help.Controls.DesktopControls.FreecamMode": "自由镜头模式",
        "Help.Controls.DesktopControls.FreecamMode.Content": "使用<nobr><b><color=hero.purple>F6</closeall>进入或退出自由视角模式。在此模式下, 按住<nobr><b><color=hero.purple>Ctrl</closeall>和<nobr><b><color=hero.purple>鼠标右键</closeall>可旋转视角, 使用<nobr><b><color=hero.purple>移动键</closeall>进行移动。开始观察和移动后, 您可以松开<nobr><b><color=hero.purple>Ctrl</closeall>——但需要保持按住<nobr><b><color=hero.purple>鼠标右键</closeall>, 否则视角将再次锁定。",

        "Help.Controls.SteamBindings": "Steam 控制器绑定",

        "Help.General": "通用功能",
        "Help.General.VoiceMode": "语音模式",
        "Help.General.VoiceMode.Content": "<color=hero.purple><b>语音模式</closeall>让您可以调整自己被他人听到的方式。<br><br>您可以在<color=hero.purple><b>仪表板</closeall>的左上角更改当前的语音模式。",
        "Help.General.VoiceMode.Broadcast": "广播模式",
        "Help.General.VoiceMode.Broadcast.Content": "此模式让其他用户无论距离您多远或在房间中的任何位置, 都能以相同的音量听到您的声音。这对于让房间中每位用户都获知重要信息或在超大距离上进行交流非常有用。",
        "Help.General.VoiceMode.Shout": "喊话模式",
        "Help.General.VoiceMode.Shout.Content": "与正常模式相比, 让您的声音更加响亮、更易被听到。适用于嘈杂的房间环境或需要从远处与人交流时使用。",
        "Help.General.VoiceMode.Normal": "普通模式",
        "Help.General.VoiceMode.Normal.Content": "默认的语音模式——您在此模式下正常说话, 声音传播取决于距离和音量。",
        "Help.General.VoiceMode.Whisper": "耳语模式",
        "Help.General.VoiceMode.Whisper.Content": "将一个可见的气泡置于您周围, 降低气泡外一切声音的音量, 并且只有处于气泡内部的其他人才能听到您的声音。",
        "Help.General.VoiceMode.Mute": "静音模式",
        "Help.General.VoiceMode.Mute.Content": "静音您的麦克风, 其他玩家将无法听到您的声音。",
        "Help.General.OnlineStatus": "在线状态",
        "Help.General.OnlineStatus.Sociable.Content": "让其他用户知道您愿意与他人互动, 并通知他们您愿意接受邀请。适合希望社交时使用。",
        "Help.General.OnlineStatus.Online.Content": "在您登录时让其他用户知道您当前的在线状态。",
        "Help.General.OnlineStatus.Away.Content": "使您在其他用户面前显示为离开状态。当您超过 1 分钟没有任何操作或摘下 VR 头显时, 离开状态也会自动激活。",
        "Help.General.OnlineStatus.Busy.Content": "此状态让其他用户知道您不希望被打扰, 同时也会阻止消息通知弹窗的显示, 让您免受打扰。",
        "Help.General.OnlineStatus.Invisible.Content": "即使您已经登录, 也会对其他用户显示为离线状态。适合希望保持隐私时使用。",
        "Help.General.OnlineStatus.Offline.Content": "当您未登录时, 将向所有其他用户显示为<b><color=hero.purple>离线</closeall>状态。隐身模式下也会同样显示为离线。",

        "Help.General.Saving": "保存机制",
        "Help.General.Saving.Content": "保存物品后, 您就可以在任何可以生成物品的地方使用它们。<br><br>要保存物品, 首先在<b><color=hero.cyan>物品库</color></b>中导航到您想要保存到的文件夹, 然后用<b><color=hero.purple>{Grip_Input}</closeall>抓住物体。在抓住物体的同时, 在物品库中点击<color=hero.green><b>保存手持物品</b></color>按钮即可将该物品保存到当前文件夹中。<br><br>抓住物体时, 打开<b><color=hero.Cyan>上下文菜单</closeall>（{is_using_vive_wands, select, True {快速点击} other {按}}<b><color=hero.purple>{Context_Menu_Input}</closeall>）, 选择<sprite name=SaveIcon> <b><color=hero.green>保存手持物品</closeall>。<br>若要将物品保存到指定位置, 按住<b><color=hero.purple>{Grip_Input}</closeall> 抓取物品, 浏览文件夹并在右侧物品预览区域松开它即可。",

        "Help.General.Favoriting": "收藏功能",
        "Help.General.Favoriting.Content": "某些物品可以<b><color=hero.purple>收藏</closeall>, 如您的虚拟形象、键盘和直播相机。这样您就可以用自定义版本替代默认物品。<br><br>收藏的物品会在<color=hero.yellow><b>物品库</closeall>中显示<b><color=#ff66cc>粉色背景</closeall>。<br><br>以下为可收藏物品列表: ",

        "Help.General.Favoriting.Home.Content": "您的家园世界——启动 {appName} 时自动加载的世界。您可以在此设置您希望每次启动时进入的世界。",
        "Help.General.Favoriting.ProgressBar.Content": "用于显示正在导入的对象的加载进度指示器, 例如 3D 资源、高斯泼溅模型等。",
        "Help.General.Favoriting.AudioStreamController.Content": "当您导入一个音频流时, 系统会显示此音频流仪表板供您操作。",
        "Help.General.Favoriting.TextDisplay.Content": "基础文本显示器。",
        "Help.General.Favoriting.VideoPlayer.Content": "当您导入一个视频文件时, 系统将使用此视频播放器进行播放。",
        "Help.General.Favoriting.AudioPlayer.Content": "导入音频文件时系统所使用的音频播放器组件。",
        "Help.General.Favoriting.InteractiveCamera.Content": "您的直播相机, 当您希望更好地控制显示器上显示的画面内容时使用——特别适用于直播推流场景。",
        "Help.General.Favoriting.Keyboard.Content": "您在 {appName} 中使用的键盘设备。",
        "Help.General.Favoriting.Avatar.Content": "您默认使用的并在每次生成时自动装备的虚拟形象。",
        "Help.General.Favoriting.WorldLoadingIndicator.Content": "用于显示世界加载进度的加载指示器。",
        "Help.General.Favoriting.ColorDialog.Content": "一个用于选择颜色的颜色选择器对话框。",
        "Help.General.Favoriting.Hyperlink.Content": "指向网页或外部 URL 的链接, 点击后可打开对应的网页地址。",
        "Help.General.Favoriting.Document.Content": "导入 PDF 文档时用于显示文档内容的查看面板。",

        "Help.Dashboard": "仪表板",
        "Help.Dashboard.Home.Content": "<sprite name=HomeIcon> <b><color=hero.cyan>首页</closeall>标签位于仪表板底部的第一个位置。在这里, 左上角可以找到语音模式、个人资料和在线状态的选项, 左下角显示您的个人存储空间用量, 此外还有其他实用信息。您还可以通过在<b><color=hero.cyan>设置</closeall>中启用<b><color=hero.yellow>用户界面编辑模式</closeall>来自定义首页标签页。",
        "Help.Dashboard.Worlds.Content": "<sprite name=WorldsIcon> <b><color=hero.cyan>世界</closeall>标签: 浏览世界并加入进行中房间。",
        "Help.Dashboard.Contacts.Content": "<sprite name=ContactsIcon> <b><color=hero.green>好友</closeall>标签: 管理社交关系, 顶部搜索框查找玩家。",
        "Help.Dashboard.Contacts.Content2": "<b><color=hero.cyan>{appName} 机器人</closeall>: 特殊命令好友（所有命令以<b><color=hero.purple>/</closeall>开头）。",
        "Help.Dashboard.Inventory.Content": "<sprite name=InventoryIcon> <b><color=hero.yellow>物品库</closeall>标签: 可查找和保存您在 {appName} 中找到的各种物品与虚拟形象。",
        "Help.Dashboard.Inventory.Content2": "<b><color=hero.cyan>{appName} Essentials</closeall> 链接库: <br>• 含实用工具/趣味物品<br>• <i>链接属性</i>不占用存储空间<br>• 可自由生成并修改其中物品, 但不可直接保存至该库<br>• 提交资源请访问: <b><color=hero.cyan>{appName} Essentials 提交表</closeall>",
        "Help.Dashboard.SessionSettings.Content": "<sprite name=SessionIcon> <b><color=hero.cyan>房间</closeall>标签: 管理当前房间设置。",

        "Help.Dashboard.SessionSettings.Settings.Content": "在此更改您房间的名称、访问权限级别和房间描述信息。",
        "Help.Dashboard.SessionSettings.Users.Content": "您可以在此处管理房间中的用户。您还可以从此菜单中重生自己或房间中的其他玩家。",
        "Help.Dashboard.SessionSettings.Permissions.Content": "此页面显示房间中每位用户的权限等级。如果您的权限等级为审查人员或更高, 您可以为其他用户分配不同的权限等级。",
        "Help.Dashboard.Desktop.Content": "<sprite name=DesktopIcon> <b><color=hero.cyan>桌面</closeall>标签页可让您查看自己的桌面屏幕。在指向桌面时按<b><color=hero.purple>{Context_Menu_Input}</closeall>将打开一个菜单, 用于打开键盘或切换显示器。",
        "Help.Dashboard.FileBrowser.Content": "<sprite name=FilesIcon> <b><color=hero.cyan>文件</closeall>标签: 浏览本地文件系统/共享资源/导入素材。",
        "Help.Dashboard.FileBrowser.Content2": "窗口顶部提供一组按钮, 用于添加或导入文件等操作: <br>• <b><color=hero.cyan>导入</closeall>: 选中文件后将其导入 {appName}（受支持的类型）<br>• <b><color=hero.orange>导入为文件</closeall>: 选中文件后生成为实体文件物品（可共享/保存）<br>• <b><color=hero.green>新建文件夹</closeall>: 在本地创建文件夹<br>• <b><color=#7777ff>刷新</closeall>: 文件变动后刷新显示。",
        "Help.Dashboard.Settings.Content": "<sprite name=SettingsIcon> <b><color=hero.yellow>设置</closeall>标签: 在此查找和自定义 {appName} 的各项设置。<br><br>包含: <b><color=hero.cyan>用户界面</closeall> <b><color=hero.yellow>|</closeall> <b><color=hero.cyan>图形</closeall> <b><color=hero.yellow>|</closeall> <b><color=hero.cyan>音频</closeall> <b><color=hero.yellow>|</closeall> <b><color=hero.cyan>网络</closeall> <b><color=hero.yellow>|</closeall> <b><color=hero.cyan>安全</closeall> <b><color=hero.yellow>|</closeall> <b><color=hero.cyan>杂项</closeall>",

        "Help.Dashboard.Settings.Audio.Content": "在此管理音量设置、音频设备、音频过滤以及音频相关的辅助功能选项。",
        "Help.Dashboard.Settings.Controls.Content": "在此管理您的控制设置, 包括按键绑定和操作方式。",
        "Help.Dashboard.Settings.UserInterface.Content": "管理您的用户界面设置, 包括但不限于: 通知的接收方式、语言选项切换、铭牌可见性以及仪表板的相关设置。",
        "Help.Dashboard.Settings.Devices.Content": "在此管理外部设备, 如触觉反馈设备和面部追踪设备等。",
        "Help.Dashboard.Settings.Profile.Content": "在此管理您的身高以及各种状态的显示方式。",
        "Help.Dashboard.Settings.Graphics.Content": "在此管理和优化您的图形设置, 以调整画面效果和性能表现。",
        "Help.Dashboard.Settings.Privacy.Content": "更改您是否在截图中出现、是否从导入的图片中剥离元数据等隐私相关设置。",
        "Help.Dashboard.Settings.Security.Content": "安全设置（外部网站/通讯/OSC/API 访问）。",
        "Help.Dashboard.Settings.Networking.Content": "管理您连接到房间的方式、一次可以下载的资源数量以及其他网络相关设置。",
        "Help.Dashboard.Settings.InteractiveCamera.Content": "在此控制直播相机的工作方式和相关设置。",
        "Help.Dashboard.Settings.Integrations.Content": "选择向 Discord 或 Steam 上的其他用户显示关于您正在玩 {appName} 的详细信息。",
        "Help.Dashboard.Settings.Misc.Content": "包含旧版功能和调试功能的相关设置。",

        "Help.Dashboard.Exit.Content": "此标签页用于退出 {appName}。<b><color=hero.cyan>保存家园并退出</closeall>允许您在退出前保存家园, 而<b><color=hero.red>放弃保存并退出</closeall>则不会保存您的家园。",
        "Help.Dashboard.DashboardCustomization": "仪表板自定义",
        "Help.Dashboard.DashboardCustomization.Content": "仪表板的部分标签页支持自定义, 包含<b><color=hero.cyan>界面组件</closeall>（即标签页上的独立元素）。界面组件可以<b>添加、移除、调整大小和替换</closeall>——这就是自定义标签页的方式。要编辑仪表板上的界面组件, 请在设置中启用<b><color=hero.cyan>用户界面编辑模式</closeall>, 或使用快捷手势。<br><br>启用用户界面编辑模式后, 仪表板下方会显示<b>关闭编辑模式</closeall>按钮。在可编辑的标签页上, 界面组件后方会出现<b>网格线</closeall>。用激光瞄准界面组件时会<b>高亮显示</closeall>, 瞄准时长按<b><color=hero.purple>{Grip_Input}</closeall>即可取下组件。握住组件时, 可用<b>激光点击拖拽</closeall>精确选择放置位置。<br><br>操作步骤: 首先启用用户界面编辑模式（通过设置或手势激活）, 然后用射线瞄准组件并长按<b><color=hero.purple>{Grip_Input}</closeall>取下, 最后直接松开放置或用拖拽调整位置和尺寸。",

        "Help.Avatars": "虚拟形象",

        "Help.Building": "创作系统",
        "Help.Building.Content": "创作系统",

        "Help.Advanced": "高级功能",
        "Help.Advanced.Content": "{appName} 提供了大量高级工具, 让您可以随心所欲地尽情创作。此处列出的仅是 {appName} 所提供的部分高级功能, 如果您想查看其他高级功能, 请查阅维基。",
        "Help.Advanced.AccountManagement": "账号管理",
        "Help.Advanced.HeadlessClient": "无图形界面服务器",
        "Help.Advanced.Websockets": "Websockets 接口",
        "Help.Advanced.OSC": "OSC 协议",
        "Help.Advanced.Plugins": "插件系统",
        "Help.Advanced.Debug": "调试工具",
        "Help.Advanced.LocalSaves": "本地保存",

        "Help.Advanced.Syncing": "同步机制",
        "Help.Advanced.Syncing.Content": "当您将物品或世界保存到物品库时, 它们会被上传到云端, 这个过程称为<b><color=hero.purple>同步</closeall>。如果您保存的物品或世界包含大量资源, 同步可能需要一些时间。不过对于世界同步而言, 一旦同步过程开始, 您可以继续编辑世界而不受影响, 因为实际上上传的是世界的\"快照\", 而不是您当前看到的内容。如果 {appName} 因故意外关闭而您仍有正在同步的物品——不必担心！正在同步的物品会存储在您电脑的本地缓存中, 重新启动 {appName} 后会自动恢复同步——数据不会丢失。<br><br>在极少数情况下, 您可能会遇到<b><color=hero.red>同步错误</closeall>, 即物品或世界因某种原因无法同步到云端。<b>如果您遇到同步错误, 请不要删除缓存或数据文件夹！这只是最后的手段, 在此之前通常还有其他方法可以防止数据丢失。</b><br><br>根据您遇到的同步错误类型, 有几种不同的解决方法。请查阅下方的维基链接, 找到与您当前错误相关的解决方案。",
        "Help.Advanced.CloudVariables": "默认云变量",
        "Help.Advanced.CloudVariables.Content": "这些 <b><color=hero.purple>云变量</closeall> 由 {appName} 提供, 您可以自由使用。如需了解更多有关云变量, 请查看我们的维基。",
        "Help.Advanced.CloudVariables.Content2": "如果您想学习如何创建自己的云变量, 请参阅下方可用的命令列表。",
        "Help.Advanced.CloudVariables.CloudVariableLink": "云变量命令集",

        "Help.Advanced.CloudVariables.PrimaryColor": "主自定义色",
        "Help.Advanced.CloudVariables.PrimaryColor.Content": "此自定义颜色用于默认虚拟形象的装饰色部分, 包括金属镶边、眼睛和嘴部。此颜色旨在用于为物品或界面上的主要颜色装饰着色。",
        "Help.Advanced.CloudVariables.SecondaryColor": "次自定义色",
        "Help.Advanced.CloudVariables.SecondaryColor.Content": "这是所有用户可用的三种颜色中的第二种。此颜色旨在用于为物品或界面上的次要颜色装饰着色。",
        "Help.Advanced.CloudVariables.TertiaryColor": "第三自定义色",
        "Help.Advanced.CloudVariables.TertiaryColor.Content": "这是所有用户可用的三种颜色中的最后一种。此颜色旨在用于为物品或界面上的细节点缀色着色。",
        "Help.Advanced.CloudVariables.ColorsEnabled": "自定义色启用状态",
        "Help.Advanced.CloudVariables.ColorsEnabled.Content": "此变量供使用上述三种自定义颜色的物品或界面组件使用。如果此变量的值为<i>false</i>, 则不应启用自定义颜色。",
        "Help.Advanced.CloudVariables.ColorPickerSwatch": "取色器预设色",
        "Help.Advanced.CloudVariables.ColorPickerSwatch.Content": "此自定义颜色是六个取色器专用色之一, 主要用于取色器中。它们分别标记为<b><color=hero.purple>Color1</closeall>至<b><color=hero.purple>Color6</closeall>。",

        "Help.LinksAndResources": "资源与链接",
        "Help.LinksAndResources.ImportantLinks": "重要链接",
        "Help.LinksAndResources.ImportantLinks.PlatformWebsite": "{appName} 官网",
        "Help.LinksAndResources.ImportantLinks.SubscribeToPlatform": "订阅 {appName}",
        "Help.LinksAndResources.ImportantLinks.PlatformSupport": "{appName} 支持中心",
        "Help.LinksAndResources.ImportantLinks.Moderation": "审查中心",
        "Help.LinksAndResources.ImportantLinks.PlatformPolicies": "平台准则与政策",
        "Help.LinksAndResources.ImportantLinks.GitHubIssueBoard": "GitHub 问题看板",
        "Help.LinksAndResources.ImportantLinks.PlatformWiki": "{appName} 维基",
        "Help.LinksAndResources.ImportantLinks.PlatformSteamPage": "{appName} Steam 页面",
        "Help.LinksAndResources.ImportantLinks.Studio": "{studioNameLong}",

        "Help.LinksAndResources.PlatformSocials": "{appName} 社交媒体",
        "Help.LinksAndResources.PlatformSocials.PlatformDiscord": "{appName} Discord",
        "Help.LinksAndResources.PlatformSocials.PlatformTwitchChannel": "{appName} Twitch 频道",
        "Help.LinksAndResources.PlatformSocials.PlatformYoutubeChannel": "{appName} YouTube 频道",
        "Help.LinksAndResources.PlatformSocials.PlatformBluesky": "{appName} Bluesky",
        "Help.LinksAndResources.PlatformSocials.PlatformReddit": "{appName} Reddit",
        "Help.LinksAndResources.PlatformSocials.PlatformMastodon": "{appName} Mastodon",
        "Help.LinksAndResources.PlatformSocials.PlatformTikTok": "{appName} TikTok",

        "Help.LinksAndResources.RTF": "富文本格式",
        "Help.LinksAndResources.RTF.Content": "<b><color=hero.purple>RTF</closeall>（富文本格式）通过特殊字符串（<b><color=hero.cyan>标签</closeall>）来增强或改变文本的渲染效果。以下是 {appName} 目前支持的所有富文本格式标签。更多信息请查看维基。",
        "Help.LinksAndResources.RTF.Bold": "粗体",
        "Help.LinksAndResources.RTF.Bold.Content": "将文本渲染为粗体。",
        "Help.LinksAndResources.RTF.Italics": "斜体",
        "Help.LinksAndResources.RTF.Italics.Content": "将文本渲染为斜体。",
        "Help.LinksAndResources.RTF.Strike-Through": "删除线",
        "Help.LinksAndResources.RTF.Strike-Through.Content": "为文本添加删除线。",
        "Help.LinksAndResources.RTF.Underline": "下划线",
        "Help.LinksAndResources.RTF.Underline.Content": "为文本添加下划线。",
        "Help.LinksAndResources.RTF.Size": "字号",
        "Help.LinksAndResources.RTF.Size.Content": "更改文本大小。<br><br>可用格式: <br>• <b>绝对值</b>: <noparse=10><size=123> 将字号设为 <b><color=hero.purple>123</closeall>, 不随当前字号改变。<br>• <b>相对值</b>: <noparse=11><size=123%> 将字号设为当前字号的百分比——此例中为 <b><color=hero.purple>123%</closeall>。",
        "Help.LinksAndResources.RTF.Color": "颜色",
        "Help.LinksAndResources.RTF.Color.Content": "更改文本颜色。<br><br>可用格式: <br>    • <b>命名色</b>: <noparse=10><color=yellow> 将文本颜色设为 <b><color=hero.yellow>黄色</closeall>。<br><br>    • <b>十六进制色</b>: <noparse=11><color=#abcdef> 将文本颜色设为指定的十六进制值——此例中为 <b><color=hero.purple>#abcdef</closeall>。<br><br>说明: 十六进制颜色由 <b><color=hero.purple>#</closeall> 符号开头, 后跟六位字符（ 0 到 9, a 到 f ）。每两位十六进制字符分别定义红、绿、蓝三个颜色分量。例如: <b>#<color=hero.red>3a<color=hero.green>94<color=hero.cyan>fd</closeall> 会显示为 <color=#3a94fd>这种颜色</color>。",
        "Help.LinksAndResources.RTF.HorizontalAlignment": "水平对齐",
        "Help.LinksAndResources.RTF.HorizontalAlignment.Content": "更改文本的水平对齐方式。<br><br>可选的对齐选项有 <b>left</b>、<b>center</b>、<b>right</b> 或 <b>justified</b>。",
        "Help.LinksAndResources.RTF.LineHeight": "行高",
        "Help.LinksAndResources.RTF.LineHeight.Content": "设置文本行间距。该值<b>始终为百分比</b>, 例如: <b><color=hero.purple>125%</closeall>。",
        "Help.LinksAndResources.RTF.Lowercase": "字母小写",
        "Help.LinksAndResources.RTF.Lowercase.Content": "将所有字符显示为小写。",
        "Help.LinksAndResources.RTF.Uppercase": "字母大写",
        "Help.LinksAndResources.RTF.Uppercase.Content": "将所有字符显示为大写。",
        "Help.LinksAndResources.RTF.Smallcaps": "字母小型大写",
        "Help.LinksAndResources.RTF.Smallcaps.Content": "将所有字符显示为小型大写（大写但尺寸较小）。",
        "Help.LinksAndResources.RTF.Mark": "高亮标记",
        "Help.LinksAndResources.RTF.Mark.Content": "使用指定的十六进制颜色为文本添加高亮标记。<br><br>说明: 关于如何输入十六进制颜色值, 请参考 <b><color=hero.purple>颜色</closeall> RTF 示例。",
        "Help.LinksAndResources.RTF.No-Parse": "原始解析",
        "Help.LinksAndResources.RTF.No-Parse.Content": "这是一个元标签, 告诉文本解析器将后续 <b>N</b> 个字符视为原文字符, 不解析其中的格式标签。标签值即其后需原样输出的字符数, 即使这些字符本身看起来像格式标签。<br><br>示例: <color=hero.purple>文本！</color> 使用 noparse 长度 32 可显示颜色标签本身: <noparse=32><color=hero.purple>文本！</color>",
        "Help.LinksAndResources.RTF.No-Break": "禁止换行",
        "Help.LinksAndResources.RTF.No-Break.Content": "此标签告诉文本渲染器在自动换行时不要在定义的文本块中添加换行。",
        "Help.LinksAndResources.RTF.Superscript": "上标",
        "Help.LinksAndResources.RTF.Superscript.Content": "将文本渲染为上标（较小的文字, 置于上方）。",
        "Help.LinksAndResources.RTF.Subscript": "下标",
        "Help.LinksAndResources.RTF.Subscript.Content": "将文本渲染为下标（较小的文字, 置于下方）。",
        "Help.LinksAndResources.RTF.LineBreak": "换行符",
        "Help.LinksAndResources.RTF.LineBreak.Content": "在文本中插入换行符, 将标签后的文本置于新的一行。",
        "Help.LinksAndResources.RTF.Alpha": "透明度",
        "Help.LinksAndResources.RTF.Alpha.Content": "设置文本的不透明度。标签值为两位十六进制字符, 从 <b>00</b>（完全透明）到 <b>ff</b>（完全不透明）。<br><br>说明: 关于十六进制值的使用方法, 请参考 <b><color=hero.purple>颜色</closeall> RTF 示例。",
        "Help.LinksAndResources.RTF.CloseAllTags": "关闭所有标签",
        "Help.LinksAndResources.RTF.CloseAllTags.Content": "这是一个元标签, 用于结束所有之前添加但未关闭的格式标签。<br><br>示例: <b><u><color=hero.cyan>文本！</closeall> 后续文本<br>后半段文本不会继承前半段的任何格式, 因为所有已打开的格式标签均被 <noparse=11></closeall> 关闭。",
        "Help.LinksAndResources.RTF.Font": "字体",
        "Help.LinksAndResources.RTF.Font.Content": "设置文本所使用的字体, 字体由附加到文本渲染器的<b>字体链</b>提供。标签的值可以是索引, 也可以是名称。",
        "Help.LinksAndResources.RTF.Sprite": "精灵图",
        "Help.LinksAndResources.RTF.Sprite.Content": "在文本中插入用户定义的命名精灵图。精灵图可通过<b>字体集合</b>和附加的<b>动态精灵字体</b>添加。",
        "Help.LinksAndResources.RTF.Glyph": "字形",
        "Help.LinksAndResources.RTF.Glyph.Content": "在文本中插入用户定义的命名字形。字形可通过<b>字体集合</b>和附加到其上的<b>动态精灵字体</b>添加到字体中。",

        "Help.LinksAndResources.PlatformBotCommands": "{appName} 机器人命令",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables": "云变量命令",

        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.Content": "<b><color=hero.purple>云变量</closeall>是存储在云端的变量, 用户可以用其在各房间之间存储或同步数据。对这些变量的变更将立即在您所在的房间中更新（如果它们是附加到您的变量）, 否则变更最多可能需要几分钟才能生效。如需了解更多关于云变量的信息, 请查看我们的维基。",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands": "账号命令",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands": "群组命令",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.Content": "<b><color=hero.purple>群组</closeall>是拥有自己存储空间的共享物品库, 可供多个用户共同使用。保存到群组的世界将显示为由该群组创建, 群组的任何成员都可以打开和保存其中的世界。如需了解更多关于群组的信息, 请查看我们的维基。",
        "Help.LinksAndResources.PlatformBotCommands.MiscCommands": "杂项命令",
        "Help.LinksAndResources.PlatformBotCommands.BadgeCommands": "徽章命令",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands": "特权命令",

        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.UserCloudVariables": "用户云变量",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.UserCloudVariables.Content": "创建用户云变量或从中获取信息。",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.GroupCloudVariables": "群组云变量",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.GroupCloudVariables.Content": "创建群组云变量或从中获取信息。",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.GetCloudVariableValue": "获取云变量值",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.GetCloudVariableValue.Content": "获取用户或群组云变量的值。",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariableValue": "设置云变量值",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariableValue.Content": "设置用户或群组云变量的值。",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.ListCloudVariables": "列出云变量",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.ListCloudVariables.Content": "列出与指定用户或群组关联的变量。",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.DeleteCloudVariables": "删除云变量",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.DeleteCloudVariables.Content": "删除与指定用户或群组关联的变量。",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariableType": "设置变量类型",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariableType.Content": "设置用户或群组云变量的类型。",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariableDefaultValue": "设置变量默认值",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariableDefaultValue.Content": "设置用户或群组云变量的默认值。",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariablePermissions": "设置变量权限",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariablePermissions.Content": "设置用户或群组云变量的权限。",

        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.TestTOTP": "测试一次性密码",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.TestTOTP.Content": "测试用于双重认证的 TOTP（基于时间的一次性密码）功能。",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.EnableLogin2FA": "启用登录双重认证",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.EnableLogin2FA.Content": "为账号启用登录双重认证（2FA）。",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.AccountDeletion": "账号删除",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.AccountDeletion.Content": "请求或取消删除您的账号。<b>请谨慎操作！此操作不可撤销！</b>",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.RequestRecordUsageReport": "请求存储报告",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.RequestRecordUsageReport.Content": "请求生成一份关于您物品库使用情况的报告, 包含所有物品的清单。报告将发送到您的邮箱地址。",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.RequestItemDeleteRecovery": "请求物品恢复",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.RequestItemDeleteRecovery.Content": "请求恢复您在指定时间范围内删除的一个或多个物品——最长恢复期限为 30 天。要使用此命令, 您需要订阅拥有此权益的支持者等级。",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.DeleteItemRecord": "删除物品记录",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.DeleteItemRecord.Content": "永久删除物品记录。",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.SetPrimaryEmailAddress": "设置主邮箱",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.SetPrimaryEmailAddress.Content": "设置用于您账号的主邮箱地址。",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.AddAlternateEmailAddress": "添加备用邮箱",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.AddAlternateEmailAddress.Content": "向您的账号添加一个备用邮箱地址, 该邮箱附加于您的主邮箱。",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.ChangeUsername": "修改用户名",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.ChangeUsername.Content": "将您的用户名从当前名称更改为您提供的新名称。您每周只能更改一次名称。",

        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.CreateGroup": "创建群组",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.CreateGroup.Content": "创建一个由您指定名称的群组。",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.AddGroupMember": "添加群组成员",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.AddGroupMember.Content": "将用户添加到群组并指定存储配额大小（以吉字节为单位, 设为 -1 表示不设配额限制）。要使用此命令, 您必须是该群组的管理员。",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.SetGroupMemberStorageQuota": "设置成员存储配额",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.SetGroupMemberStorageQuota.Content": "设置群组成员的存储配额（以 GB 为单位。要取消配额限制, 请使用 -1）。要使用此命令, 您必须是要设置用户配额的群组的管理员。",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.RemoveGroupMember": "移除群组成员",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.RemoveGroupMember.Content": "从群组中移除一名用户。要使用此命令, 您必须是要移除该用户的群组的管理员。",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.GetGroupInfo": "获取群组信息",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.GetGroupInfo.Content": "获取群组的信息。要使用此命令, 您必须是该群组的管理员。",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.ChangeGroupName": "修改群组名称",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.ChangeGroupName.Content": "更改指定群组的名称。要使用此命令, 您必须是所提供群组的管理员。",

        "Help.LinksAndResources.PlatformBotCommands.MiscCommands.ServerInformation": "服务器信息",
        "Help.LinksAndResources.PlatformBotCommands.MiscCommands.ServerInformation.Content": "为您提供云服务器的相关信息。",
        "Help.LinksAndResources.PlatformBotCommands.MiscCommands.GetGitHubIssue": "获取 GitHub 问题",
        "Help.LinksAndResources.PlatformBotCommands.MiscCommands.GetGitHubIssue.Content": "返回指定编号的 GitHub 问题链接。",
        "Help.LinksAndResources.PlatformBotCommands.MiscCommands.Echo": "复读",
        "Help.LinksAndResources.PlatformBotCommands.MiscCommands.Echo.Content": "将您发送的任何消息原样返回给您。",
        "Help.LinksAndResources.PlatformBotCommands.MiscCommands.UTCNow": "UTC 时间",
        "Help.LinksAndResources.PlatformBotCommands.MiscCommands.UTCNow.Content": "返回当前 UTC 标准时间。",

        "Help.LinksAndResources.PlatformBotCommands.BadgeCommands.HearingImpairedBadge": "听力障碍徽章",
        "Help.LinksAndResources.PlatformBotCommands.BadgeCommands.HearingImpairedBadge.Content": "为自己授予或移除听力障碍辅助徽章。",
        "Help.LinksAndResources.PlatformBotCommands.BadgeCommands.ColorBlindBadge": "色盲辅助徽章",
        "Help.LinksAndResources.PlatformBotCommands.BadgeCommands.ColorBlindBadge.Content": "为自己授予或移除色盲辅助徽章。",
        "Help.LinksAndResources.PlatformBotCommands.BadgeCommands.VisuallyImpairedBadge": "视力障碍徽章",
        "Help.LinksAndResources.PlatformBotCommands.BadgeCommands.VisuallyImpairedBadge.Content": "为自己授予或移除视力障碍辅助徽章。",
        "Help.LinksAndResources.PlatformBotCommands.BadgeCommands.MuteBadge": "失语徽章",
        "Help.LinksAndResources.PlatformBotCommands.BadgeCommands.MuteBadge.Content": "为自己授予或移除失语无障碍徽章。",
        "Help.LinksAndResources.PlatformBotCommands.BadgeCommands.PotatoBadge": "土豆徽章",
        "Help.LinksAndResources.PlatformBotCommands.BadgeCommands.PotatoBadge.Content": "为自己授予或移除土豆徽章。该徽章向其他用户表明您的电脑在优化过的场景中运行效果最佳。",
        "Help.LinksAndResources.PlatformBotCommands.BadgeCommands.PrideFlagBadges": "骄傲旗徽章",
        "Help.LinksAndResources.PlatformBotCommands.BadgeCommands.PrideFlagBadges.Content": "为自己授予或移除一面骄傲旗徽章。发送此命令时不指定旗帜名称将列出所有可用的徽章。",

        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.GetHeadlessAccessCode": "获取无图形界面服务器访问码",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.GetHeadlessAccessCode.Content": "为您提供无图形界面服务器测试分支的访问码。要使用此命令, 您需要订阅拥有此特权的支持者等级。",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.SharedStorage": "共享存储",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.SharedStorage.Content": "与其他用户或群组共享您的部分存储空间。共享量可以指定为吉字节数（例如 15GB ）或百分比（例如 10%）。要使用此命令, 您需要订阅拥有此特权的支持者等级。",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.SetCustom2DBadge": "设置 2D 徽章",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.SetCustom2DBadge.Content": "设置或清除您的自定义 2D 徽章。资源哈希是您要使用的图片的数据库链接（例如 resdb://abcdef...）。要使用此命令, 您需要订阅拥有此特权的支持者等级。",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.Custom3DBadge": "3D 徽章",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.Custom3DBadge.Content": "设置或清除您的自定义 3D 徽章。徽章 URL 是您使用物品库中的\"获取 URL\"按钮时获得的链接。要使用此命令, 您需要订阅拥有此特权的支持者等级。",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.GetBenefits": "获取特权信息",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.GetBenefits.Content": "根据您当前的支持者等级, 列出您可享有的所有特权和权益。",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.ExitMessages": "离开消息",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.ExitMessages.Content": "添加或列出您当前的离开消息。要使用此命令, 您需要订阅拥有此特权的支持者等级。",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.GetSharedStorage": "获取共享存储",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.GetSharedStorage.Content": "告知您当前与其他用户和群组共享了多少存储空间。",

        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.UserCloudVariables.Command": "/CreateUserVar <路径> <类型> <默认值> <读取权限> <写入权限> <列表权限>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.UserCloudVariables.SecondaryCommand": "/GetUserVar <路径>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.GroupCloudVariables.Command": "/CreateGroupVar <路径> <类型> <默认值> <读取权限> <写入权限> <列表权限>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.GroupCloudVariables.SecondaryCommand": "/GetGroupVar <群组名> <路径>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.GetCloudVariableValue.Command": "/GetUserVarValue <路径>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.GetCloudVariableValue.SecondaryCommand": "/GetGroupVarValue <群组名> <路径>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariableValue.Command": "/SetUserVarValue <路径> <值>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariableValue.SecondaryCommand": "/SetGroupVarValue <群组名> <路径> <值>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.ListCloudVariables.Command": "/ListUserVars <用户>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.ListCloudVariables.SecondaryCommand": "/ListGroupVars <群组名>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.DeleteCloudVariables.Command": "/DeleteUserVar <路径>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.DeleteCloudVariables.SecondaryCommand": "/DeleteGroupVar <群组名> <路径>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariableType.Command": "/SetUserVarType <路径> <类型>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariableType.SecondaryCommand": "/SetGroupVarType <群组名> <路径> <类型>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariableDefaultValue.Command": "/SetUserVarDefaultValue <路径> <默认值>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariableDefaultValue.SecondaryCommand": "/SetGroupVarDefaultValue <群组名> <路径> <默认值>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariablePermissions.Command": "/SetUserVarPerms <路径> <权限类型> <权限等级>",
        "Help.LinksAndResources.PlatformBotCommands.CloudVariables.SetCloudVariablePermissions.SecondaryCommand": "/SetGroupVarPerms <群组名> <路径> <权限类型> <权限等级>",

        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.TestTOTP.Command": "/TestTOTP",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.EnableLogin2FA.Command": "/EnableLogin2FA",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.AccountDeletion.Command": "/RequestAccountDeletion",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.AccountDeletion.SecondaryCommand": "/CancelAccountDeletion",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.RequestRecordUsageReport.Command": "/RequestRecordUsageReport",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.RequestRecordUsageReport.SecondaryCommand": "/RequestRecordUsageJSON",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.RequestItemDeleteRecovery.Command": "/RequestDeleteRecovery <时间段> <名称搜索>",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.DeleteItemRecord.Command": "/DeleteRecord <记录 ID>",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.SetPrimaryEmailAddress.Command": "/SetPrimaryEmail <邮箱地址>",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.AddAlternateEmailAddress.Command": "/AddAlternateEmail <邮箱地址>",
        "Help.LinksAndResources.PlatformBotCommands.AccountCommands.ChangeUsername.Command": "/ChangeUsername <当前名称> <新名称>",

        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.CreateGroup.Command": "/CreateGroup <名称>",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.AddGroupMember.Command": "/AddMember <群组名> <用户> <存储配额>",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.SetGroupMemberStorageQuota.Command": "/SetMemberQuota <群组名> <用户> <存储配额>",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.RemoveGroupMember.Command": "/RemoveMember <群组名> <用户>",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.GetGroupInfo.Command": "/GetGroupInfo <群组名>",
        "Help.LinksAndResources.PlatformBotCommands.GroupCommands.ChangeGroupName.Command": "/ChangeGroupName <群组名> <新名称>",

        "Help.LinksAndResources.PlatformBotCommands.MiscCommands.GetGitHubIssue.Command": "/GetIssue <问题编号>",
        "Help.LinksAndResources.PlatformBotCommands.MiscCommands.Echo.Command": "/Echo <消息>",

        "Help.LinksAndResources.PlatformBotCommands.BadgeCommands.PrideFlagBadges.Command": "/AddPrideBadge <骄傲旗名称>",
        "Help.LinksAndResources.PlatformBotCommands.BadgeCommands.PrideFlagBadges.SecondaryCommand": "/RemovePrideBadge <骄傲旗名称>",

        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.SharedStorage.Command": "/ShareStorageWithUser <用户> <存储量>",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.SharedStorage.SecondaryCommand": "/ShareStorageWithGroup <群组名> <存储量>",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.SetCustom2DBadge.Command": "/Set2DBadge <资源哈希值>",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.Custom3DBadge.Command": "/Set3DBadge <徽章 URL>",
        "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.ExitMessages.Command": "/AddExitMessage <消息>",

        "Help.About": "关于",
        "Help.About.Platform": "{appName}",
        "Help.About.Platform.Content": "一个充满无限可能的新颖数字宇宙。<br><br>无论您是与世界各地的人们进行随性对话、游戏社交, 还是在创作从艺术到编程复杂游戏的各类内容时互相激发灵感, 您都能在这里找到属于自己的位置。",
        "Help.About.Platform.PlatformLink": "{appName} 官网",
        "Help.About.ThePlatformTeam": "{appName} 团队",

        "Help.TeamTitle.ArtTeamLead": "美术主管",
        "Help.TeamTitle.Business": "商务",
        "Help.TeamTitle.CommunityDirector": "社区总监",
        "Help.TeamTitle.ContentArtist": "内容美术师",
        "Help.TeamTitle.Developer": "开发工程师",
        "Help.TeamTitle.Finance": "财务",
        "Help.TeamTitle.Founder": "创始人",
        "Help.TeamTitle.Infrastructure": "基础设施",
        "Help.TeamTitle.LeadDeveloper": "首席开发",
        "Help.TeamTitle.LeadModerator": "首席审查人员",
        "Help.TeamTitle.Marketing": "市场",
        "Help.TeamTitle.MarketingLead": "市场主管",
        "Help.TeamTitle.MediaDirector": "媒体总监",
        "Help.TeamTitle.ModerationLead": "审查主管",
        "Help.TeamTitle.SoundDesigner": "音效设计师",
        "Help.TeamTitle.Support": "技术支持",
        "Help.TeamTitle.UI": "用户界面",
        "Help.TeamTitle.VideoProducer": "视频制作",
        "Help.TeamTitle.HeadOfTrustAndSafety": "信任与安全负责人",

        "Help.About.Badges": "徽章系统",

        "Help.About.Badges.StaffAndVolunteers": "团队与志愿者",
        "Help.About.Badges.Accessibility": "无障碍",
        "Help.About.Badges.Yearly": "年度",
        "Help.About.Badges.Account": "账号",
        "Help.About.Badges.Hosting": "托管",
        "Help.About.Badges.Misc": "其他",

        "Help.About.Badges.StaffAndVolunteers.PlatformTeam": "{appName} 团队",
        "Help.About.Badges.StaffAndVolunteers.PlatformTeam.Content": "官方团队成员, 参与 {appName} 开发建设。",
        "Help.About.Badges.StaffAndVolunteers.Moderator": "审查人员",
        "Help.About.Badges.StaffAndVolunteers.Moderator.Content": "平台审查人员, 维护社区规则, 处理用户举报, 让 {appName} 成为一个安全又好玩的社区。",
        "Help.About.Badges.StaffAndVolunteers.Mentor": "导师",
        "Help.About.Badges.StaffAndVolunteers.Mentor.Content": "志愿的社区成员, 花时间帮助新用户并协助解答社区问题——他们也会协助设置虚拟形象。",
        "Help.About.Badges.StaffAndVolunteers.Translator": "翻译人员",
        "Help.About.Badges.StaffAndVolunteers.Translator.Content": "志愿花时间协助将平台翻译成其他语言的社区成员。",

        "Help.About.Badges.Accessibility.ColorBlind": "色觉障碍",
        "Help.About.Badges.Accessibility.ColorBlind.Content": "这位玩家有色盲或辨色困难, 可能看不太清楚某些颜色。",
        "Help.About.Badges.Accessibility.VisionImpaired": "视觉障碍",
        "Help.About.Badges.Accessibility.VisionImpaired.Content": "这位玩家视力有些不便——看某些东西可能比较费劲。",
        "Help.About.Badges.Accessibility.HearingImpaired": "听力障碍",
        "Help.About.Badges.Accessibility.HearingImpaired.Content": "这位玩家听力有些不便——有些声音可能不太容易听清。",
        "Help.About.Badges.Accessibility.Mute": "失语",
        "Help.About.Badges.Accessibility.Mute.Content": "这位玩家不能说话, 或选择不用语音交流。",

        "Help.About.Badges.Yearly.2017.Content": "该用户是在 2017 年注册。",
        "Help.About.Badges.Yearly.2018.Content": "该用户是在 2018 年注册。",
        "Help.About.Badges.Yearly.2019.Content": "该用户是在 2019 年注册。",
        "Help.About.Badges.Yearly.2020.Content": "该用户是在 2020 年注册。",
        "Help.About.Badges.Yearly.2021.Content": "该用户是在 2021 年注册。",
        "Help.About.Badges.Yearly.2022.Content": "该用户是在 2022 年注册。",
        "Help.About.Badges.Yearly.2023.Content": "该用户是在 2023 年注册的——也就是 {appName} 发布的那一年。",

        "Help.About.Badges.Account.Supporter": "支持者",
        "Help.About.Badges.Account.Supporter.Content": "该用户正在或曾为平台提供资金支持。",
        "Help.About.Badges.Account.BreadDay": "面包日",
        "Help.About.Badges.Account.BreadDay.Content": "今天是这位用户注册账号的面包日！吃片面包庆祝吧！",

        "Help.About.Badges.Hosting.Host": "房主",
        "Help.About.Badges.Hosting.Host.Content": "该用户是当前房间的房主。",
        "Help.About.Badges.Hosting.HeadlessClient": "无图形界面服务器",
        "Help.About.Badges.Hosting.HeadlessClient.Content": "该客户端托管房间但无实际玩家操作。",

        "Help.About.Badges.Misc.Linux.Content": "该用户正在 Linux 发行版上运行。",
        "Help.About.Badges.Misc.Durian.Content": "该用户参与过 {appName} 预发布测试。",
        "Help.About.Badges.Misc.Potato": "土豆",
        "Help.About.Badges.Misc.Potato.Content": "表示这位玩家的设备可能跑不太动……或者只是单纯想要个土豆。",
        "Help.About.Badges.Misc.Orange": "橘子",
        "Help.About.Badges.Misc.Orange.Content": "🍊",
        "Help.About.Badges.Misc.Blueberry": "蓝莓",
        "Help.About.Badges.Misc.Blueberry.Content": "浆果！",
        "Help.About.Badges.Misc.Mango": "芒果",
        "Help.About.Badges.Misc.Mango.Content": "???",
        "Help.About.Badges.Misc.Invalid": "无效徽章",
        "Help.About.Badges.Misc.Invalid.Content": "您本不该看到这个徽章的。要是真看到了……那说明出了大问题。",

        "Help.About.Studio": "{studioNameShort}",
        "Help.About.Studio.Content": "<align=center><b><size=150%>我们是 {studioNameLong}</closeall><br><br>我们专注于 VR 软件与引人入胜的虚拟体验开发。<br><br>怀着对沉浸式体验的热情, {studioNameLong} 不断突破虚拟现实的边界, 让用户能够参与交互式共享环境。融合创新与创意, 通过我们的虚拟现实解决方案将梦想变为现实。<br><br>无论您是狂热玩家、虚拟现实爱好者还是企业, {studioNameLong} 都能提供相应的体验。我们的软件与游戏提供无缝的多人体验, 让来自全球各地的用户在虚拟空间中连接与互动。<br><br>凭借着对突破技术极限的执着, 我们由技术精湛的开发者、设计师和艺术家组成的团队不懈努力, 打造模糊现实与虚拟世界界限的难忘体验。每个细节都经过精心打磨, 确保我们的 VR 元宇宙体验能将您带入全新维度, 激发您的想象力, 让您意犹未尽。",
        "Help.About.Studio.StudioLink": "{studioNameLong}",
        "Help.About.LicenseInformation": "许可信息",
        "Help.About.LicenseInformation.PlatformAssetLicense": "{appName} 资产许可",
        "Help.About.LicenseInformation.PlatformAssetLicense.Content": "<align=center><b><size=125%>CC BY 4.0</size><br><br><size=150%>署名 4.0 国际许可</size></closeall><br><br><b><size=125%>您可自由: </size><br><br><size=110%>    共享</closeall> - 以任何媒介或格式拷贝、发行本素材, 允许商业用途<br><br><b><size=110%>    演绎</closeall> - 修改、转换或以本素材为基础创作, 允许商业用途<br><br>许可方不能撤回这些自由, 只要您遵守许可条款。<br><br><b><size=125%>须遵守以下条款: </size><br><br><size=110%><b>    署名</closeall> - 您必须给出适当署名, 提供指向本许可的链接, 同时标明是否对原始素材作了修改。您可以用任何合理方式来署名, 但不得以任何方式暗示许可方认可您或您的使用行为<br><br><b><size=110%>    禁止附加限制</closeall> - 您不得增设任何法律限制或技术措施, 来限制他人进行本许可允许的操作<br><br><b><size=125%>声明: </closeall><br><br>• 若素材元素属于公共领域, 或您的使用属于合理使用范畴, 则无需遵守本许可<br><br>• 不提供担保。本许可可能未授予您预期用途所需的全部权限。例如形象权、隐私权等人身权利可能限制您使用素材的方式。",

        "Dummy": "Dummy"
    }
}
