"lang" { "Language" "English" "Tokens" { "hlvr_Chapter1_Title" "POINT INSERTION" "hlvr_Chapter2_Title" "\"A RED LETTER DAY\"" "hlvr_Chapter3_Title" "ROUTE KANAL" "hlvr_Chapter4_Title" "WATER HAZARD" "hlvr_Chapter5_Title" "BLACK MESA EAST" "hlvr_Chapter6_Title" "\"WE DON'T GO TO RAVENHOLM...\"" "hlvr_Chapter7_Title" "HIGHWAY 17" "hlvr_Chapter8_Title" "SANDTRAPS" "hlvr_Chapter9_Title" "NOVA PROSPEKT" "hlvr_Chapter9a_Title" "ENTANGLEMENT" "hlvr_Chapter10_Title" "ANTICITIZEN ONE" "hlvr_Chapter11_Title" "\"FOLLOW FREEMAN!\"" "hlvr_Chapter12_Title" "OUR BENEFACTORS" "hlvr_Chapter13_Title" "DARK ENERGY" "hlvr_Chapter14_Title" "CREDITS" "hlvr_AmmoFull" "FULL" "hlvr_GameOver_Object" "ASSIGNMENT: TERMINATED\nSUBJECT: FREEMAN\nREASON: FAILURE TO PRESERVE MISSION-CRITICAL RESOURCES" "hlvr_GameOver_Ally" "ASSIGNMENT: TERMINATED\nSUBJECT: FREEMAN\nREASON: FAILURE TO PRESERVE MISSION-CRITICAL PERSONNEL" "hlvr_GameOver_Timer" "ASSIGNMENT: TERMINATED\nSUBJECT: FREEMAN\nREASON: FAILURE TO PREVENT TIME-CRITICAL SEQUENCE" "hlvr_GameOver_Stuck" "ASSIGNMENT: TERMINATED\nSUBJECT: FREEMAN\nREASON: DEMONSTRATION OF EXCEEDINGLY POOR JUDGMENT" "hlvr_357Handgun" ".357 MAGNUM" "hlvr_Pulse_Rifle" "OVERWATCH STANDARD ISSUE\n(PULSE-RIFLE)" "hlvr_Bugbait" "PHEROPOD\n(BUGBAIT)" "hlvr_Crossbow" "CROSSBOW" "hlvr_Crowbar" "CROWBAR" "hlvr_Grenade" "GRENADE" "hlvr_GravityGun" "ZERO-POINT ENERGY GUN\n(GRAVITY GUN)" "hlvr_Pistol" "9MM PISTOL" "hlvr_RPG" "RPG\n(ROCKET PROPELLED GRENADE)" "hlvr_Shotgun" "SHOTGUN" "hlvr_SMG1" "SMG\n(SUBMACHINE GUN)" "hlvr_Saved" "Saved..." "hlvr_GameUI_Comfort" "Comfort" "hlvr_GameUI_Comfort_Vignette" "Movement vignette" "hlvr_GameUI_Comfort_WhileWalking" "while walking" "hlvr_GameUI_Comfort_InVehicles" "in vehicles" "hlvr_GameUI_Comfort_VignetteRadius" "Vignette radius" "hlvr_GameUI_Comfort_VehicleMode" "Vehicle mode" "hlvr_GameUI_Comfort_VModeBaseGame" "1st person - no comfort" "hlvr_GameUI_Comfort_VModeHorizon" "1st person - fixed horizon" "hlvr_GameUI_Comfort_VModeDecoupledTurn" "1st p. - decoupled turn" "hlvr_GameUI_Comfort_VModeThirdPerson" "3rd person camera" "hlvr_GameUI_Comfort_VModeTeleport" "Teleporting camera" "hlvr_GameUI_Comfort_VMode2DCinema" "2D projected screen" "hlvr_GameUI_Comfort_VehicleFade" "Vehicle entry/exit fade" "hlvr_GameUI_Comfort_WorldScale" "World scale" "hlvr_GameUI_Comfort_WeaponAngle" "Weapon angle adjustment" "hlvr_GameUI_Comfort_WeaponAngle_Min" "-15" "hlvr_GameUI_Comfort_WeaponAngle_Max" "+15" "hlvr_GameUI_Comfort_MovementSpeed" "Movement speed" "hlvr_GameUI_Comfort_SeatedMode" "Enable seated mode" "hlvr_GameUI_Comfort_Small" "Small" "hlvr_GameUI_Comfort_Large" "Large" "hlvr_GameUI_Controls" "Controls" "hlvr_GameUI_Controls_DominantHand" "Dominant hand" "hlvr_GameUI_Controls_DomLeftHand" "Left hand" "hlvr_GameUI_Controls_DomRightHand" "Right hand" "hlvr_GameUI_Controls_MovementMode" "Movement mode" "hlvr_GameUI_Controls_SmoothLocomotion" "Smooth locomotion" "hlvr_GameUI_Controls_JumpTeleport" "Locomotion + Teleport on Jump" "hlvr_GameUI_Controls_TeleportOnly" "Teleport only" "hlvr_GameUI_Controls_MotionDirection" "Movement direction" "hlvr_GameUI_Controls_LadderClimbMode" "Ladder climbing mode" "hlvr_GameUI_Controls_LadderStickBased" "Stick-based" "hlvr_GameUI_Controls_LadderImmersive" "Immersive" "hlvr_GameUI_Controls_TurnMode" "Turn mode" "hlvr_GameUI_Controls_Smooth" "Smooth" "hlvr_GameUI_Controls_Snap15" "Snap 15" "hlvr_GameUI_Controls_Snap30" "Snap 30" "hlvr_GameUI_Controls_Snap45" "Snap 45" "hlvr_GameUI_Controls_Snap60" "Snap 60" "hlvr_GameUI_Controls_Snap75" "Snap 75" "hlvr_GameUI_Controls_Snap90" "Snap 90" "hlvr_GameUI_Controls_TurnSpeed" "Smooth turn speed" "hlvr_GameUI_Controls_Slow" "Slow" "hlvr_GameUI_Controls_Fast" "Fast" "hlvr_GameUI_Controls_VehicleAim" "Vehicle weapon aim" "hlvr_GameUI_Controls_ToggleGrab" "Toggle grab" "hlvr_GameUI_Controls_DoubleTapSprint" "Enable double-tap sprint" "hlvr_GameUI_Controls_EditControls" "Edit controls..." "hlvr_GameUI_Controls_Head" "Head" "hlvr_GameUI_Controls_Offhand" "Off hand" "hlvr_GameUI_Controls_Mainhand" "Main hand" "hlvr_GameUI_Gameplay" "Gameplay" "hlvr_GameUI_Gameplay_HighlightGrab" "Highlight grabbable objects" "hlvr_GameUI_Gameplay_ShowHints" "Show tutorial hints" "hlvr_GameUI_Gameplay_AutomaticPickup" "Automatically pick up consumables" "hlvr_GameUI_Gameplay_LaserPointer" "Enable laser pointer for weapons" "hlvr_GameUI_Gameplay_QuickReload" "Enable quick reload for weapons" "hlvr_GameUI_Gameplay_PhysicalHands" "Physical hands" "hlvr_GameUI_Performance" "Performance" "hlvr_GameUI_Performance_WaterReflect" "Water reflections" "hlvr_GameUI_Performance_ForceMaxLod" "Force max level of detail" "hlvr_GameUI_Developer" "Developer" "hlvr_GameUI_Developer_EnableCheats" "Enable cheats" "hlvr_GameUI_Developer_ToggleNotarget" "Toggle notarget" "hlvr_GameUI_Developer_ToggleGod" "Toggle god mode" "hlvr_GameUI_Developer_ToggleNoclip" "Toggle noclip" "hlvr_GameUI_Developer_LoadSelectedMap" "Load selected map" "hlvr_GameUI_Developer_GiveCurrentAmmo" "Give current ammo" "hlvr_GameUI_Developer_GiveSupplyCrate" "Give supply crate (i51)" "hlvr_GameUI_Developer_GiveEverything" "Give everything (i101)" "hlvr_GameUI_Developer_GiveCubemap" "Give cubemap weapon" "hlvr_GameUI_Developer_ToggleHUD" "Toggle HUD" "hlvr_GameUI_Developer_ShowMetrics" "Show metrics" "hlvr_GameUI_Developer_ToggleFullbright" "Toggle fullbright 2" "hlvr_GameUI_Developer_DisableNPC" "Disable NPCs" "hlvr_GameUI_Developer_ToggleAIConnect" "Toggle AI connections" "hlvr_GameUI_Developer_ToggleAINodes" "Toggle AI nodes" "hlvr_GameUI_Workshop" "Workshop" "hlvr_GameUI_Workshop_WarningLabel" "Note: game must be restarted to mount new items or change the load order" "hlvr_GameUI_Workshop_MoveItem" "Rearrange" "hlvr_GameUI_Workshop_BrowseMaps" "Browse Maps" "hlvr_GameUI_Workshop_OpenWorkshop" "Open Workshop" "hlvr_GameUI_Workshop_InstalledItems" "Workshop load order:" "hlvr_GameUI_Workshop_ListColTitle" "Title" "hlvr_GameUI_Workshop_ListColUpdated" "Last updated" "hlvr_GameUI_MapBrowser" "Map Browser" "hlvr_GameUI_MapBrowser_SelectMap" "Select a map:" "hlvr_GameUI_MapBrowser_ListColTitle" "Title" "hlvr_GameUI_MapBrowser_ListColCategory" "Category" "hlvr_GameUI_MapBrowser_LoadMap" "Load Map" "hlvr_GameUI_MapBrowser_FailedLoadMap" "Failed to load selected map." "hlvr_GameUI_FirstTime_Wizard" "First time setup" "hlvr_GameUI_FirstTime_Greetings" "Welcome to Half-Life 2 VR! Before you start, let's go over a few basic settings to make sure the game plays to your preferences and level of comfort.\nYou can always change these settings (and more) later in the options.\n\nLet's start by setting your dominant hand. This is going to be your weapon hand." "hlvr_GameUI_FirstTime_Movement" "Now let's configure movement options to your needs." "hlvr_GameUI_FirstTime_Movement_Vignette" "Enable comfort vignette while moving" "hlvr_GameUI_FirstTime_Vehicles" "The game features vehicle rides which can cause severe motion sickness. We have prepared a few options to lessen their impact. Pick the one that sounds most appropriate for you." "hlvr_GameUI_FirstTime_VehicleFirstPerson" "First-person vehicle camera" "hlvr_GameUI_FirstTime_VehicleFirstPersonDescription" "Cockpit camera. Requires strong VR legs." "hlvr_GameUI_FirstTime_VehicleDecoupledTurn" "First-person vehicle camera with manual turn" "hlvr_GameUI_FirstTime_VehicleDecoupledTurnDescription" "You turn the camera manually. Slightly easier on the stomach." "hlvr_GameUI_FirstTime_VehicleThirdPerson" "Third-person vehicle camera" "hlvr_GameUI_FirstTime_VehicleThirdPersonDescription" "A smoother camera outside the vehicle. Easier on the stomach." "hlvr_GameUI_FirstTime_VehicleTeleportingCamera" "Teleporting vehicle camera" "hlvr_GameUI_FirstTime_VehicleTeleportingCameraDescription" "Stationary teleporting camera. Easiest on the stomach." "hlvr_GameUI_FirstTime_Vehicle2DCinema" "2D projected screen" "hlvr_GameUI_FirstTime_Vehicle2DCinemaDescription" "Game appears on a virtual 2D screen while driving vehicles." "hlvr_GameUI_FirstTime_VehicleVignette" "Enable comfort vignette while driving vehicles." "hlvr_GameUI_FirstTime_Gameplay" "Half-Life 2 VR features immersive interactions including manual weapon reloading, manual item pickup and sight-aiming weapons. While we think these interactions enhance the gameplay, we realize not everyone may feel the same. Here are some options you can enable to make your life easier." "hlvr_GameUI_FirstTime_Gameplay_SeatedModeDescription" "Finally, if you prefer to play while sitting down, you can activate seated mode below. It will adjust your view height accordingly. Enjoy the game!" // HUD Hint messages for HL2VR "hlvr_Hint_Zoom" " " "hlvr_Hint_CrossbowZoom" "%+attack2% TOGGLE SCOPE ZOOM LEVEL" "hlvr_Hint_machinegun" "%+right_grab% USE MOUNTED GUN %+left_grab% (HAND MUST BE EMPTY)" "hlvr_Hint_Flashlight" "%+right_use% IN FRONT OF HEAD TO TOGGLE FLASHLIGHT %+left_use% (HAND MUST BE EMPTY)" "hlvr_Hint_PhysSwap" "%+primary_attack% FIRE GRAVITY GUN %+attack2% PICK UP / DROP OBJECTS" "hlvr_Hint_Command_send" "%impulse 50% SEND YOUR SQUAD TO A LOCATION" "hlvr_Hint_Command_recall" "%impulse 50% TWICE TO RECALL YOUR SQUAD" "hlvr_Hint_CraneKeys" "%xmove% MOVE ARM %+attack% PICKUP/DROP OBJECT" "hlvr_Hint_BoatKeys" "%xmove% ACCELERATE/STEER %+use% LEAVE VEHICLE %gameui_toggle% ADJUST COMFORT OPTIONS" "hlvr_Hint_BoatKeys_alt" "%xmove% STEER %accel% ACCELERATE %brake% BRAKE/REVERSE %+use% LEAVE VEHICLE %gameui_toggle% ADJUST COMFORT OPTIONS" "hlvr_Hint_JeepKeys" "%+speed% TURBO %+jump% HANDBRAKE" "hlvr_Hint_JeepTurbo" "%+speed% TURBO" "hlvr_Hint_HEVcharger" "%+right_use% HOLD TO CHARGE SUIT %+left_use% (HAND MUST BE EMPTY)" "hlvr_Hint_AirboatGun" "%+attack% FIRE AIRBOAT GUN" "hlvr_Hint_AmmoCrate" "%+right_use% GET AMMO FROM CRATE %+left_use% (HAND MUST BE EMPTY)" "hlvr_Hint_USEPickup" "%+right_grab% PICKUP OBJECT %+left_grab%" "hlvr_Hint_ThrowHeld" "%+right_grab% RELEASE TO THROW OBJECT %+left_grab%" "hlvr_Hint_MomentaryButton" "%+right_use% HOLD DOWN TO TURN WHEEL %+left_use% (HAND MUST BE EMPTY)" "hlvr_Hint_ThrowBait" "%+primary_attack% THROW BUGBAIT" "hlvr_Hint_SqueezeBait" "%+bugbait_squeeze% CALL ANTLIONS" "hlvr_Hint_Ladder" "%+right_grab% GRAB LADDER TO CLIMB %+left_grab% LET GO TO DISMOUNT" "hlvr_Hint_LadderDismount" "LET GO OF LADDER TO TELEPORT\nTO HIGHLIGHTED DISMOUNT POINT" "hlvr_Hint_Interact" "%+right_use% PRESS TO INTERACT %+left_use% " "hlvr_Hint_Jump" "%+jump% UP TO JUMP" "hlvr_Hint_Jump_Alt" "%+jump% UP TO TELEPORT" "hlvr_Hint_Movement" "%xmove% TO MOVE %xlook% TO TURN" "hlvr_Hint_Movement_Alt" "%xmove% TO TELEPORT %xlook% TO TURN" "hlvr_Hint_Door" "%+right_use% OPEN DOOR %+left_use% " "hlvr_Hint_Sprint" "%+speed% SPRINT" "hlvr_Hint_SprintJump" "%+speed% SPRINT AND %+jump% UP TO MAKE LONG JUMPS" "hlvr_Hint_SprintJump_Alt" "%+jump% UP TO TELEPORT" "hlvr_Hint_Attack" "%+primary_attack% SHOOT" "hlvr_Hint_Crouch" "%+duck% DOWN TO CROUCH" "hlvr_Hint_ItemCrate" "SWING CROWBAR TO BREAK SUPPLY CRATE FOR ITEMS" "hlvr_Hint_Healthcharger" "%+right_use% HOLD TO HEAL FROM MEDICAL UNIT %+left_use%" "hlvr_Hint_Reload" "%+eject% EJECT MAGAZINE" "hlvr_Hint_SwimUp" "%+jump% UP TO SWIM UP" "hlvr_Hint_SwimUp_Alt" "%+jump% UP TO TELEPORT" "hlvr_Hint_SelectWeapon" "%open_weapon_select% HOLD TO SELECT WEAPON" "hlvr_Hint_EjectMagazine" "%+eject% EJECT MAGAZINE" "hlvr_Hint_GrabNewMagazine" "%+secondary_grab% NEAR SHOULDER TO GRAB NEW MAGAZINE" "hlvr_Hint_QuickReload" "LOWER WEAPON AND AIM TOWARDS GROUND TO RELOAD" "hlvr_Hint_ReleaseSlide" "GRAB AND PULL SLIDE BACK TO RELEASE" "hlvr_Hint_SMG_ChargingHandle" "GRAB AND PULL CHARGING HANDLE" "hlvr_Hint_Crowbar" "SWING CROWBAR TO ATTACK" "hlvr_Hint_AltFireSMG" "%+attack2% FIRE SMG GRENADE" "hlvr_Hint_AltFireAR2" "%+attack2% CHARGED PULSE" "hlvr_Hint_Shotgun" "%+primary_attack% FIRE ONE BARREL %+attack2% FIRE BOTH BARRELS %+secondary_grab% PULL SLIDE TO CHAMBER NEXT ROUND" "hlvr_Hint_Grenade" "%+primary_attack% HOLD TO ARM, RELEASE TO THROW %+attack2% AIMED ARC THROW" "hlvr_Hint_357_OpenCylinder" "%+eject% OPEN CYLINDER" "hlvr_Hint_357_EjectShells" "TILT GUN BACK TO EJECT SHELLS" "hlvr_Hint_357_GrabAmmo" "%+secondary_grab% NEAR SHOULDER TO GRAB SPEEDLOADER" "hlvr_Hint_357_CloseCylinder" "FLICK WRIST OR PUSH CYLINDER TO CLOSE" "HL2_Chapter1_Title" "POINT INSERTION" "HL2_Chapter2_Title" "\"A RED LETTER DAY\"" "HL2_Chapter3_Title" "ROUTE KANAL" "HL2_Chapter4_Title" "WATER HAZARD" "HL2_Chapter5_Title" "BLACK MESA EAST" "HL2_Chapter6_Title" "\"WE DON'T GO TO RAVENHOLM...\"" "HL2_Chapter7_Title" "HIGHWAY 17" "HL2_Chapter8_Title" "SANDTRAPS" "HL2_Chapter9_Title" "NOVA PROSPEKT" "HL2_Chapter9a_Title" "ENTANGLEMENT" "HL2_Chapter10_Title" "ANTICITIZEN ONE" "HL2_Chapter11_Title" "\"FOLLOW FREEMAN!\"" "HL2_Chapter12_Title" "OUR BENEFACTORS" "HL2_Chapter13_Title" "DARK ENERGY" "HL2_Chapter14_Title" "CREDITS" "HL2_AmmoFull" "FULL" "HL2_GameOver_Object" "ASSIGNMENT: TERMINATED\nSUBJECT: FREEMAN\nREASON: FAILURE TO PRESERVE MISSION-CRITICAL RESOURCES" "HL2_GameOver_Ally" "ASSIGNMENT: TERMINATED\nSUBJECT: FREEMAN\nREASON: FAILURE TO PRESERVE MISSION-CRITICAL PERSONNEL" "HL2_GameOver_Timer" "ASSIGNMENT: TERMINATED\nSUBJECT: FREEMAN\nREASON: FAILURE TO PREVENT TIME-CRITICAL SEQUENCE" "HL2_GameOver_Stuck" "ASSIGNMENT: TERMINATED\nSUBJECT: FREEMAN\nREASON: DEMONSTRATION OF EXCEEDINGLY POOR JUDGMENT" "HL2_357Handgun" ".357 MAGNUM" "HL2_Pulse_Rifle" "OVERWATCH STANDARD ISSUE\n(PULSE-RIFLE)" "HL2_Bugbait" "PHEROPOD\n(BUGBAIT)" "HL2_Crossbow" "CROSSBOW" "HL2_Crowbar" "CROWBAR" "HL2_Grenade" "GRENADE" "HL2_GravityGun" "ZERO-POINT ENERGY GUN\n(GRAVITY GUN)" "HL2_Pistol" "9MM PISTOL" "HL2_RPG" "RPG\n(ROCKET PROPELLED GRENADE)" "HL2_Shotgun" "SHOTGUN" "HL2_SMG1" "SMG\n(SUBMACHINE GUN)" "HL2_Saved" "Saved..." "HL2_Credits_VoicesTitle" "Voices:" "HL2_Credits_Eli" "Robert Guillaume - Dr. Eli Vance" "HL2_Credits_Breen" "Robert Culp - Dr. Wallace Breen" "HL2_Credits_Vortigaunt" "Lou Gossett, Jr. - Vortigaunt" "HL2_Credits_Mossman" "Michelle Forbes - Dr. Judith Mossman" "HL2_Credits_Alyx" "Merle Dandridge - Alyx Vance" "HL2_Credits_Barney" "Mike Shapiro - Barney Calhoun" "HL2_Credits_Gman" "Mike Shapiro - Gman" "HL2_Credits_Kleiner" "Harry S. Robins - Dr. Isaac Kleiner" "HL2_Credits_Grigori" "Jim French - Father Grigori" "HL2_Credits_Misc1" "John Patrick Lowrie - Citizens\Misc. characters" "HL2_Credits_Misc2" "Mary Kae Irvin - Citizens\Misc. characters" "HL2_Credits_Overwatch" "Ellen McLain - Overwatch" "HL2_Credits_VoiceCastingTitle" "Voice Casting:" "HL2_Credits_VoiceCastingText" "Shana Landsburg\Teri Fiddleman" "HL2_Credits_VoiceRecordingTitle" "Voice Recording:" "HL2_Credits_VoiceRecordingText1" "Pure Audio, Seattle, WA" "HL2_Credits_VoiceRecordingText2" "LA Studios, LA, CA" "HL2_Credits_VoiceSchedulingTitle" "Voice recording scheduling and logistics:" "HL2_Credits_VoiceSchedulingText" "Pat Cockburn, Pure Audio" "HL2_Credits_LegalTeam" "Crack Legal Team:" "HL2_Credits_FacesThanks" "Thanks to the following for the use of their faces:" "HL2_Credits_SpecialThanks" "Special thanks to everyone at:" "HL2_HIT_CANCOP_WITHCAN_NAME" "Defiant" "HL2_HIT_CANCOP_WITHCAN_DESC" "Hit the trashcan cop with the can." "HL2_PUT_CANINTRASH_NAME" "Submissive" "HL2_PUT_CANINTRASH_DESC" "Put the can in the trash." "HL2_ESCAPE_APARTMENTRAID_NAME" "Malcontent" "HL2_ESCAPE_APARTMENTRAID_DESC" "Escape the apartment block raid." "HL2_BREAK_MINITELEPORTER_NAME" "What cat?" "HL2_BREAK_MINITELEPORTER_DESC" "Break the mini-teleporter in Kleiner's lab." "HL2_GET_CROWBAR_NAME" "Trusty Hardware" "HL2_GET_CROWBAR_DESC" "Get the crowbar." "HL2_KILL_BARNACLESWITHBARREL_NAME" "Barnacle Bowling" "HL2_KILL_BARNACLESWITHBARREL_DESC" "Kill five barnacles with one barrel." "HL2_GET_AIRBOAT_NAME" "Anchor's Aweigh!" "HL2_GET_AIRBOAT_DESC" "Get the airboat." "HL2_FLOAT_WITHAIRBOAT_NAME" "Catching Air" "HL2_FLOAT_WITHAIRBOAT_DESC" "Float five seconds in the air with the airboat." "HL2_GET_AIRBOATGUN_NAME" "Heavy Weapons" "HL2_GET_AIRBOATGUN_DESC" "Get the airboat's mounted gun." "HL2_FIND_VORTIGAUNTCAVE_NAME" "Vorticough" "HL2_FIND_VORTIGAUNTCAVE_DESC" "Discover the hidden singing vortigaunt cave in chapter Water Hazard." "HL2_KILL_CHOPPER_NAME" "Revenge!" "HL2_KILL_CHOPPER_DESC" "Destroy the hunter-chopper in Half-Life 2." "HL2_FIND_HEVFACEPLATE_NAME" "Blast from the Past" "HL2_FIND_HEVFACEPLATE_DESC" "Find the HEV Suit Charger faceplate in Eli's scrapyard." "HL2_GET_GRAVITYGUN_NAME" "Zero-Point Energy" "HL2_GET_GRAVITYGUN_DESC" "Get the Gravity Gun in Black Mesa East." "HL2_MAKEABASKET_NAME" "Two Points" "HL2_MAKEABASKET_DESC" "Use DOG's ball to make a basket in Eli's scrapyard." "HL2_BEAT_RAVENHOLM_NOWEAPONS_NAME" "Zombie Chopper" "HL2_BEAT_RAVENHOLM_NOWEAPONS_DESC" "Play through Ravenholm using only the Gravity Gun." "HL2_BEAT_CEMETERY_NAME" "Hallowed Ground" "HL2_BEAT_CEMETERY_DESC" "Escort Grigori safely through the church cemetery." "HL2_KILL_ENEMIES_WITHCRANE_NAME" "OSHA Violation" "HL2_KILL_ENEMIES_WITHCRANE_DESC" "Kill 3 enemies using the crane." "HL2_PIN_SOLDIER_TOBILLBOARD_NAME" "Targetted Advertising" "HL2_PIN_SOLDIER_TOBILLBOARD_DESC" "Pin a soldier to the billboard in chapter Highway 17." "HL2_KILL_ODESSAGUNSHIP_NAME" "Where Cubbage Fears to Tread" "HL2_KILL_ODESSAGUNSHIP_DESC" "Defend Little Odessa from the gunship attack." "HL2_KILL_THREEGUNSHIPS_NAME" "One Man Army" "HL2_KILL_THREEGUNSHIPS_DESC" "Destroy six gunships in Half-Life 2." "HL2_BEAT_DONTTOUCHSAND_NAME" "Keep Off the Sand!" "HL2_BEAT_DONTTOUCHSAND_DESC" "Cross the antlion beach in chapter Sandtraps without touching the sand." "HL2_KILL_BOTHPRISONGUNSHIPS_NAME" "Uninvited Guest" "HL2_KILL_BOTHPRISONGUNSHIPS_DESC" "Kill both gunships in the Nova Prospekt courtyard." "HL2_KILL_ENEMIES_WITHANTLIONS_NAME" "Bug Hunt" "HL2_KILL_ENEMIES_WITHANTLIONS_DESC" "Use the antlions to kill 50 enemies." "HL2_KILL_ENEMY_WITHTOILET_NAME" "Flushed" "HL2_KILL_ENEMY_WITHTOILET_DESC" "Kill an enemy with a toilet." "HL2_BEAT_TURRETSTANDOFF2_NAME" "Warden Freeman" "HL2_BEAT_TURRETSTANDOFF2_DESC" "Survive the second turret standoff in Nova Prospekt." "HL2_FOLLOWFREEMAN_NAME" "Follow Freeman" "HL2_FOLLOWFREEMAN_DESC" "Gain command of a squad of rebels in the uprising." "HL2_BEAT_TOXICTUNNEL_NAME" "Radiation Levels Detected" "HL2_BEAT_TOXICTUNNEL_DESC" "Get through the toxic tunnel under City 17 in Half-Life 2." "HL2_BEAT_PLAZASTANDOFF_NAME" "Plaza Defender" "HL2_BEAT_PLAZASTANDOFF_DESC" "Survive the generator plaza standoff in chapter Anticitizen One." "HL2_KILL_ALLC1709SNIPERS_NAME" "Counter-Sniper" "HL2_KILL_ALLC1709SNIPERS_DESC" "Kill all of the snipers in City 17." "HL2_BEAT_SUPRESSIONDEVICE_NAME" "Fight the Power" "HL2_BEAT_SUPRESSIONDEVICE_DESC" "Shut down the supression device by disabling its generators." "HL2_BEAT_C1713STRIDERSTANDOFF_NAME" "Giant Killer" "HL2_BEAT_C1713STRIDERSTANDOFF_DESC" "Survive the rooftop strider battle in the ruins of City 17." "HL2_DISINTEGRATE_SOLDIERSINFIELD_NAME" "Atomizer" "HL2_DISINTEGRATE_SOLDIERSINFIELD_DESC" "Disintegrate 15 soldiers by throwing them into a Combine ball field." "HL2_BEAT_GAME_NAME" "Singularity Collapse" "HL2_BEAT_GAME_DESC" "Destroy the Citadel's reactor core." "HL2_FIND_ALLLAMBDAS_NAME" "Lambda Locator" "HL2_FIND_ALLLAMBDAS_DESC" "Find all lambda caches in Half-Life 2." "HL2VR_OFS_NAME" "One Finger Salute" "HL2VR_OFS_DESC" "Express how you really feel about someone." } }